Bleeding damage. A damage of its own kind. I do like the idea of implementing a damage type that´s different to all the rest. But isn´t this difference mainly penalizing? The two features bleeding has, come with vast restrictions in gameplay:
- It´s a pure DOT - You cannot leech from your main damage type and always have to rely on the small side-damage (physical) for leeching.
- It cannot be converted and - much more important - other damage types cannot be converted into bleeding.
That´s why Bleeding Builds suffer from little life leech, compared to other damage types and - more importantly: Bleeding builds, due to no conversion possible, ALWAYS come down to the same kind of bullds. You cannot try out new things, always have to take the same constellations, always the same items (Bloodrager) - The lack of conversion possibilities forces Bleeding builds to all being the same.
So I understand that nothing will be changed anymore about that. But also maybe I´m wrong and someone can proof the differ? I for myself played 2 bleeding characters, it was fun. But that´s it. Seen it all, nothing different is possible anymore.
What´s your thoughts?