Blockovian struggles

i’ve got a block focussed warlord that got to 94+ recently (100% block chance, 99% block recovery before overguard which should have close to 100% uptime if i feel like pressing the button). after not being able to block a certain boss with that char i paid a little more attention to what can actually be blocked (sitting there for some time taking hits waiting for trample or targo’s hammer to proc).

blocking melee hits obviously works fine, as does blocking gunshots from human enemies. projectiles from gazerfolk can also be blocked just fine, i think bonebacks’ ones as well. but there’s already some trouble in early acts which i only really noticed on the plains of strife & mourndale where aetherial terraformers spawn lots of plague walkers and aetherial obelisks the burning dead respectively, whose projectiles cannot be blocked. later in malmouth sewers the bloatworms’ projectiles cannot be blocked and in forgotten gods the most notable exceptions are korvaak’s servants - again throwing projectiles that can’t be blocked. so these are enemies that are encountered in numbers where it’s apparent:

  • plague walker (aetherial terraformer)
  • burning dead (aetherial obelisk)
  • aetherial bloatworm-type
  • korvaak’s servants

i haven’t tested bosses but i think this is enough to warrant a pass on projectiles (or projectile mechanics, maybe the arced projectiles hit the ground to early?) so that we can block more stuff. and have more orbiting hammers, it’s what targo would’ve wanted. i have captured footage but gifs turn out too big and i can’t upload to twitch.

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more enemies whose projectiles cannot be blocked:

malmouth:

  • valaxteria fireball shotgun (this isn’t even arced/grenade type and since her flame breath and meteors can’t be blocked either she is on the same page as janaxia)
  • alostria (both phases) single target ice bolt and ice bolt fan (not arced in human form, different fan burst type attack in aetherial form is arced, nearly no blocking the entire fight as with janaxia except aetherial alostria has a melee attack)
  • blight fiend type belly burst (pretty sure on this, tried to kite hagalvar in fleshworks and all blocks seemed to be vs melee attacks)
  • theodin first phase grenade burst (the returning ground projectiles can be blocked, some stuff in the second phase can rarely be blocked even though it seems to be mainly ground pool effects)
  • theodin third phase both arena-wide spammed projectiles

forgotten gods:

  • scorpius sandcreeper
  • viper sandstalker

i tried running towards and thus into arced projectiles to maybe get hit before they hit the ground and maybe block them that way which does not seem to do anything.

one thing that came to mind while testing this char is i’d appreciate an optional sound (limited instances to avoid overlap) or optional toast type message for successful blocks (like damage and crits).

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IIRC, any AoE attack can’t be blocked.

but if my char puts the shield on the ground to stand on it? why not? :stuck_out_tongue:

if i have enough spare shields i should be able to create a path to safely cross aether ground.

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Yeh I think it’s an engine limitation?

Standing on shields to cross aether ground sounds like the Grim Dawn version of walking on coal to achieve enlightenment or whatever.

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If this is the case, sad and unfortunate.

Block has always been odd to me in GD. It’s been like this so long I don’t see it changing :disappointed:

Yeah I’ve always wanted this too…

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