I’ve griped before about boar spawning points not moving fast enough; but now I have a new gripe - where they move to once they eventually do move. The latest one in the middle of my town finally moved to just outside my walls - smack bang in the middle of my barn’s fully-fenced in grazing field. Now boars are constantly spawning inside my cow field, and slaughtering all my milkmaids…
If you build a defense tower inside your grazing area, they will be killed and future boars will spawn outside the defense tower radius, thus saving your milkmaids.
The way I personally deal with them however is to build a farm on their spawner, which, once all the existing boars are killed, will force the spawner to move away from the field. From there, I utilize fences around boar spawn areas (size of a hunter radius) to prevent them from coming into areas like cattle yards or towns.
Advantages to the ‘fencing’ tactic is that ANY fence, even the most basic wooden ones, will keep all the Predatory Animals out - even Boars and Bears. Second advantage is that you normally want to fence in agricultural fields and pastures anyway to keep every deer on the map from swarming in to eat everything in them, and to keep your Cows from wandering off (‘going rogue’).
In the case of a ‘wandering spawn point’ that shows up in town (have had that happen) or in a pasture, a single defensive tower will usually kill the boars pretty quickly, and then slap a structure on the spawn point (my favorite is an Apiary, which can go almost anywhere anyway) to force it to move again.
Once it’s outside of your built-up areas, look to see if it is 'defending; something you will need: a Deep Deposit stone, iron, coal, clay or sand, for instance, or a regular Gold deposit. If it is, keep ‘herding’ it away with fencing and deployed towers (which can be moved or removed once you’ve forced the spawn away from anything important)
The game provides an interesting set of variatios among the predatory animals: Wolf spawns relocate virtually as soon as you kill all the wolves. Boar spawns relocate only after you kill the boars AND build over the spawn point, and don’t always move that far, forcing you to repeat the process. Bears have no visible spawn points, so you just as to be prepared to react with grouped hunters, towers, or soldiers. I have had to deal, in a few games, with Massed Bears - 2 or more at once - and they are a real pain, because they can chew up a lot of your working population in the countryside before anything short of soldiers or a tower can bring them down.
Whoosh. You both miss the point entirely.
I don’t care whether the mechanic can be gamed to provide a supplementary meat source or not. I care that the mechanic is stupid. Wild boars should not be spontaneously and continuously generating inside a fully fenced area, especially one that is continuously occupied by grazing cows herded by humans. Such animals are called domesticated pigs, not wild boars.
Further, c0mad0r, your tactic doesn’t actually work - killing all boars simply does not force a spawner to move. Eventually a spawner will move, but this can take 50 years after being fenced in and the boars initially killed.
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