Barns for cows

It’s not entirely understandable why I should improve my barn with the new version. The normal building produces 2 cows per year with 6 workers. After improvement it produces at 12! Employees 3 cows. That’s not logical. If the building is supposed to be “better” than the original, then with twice the number of employees, at least twice the income would have to be achieved.
My city currently has 2,400 inhabitants. With 8 skins per simple barn per year, you need countless barns to even begin to cover the need for skins. I actually have 32 barns right now. Incredible number but still not enough. The number of possible calves born is somewhat small. :-/

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I just keep my hunters going and even with the new nerfing of hunters ive never had a shortage of hides. My current town has 5 improved barns and about 800 people, for reference, and maybe like 7 hunters. I think my largest town with about 1400 people still only has like 7 or 8 barns. Probably about 18 hunters on the latter.

My city has 2,400 inhabitants and 140 in the year. The wear and tear increases enormously. In one year, 47 people died of hypothermia because they didn’t have coats. I have 19 hunters.
However, I also produce a lot of books that a lot of fellers need. With 1,400 inhabitants, that’s not the case.

This is already discussed here Probably a bug with a barn

While barns are really not the way to go for pelts, it is better to invest in hunters and Trade Post imports for them, I agree on some of your points.

But first, in order to improve your situation, it would be mathematically better to create 2 simple barns with 6 herders, keeping 2 births ratio per each barn, than upgrading for 12 with just measly 3 births.

Second, upgrade your hunters, set traps to 4 and look for suitable spots for them to hunt, create a road to their shack, a temporal shelter and a well, that would reduce their travel time. And recruit more hunters, by your numbers 50ish should do then.

Finally, when population goes too big, pets are going down really fast because of Armorers, Book binders, Tanners. It is better to depend on Trade Post imports, buy all Shields, hauberks, heavy armors, shoes and coats the merchants bring and of course all pelts they offer, this will help you solve your issues.

Now, for the 3 birth ratio of an upgraded farm, it is simply pathetic, first off 12 people tending 20 livestock, it is way too much, underperform, even for medieval times, it too much people dedicated 24/7. While by game mechanics, 2 people handling 10 cows would be too low, 6 handling 10 is too much too.

They either should tune them up to 4pps for 10 cows, and 8 for 12, and upgrade to 4 births per year and if they want us to have 12 people, then births should be at least 6 per year to justify such amount of people.

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Doesn’t the milk scale properly with the 20 cows per barn though? If the milk from one barn doubles think of all the cheese. Once you have cheese going youre kinda set food wise, the stuff lasts forever and sells for a good price too. Maybe with more than 3 births it just overpowers the barns and would take away all effort from the later game.

Yes, I think they do scale up properly in terms of milk production and cheese industry is a must in mid game economy. 1 cow does provide 340meat, 4 pelts and some tallow on a 3 births per year, that’s a lot meat, enough to feed 42~ people for a year.

Certainly if births scale up accordingly, the barn will be overpowered. My solution to that, is that Wagon Shop should source their oxen pair off the barns. Also as I stated in other thread, if the game make use of animals as work force, they should be using animals to plow and sow the land, at least a pair of oxen on a 10x10 farm field. Of course can only exist one pair of immortal oxen in our game, and that is the original storage cart, the other oxen should have a 5 to 10 year life span, and they should be able to be killed by bandits or predators when caught.

This would give a lot of depth to the livestock industry of the game.

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As per what I deduce from what you’re saying, you’re using the wrong tools for the wrong jobs.

Books are not a good source of entertainment nor it is a good luxury item for income. Also it seems villagers use books as toilet paper, because they consume them like there is no tomorrow.

If you want to raise entertainment values make sure every house is close to a festival pole and although Theater cover a big area and provides desirability, but only entertain 50 houses, so for more houses you need more theaters.

Avoid books, they will eat up your pelts. Also set production limts to your shields and armors and if possible import them from the Trade Post merchant, as I mentioned in previous comment.

Now, for the pelt supply, first, barns are not the right tool for it either.
This is what I have done in my last 2 playthroughs after the hunter cabin rebalance…

Identify all deer spawn spots, they can shift, have a Forester camp plant trees only in that area, in no time you will have a lot of new forest area that will promote the deer population to grow faster.

Now assign a hunter cabin to one area make sure the area has deer and small game, make sure hunters do not overlap their areas and also make the hunter to set all 4 traps. Make a road to the hunter cabin and a nearby temporary shelter.
In best case scenario they will yield 4 to 6 pelts, 7/8 if you’re lucky. So now make your math how many hunters you need to self-support.

But for what you say, 2400pop there is no map big enough to provide so much hunting area. So import all pelts you can.

If you balance your economy, 2400pop should be raking in hundreds of thousands of gold.

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