Add option to allow “Move To” to break destructible objects.
Fixed a bug where objects destroyed by pets would not count towards achievements.
Fixed a bug where pets could not destroy some destructible objects (excluding loot orbs, will be fixed in a further patch).
[Game]
Fixed an issue with Thermite Mines not triggering Celestial Powers
Fixed an issue with Mortar Trap and the Pet Attack command allowing it to rapid-fire.
A couple additional unique rare items have been strategically placed around lower crossing and wightmire to promote exploration.
Adjusted attribute damage bonuses down a bit. They are still higher than B30 but we felt we went a little too far and it was contributing too much extra damage to both enemies and players by higher difficulties. We didn’t want to drop it much through, so we tried to rebalance further with adjustments to enemy scaling.
Enemy damage and life scaling has been adjusted across all difficulties but with the biggest reductions on elite and ultimate. This should help address the sudden increase to difficulty, felt most keenly by melee builds. This is a quick adjustment and we will continue to gather feedback and playtest to fine tune it.
“Adjusted attribute damage bonuses down a bit. They are still higher than B30 but we felt we went a little too far and it was contributing too much extra damage to both enemies and players by higher difficulties. We didn’t want to drop it much through, so we tried to rebalance further with adjustments to enemy scaling.”
The damage bonus you and the mobs get from Cunning and Spirit got buffed in B31, but I don’t think Zantai mentioned it in the patch notes ( right now you’re getting ~0.45% damage per Spirit/Cunning point ).
Still showing 3.8.0 in game for me. So i don’t think I missed it downloading. Maybe it’s because I’m in Australia. Maybe it’s because my wifi is extremely extremely slow. I dunno