This setup is almost identical to classical bloodsong trickster except rancor itself and devotion route . Only one question that you give me: How this build lives without Ghoul? Answer: pretty fine(in my opinion, maybe even better than dw-setup)
No nerfs needed. And I don´t wonder that this is faster than Bloodsong.
The explanation is very easy: The nature of Bleeding Damage as pure DoT in Crucible.
You´re fast because you can switch enemies very fast. You have a lot of pets who will kill enemies with low health while you are getting the next one (if necessary). Rancor has 20 % more RR than Mad Lee´s Trickster…Bleeding and Piercing, which is important.
You don´t need a lot of armor or things like overcapped resistances (here: Chaos and Poison). And, of course…AdctH via Living Shadows helps a lot.
If you want to change anything: Give enemies in Crucible more Health and/or Bleeding Resistance.
Thanks! But anyway Rancor should be nerfed a bit to compensate dual-bloodsong nerf(because i made tests both with bloodsongs and rancor and setup with bloodsongs now worse,especially in situations where enemies have very high bleed res)
Rancor has 1 disadvantage against Bloodsong´s…no longer duration of Bleeding. My Trickster has 500 %, which is quite useful when you have to kite in deep shards. In Crucible you don´t need this duration.
And Rancor is 2H…1 component only. If you want to nerf something about Rancor…make it 60 Bleeding/sec on Devouring Swarm. Exactly the 40 % nerf as on Bloodsong.
Edit:
Don´t know which build “suffered” more after Bloodsong´s nerf. I don´t play Crucible so I don´t know how fast my build is.
I don’t think dual Bloodsongs Tricksters exactly “suffered” after recent nerfs. Still top-tier builds. Your build should be 30 seconds - 1 minute slower then mine I think just by looking at GT. I think it was either Mercymaker or Sir Spanksalot who did test them both.
Reason is quite simple — i don’t have enough skillpoints to make upheaval 10/10(even if i remove all points in heart). In lesser values upheaval maybe even dmg loss(though i don’t know about this moment)
Unless the description is wrong it should never be dmg loss. It should go ON TOP of your un-wps-ed crits like a proc. At 1p it’s 80% extra weapon dmg and some bleed to 75% of your crits for you. Not saying it’s a game changer but use it on Stormreaver and it’s good. Certainly worth 1p.
Somewhat strange. I add upheaval 10/10 and made some runs(only 5:40-5:50). Maybe i’m somewhat unlucky, or Animation Upheaval longer than default attack(?)