i’ve got a block focussed warlord that got to 94+ recently (100% block chance, 99% block recovery before overguard which should have close to 100% uptime if i feel like pressing the button). after not being able to block a certain boss with that char i paid a little more attention to what can actually be blocked (sitting there for some time taking hits waiting for trample or targo’s hammer to proc).
blocking melee hits obviously works fine, as does blocking gunshots from human enemies. projectiles from gazerfolk can also be blocked just fine, i think bonebacks’ ones as well. but there’s already some trouble in early acts which i only really noticed on the plains of strife & mourndale where aetherial terraformers spawn lots of plague walkers and aetherial obelisks the burning dead respectively, whose projectiles cannot be blocked. later in malmouth sewers the bloatworms’ projectiles cannot be blocked and in forgotten gods the most notable exceptions are korvaak’s servants - again throwing projectiles that can’t be blocked. so these are enemies that are encountered in numbers where it’s apparent:
plague walker (aetherial terraformer)
burning dead (aetherial obelisk)
aetherial bloatworm-type
korvaak’s servants
i haven’t tested bosses but i think this is enough to warrant a pass on projectiles (or projectile mechanics, maybe the arced projectiles hit the ground to early?) so that we can block more stuff. and have more orbiting hammers, it’s what targo would’ve wanted. i have captured footage but gifs turn out too big and i can’t upload to twitch.