Are you talking about ETK’s Spellbreaker? Since the nerf to Warpfire I’m not so sure it can be the best anymore, at least compared to CT Sorceror.
I think it can still function actually, possibly stronger than before, it just needs a major rework in design to dual wield 2 Decree of Aldritch legendaries. You can achieve 100% elemental and Chaos > Aether conversion with two of those and two AD rings, and with a heavily spec’d IEE you can convert the entire IEE into Aether. Further more, the buff to Fabric of Reality further grants more flat damage to the build with a 2.0 cast speed 180% weapon damage potential build.
I’m kinda surprised this thread still live. Can’t wait for continuation when 2 new masteries come…
I never though any class combination bad or not. But I think it’s on the matter of itemization. Some class has enhancement on rare mob items, some on infrequents.
About the only combo that’s bad and shouldn’t be played is Battlemage. Thats mostly due to the fact that anything a battlemage can do, SOMETHING else can do better. The literal only thing going for Battlemage is the ability to achieve an unkillable status, but tons of builds can do that far better. The two classes have the absolute worst anti-synergy in the game. From Maven’s having a dedicated clause saying that it further reduces physical damage over any other damage type, absolutely nonexistant resistance reduction for either type of build innately (Soldier brings it’s own weak physical resist redux, and that is it). Further more, the two innate stat growths of the characters have almost no synergy.
Occasionally, Masteries do not mesh.
The most ironic current example being the Battlemage.
Druids are rather subpar too.
Yet Warders rock.
As do Sorcs.
Warpfire conversion cold to fire was never to important for that build. There is noting that CT sorcerer can do better than PB Spelbreaker.
The only thing what Battlemage can only do, is Elemental Cadence. But yes, both Elemental Damage and Cadence really need some “omph”. They really lack AOE, even Elemental Seal isn’t that much wow. I hope there will be items that can summon those Crystals or spawn those Crucible Towers.
Dunno the reason to use it Ranged either, when you have PRM. :rolleyes:
Cadence has the worst transmuter in the game
Tactical synergy: the two masteries complement each other in terms of how they play, say a skill from one mastery makes another in the other mastery easier to use
Mechanical synergy: the two masteries complement each other in terms of damage types, mathematically the numbers add up synergistically
Both good tactical and mechanical synergy: Conjurer, Sorceror, Warden
Average tactical synergy, good mechanical synergy: Elementalist, Pyromancer, Witchblade, Warlock
Good tactical synergy, average mechanical synergy: Commando
Good tactical synergy, poor mechanical synergy: Saboteur
Poor tactical synergy, good mechanical synergy: Druid
Average tactical synergy, poor mechanical synergy: Trickster
Poor tactical synergy, average mechanical synergy: Spellbreaker
Average tactical synergy, poor mechanical synergy: Blademaster
Poor tactical synergy, poor mechanical synergy: Battlemage
HOWEVER before any of you Blademaster boys roast me again, let me tell you this: this picture changes once you add Devotions. Because Blademaster is the best class to use (followed by Warden and Saboteur) to use on proc skills. So yes you will have lots of slots to assign those powerful Devotion skills and then Blademaster becomes a descent mid-tier class again.
Lol you are outdoing yourself with every post
didn’t really go into the details of your analysis, but it kinda becomes a lot less relevant due to the above sentence imo
For a proper analysis you need to consider devotions and what Devotions skills work well with which mastery skills, otherwise you miss a whole layer
EDIT: I would probably completely disregard your tactical synergy, there are so many different skills in each mastery that this becomes pretty much useless
Read my previous posts. I explicitly stated I was comparing classes without any gear and/or devotion skills.
Lol. I can compare classes based on hp gain per mastery level, and say that warder is the best class.
This:
Or lets compare them judging by alphabetical order, arcanist is the best, period.
Yeah Blademaster, no matter how you build it, is still mid-tier at best though and that’s pure mathematics. Something you can not argue with.
Your suggestion makes sense though, since that would give Blademaster the second place, somewhere way above its real ranking.
Are you QUITE serious?
EDIT: Seriously, Blademaster’s ONLY REAL WEAKNESS is its gear dependency being probably the strongest of any class combo. Even then, with less-than-BiS gear it still comes CLOSE to being top-tier.
This thread needed to end a long time ago. Stop refreshing it.
Yeah, do the math.
You want a dual-wielder, go for a Saboteur.
You want a two-weapon user, go for a Warden or a Commando.
All those options will outclass Blademaster both in terms of survival and damage capability. Fun though is subjective. You may have more fun playing as a Blademaster.
This is still going on?
Who the heck would say Blademaster isn’t top tier?
Numbers do.