Problem with that is that tells exactly jack shit about viability of a build or a concept. How fast does it clear SR 65-66? With how many deaths? Does it use aggroabuse? How consistent is it?
Those kind of questions might help when measuring a build. But then again, there are so many meme builds that do SR 65-66 with ease, that it’s hard to say how good is synergetic non-meme build when it also completes SR 65-66.
Like both Warborn Death Knight and Bleeding Vindicator can clear SR 65-66. Are they both equal? Are they both good builds? Is it ok for synergetic non-meme build to perform at the level of a total meme?
That’s why you don’t use ability to complete SR 65-66 as a measuring stick. I thought it was pretty simple to understand, but I hope my explanation made it even more simple.
This is only something you ask if you want to see which spec is faster. It might actually hurt to know that some players don’t actually care about how fast a build clears something so long as it’s not painfully slow, not every player is a speedrunner/min-maxer you know.
Back on topic, hope Zantai don´t mind if I slightly changed a quotation:
And therefore a change to Blood Knight would be welcome. Or No, as I said, no change because a change would perhaps overload it/would be contrary to the intent (e. g. the conversions would be not very good for Bleeding I think), better a “Sister Set”.
@Zantai:
Honest question (I don´t want to be disrespectful by posting it again without asking):
Should I post my request for Blood Knight Set again to other thread (don´t know, if you want to collect all things there) or is it enough standing here?
I disagree, mate. I mean, it’s difficult to use SR as a means to ascertain what exactly constitutes “top tier” vs “in need of buffs,” especially when Z hasn’t informed us of these thresholds. (E.g. 7:30 in the hands of a good pilot is top tier in the crucible, wth anything slower than thay requiring some buffs, and anything below 6min being OP).
The closest thing to a line in the sand for SR is this: only the strongest builds can take on 75-76. But this was also announced back when aggroabuse had yet to be discovered.
Z is clearly fine with aggroabuse existing as no changes have been made to combat the “problem” (e.g. shrinking the size of boss chunk maps).
But in so doing, no one can reliably use SR as a means to argue for buffs/nerfs to a build. And this in reflected in how balances tend to center around Cr performance.
P.S: the last paragraph is why I think this post is relevant to the thread. Apologies in advance if t isn’t, Medea.
What we have been told regarding this is that high-end Crucible is similar in terms of enemy modifiers to SR55-60.
Now this does not necessarily mean any build that can clear SR 55-60 can clear Gladiator 150-170 or vice versa - both are different areas and have different build methodologies and I respect that but I do think it means a build has a good chance or clearing the other OR can be tweaked to accomplish it.
True, so discuss them in another thread or PM’s and when you’re all happy make your suggestions in the 1.1.6.0 itemisation thread as outlined in the OP of that thread. It’s simple.
From my experience, 150-170 with buffs is as difficult as SR 75-76 just in a different way. Yes, you have buffs and enemies don’t hit as hard and have reduced hp pool, but you are constantly getting swarmed and debuffed a lot, whether in SR 75-76 enemies hit much harder and there are no buffs but you can always have favourable 1on1 duels without getting debuffed by everyone in 20 metre radius.
As in direct enemy scaling. What I got from what Zantai said is for example that stat-wise Kymon in Gladiator 150-170 is intended to be similar to how he is at SR 55-60. Whether that is right or I misunderstood his words I don’t know
If you want to check for yourself, I tracked the post I was thinking of down to here.
As far as I know, neither of the builds or their creators that I cited above for Spellscourge/Rotgheist used aggro abuse. When they say that it’s good enough for 65-66, I take it to mean it’s capable of farming it at a comfortable/reasonable rate - nothing more, nothing less.
As skill:(4.5-5x dmg modifier,extremly unrelyable source) +/-
1h:(In current state, almost all 1h weapons have low bleed base -> below average dmg from cadence and massive dmg loss from BA due this is not 2h) -
2h:(good base, but Cadence with 2h works very awful. Needed -1 attack from activation skill,i.e. every second attack) +/-
ranged:(works ok , but BA don’t works ) +/-
dual:(maybe should works good, but BM don’t have initial RR ->unplayble bleed as main base) +/-
If topic is Bleed Cadence than let’s write my opinion here. Cadence bleeding DW Blademaster is pretty squishy for Bloodrager build but I was surprised that damage is good despite no RR in either mastery. Perhaps it’s the nature of bleeding damage and also how low is bleeding resistance of enemies bosses.
DW Warder is far better with Savagery or even Blade Arc. And for 2H you have zero incentives to choose Cadence for main attack.
But the 2H problems lies with the skill itself. Cadence can overwrite DPS for DW melee but it’s very inefficient for 2H. And in Soldier tree you already have Blade Arc which is miles better, S&B is actually worth arguing about