Can we please not remove Aether Seal from the game? Really have enjoyed it and at least 5 of my builds depend on it …
I kinda agree here, though I don’t know what the new WoR mod is. I like Seal (utility/vfx) mods in general and to me it’s kinda set-defining for Bonemonger by now. My own problems with Bonemonger are how there doesn’t seem to be a way to assemble a good 2h melee apostate from it, such as with Fleshwarped Shard or Arcanor, and the WPS pool is a problem as always.
More generally, I really like the 2h melee inquisitor seal spam playstyle (eg. Wrath of Tenebris chaos sava/upheaval vindicator). Skill vfx changes (devotions when?) are a huge part of a build feeling like you’re actually playing a different damage type. The mentioned vindicator suffers from not being able to take the conduit that has seal conversion, and that kinda ruins the flavor of the whole thing.
i played aether Bonemonger Apostate/ Oppressor/ even Paladin also, with a lot of concepts (2H with Fleshwarped Shard or Screaming Veil/ 1H with Theodin marcell or Balze Herald/ Mindwarp). But in the end the Seal part of the set contributed very little. The tanky part with flat absorb is always there no matter mods or not, but the damage part is very little. Even when the test patch gives like 300-500 more flat aether damage to Seal, is still very small, and on top of it with 2H you get 0 CD Seal. One big reason i think the damage of 5 Seals cannot stacks, that’s why it’s very little to begin dealing noticable damage. In the end, 99% of Inquisitor builds are still invest in hard-cap Seal anyway, but not for the damage, that’s why i completely agree with change the set’s mod to another skill (even though i’ll miss the blue animation Seals). Don’t know about the WoP new mod either, but another button to press is always not pleasant, hope it really bring something to the table
New Bonemonger are just more versatile and straight up better. Why not change absolute useless mod for inq seal which does nothing, when so many aether inq builds can pop? And there already are, by @banana_peel : https://www.youtube.com/watch?v=bNjvQwGkDeY
Idk why are you protesting against changes which straight up buffs this set, allowing more interesting and actually good builds.
Sounds to me like a playstyle preference issue. You simply don’t enjoy the way aether seals have been, where many of us do. There is no need to change something that was not broken. The top 20 meta is for the sweatiest nerds in the house, and the other 99% of players have had tons of fun with a unique and interesting skill mod.
Saying “your builds are bad and you should want the change” just makes it clear how sweaty you are.
Let people enjoy things, perhaps ?
Endgame set = Endgame
%of players who reached endgame is very low
And most of the people who reached endgame actually cares about perfomance of their characters, because if you stay in endgame, only possible thing to do is improving your perfomance. And aether seal performing badly, doing almost nothing aside of being cool syan color.
Also who’d say about sweatiness, when you of all guys using cheating for creating items for improving your weird wonky build, lmao
You are trying to be unique and go against the meta, claiming all players chasing meta filthy and sweaty, all that while using actual cheated items for your build to become bearable to play.
If you like your cool and in some way unique builds - no one is stopping you from doing that, just do it in silence.
Let people enjoy things because they are performing good.
“bonemonger changes based on meta is literally stopping him” - that’s why he’s not being silent because, to him, a cool and unique build now no longer exists
amazing how something so basic just goes r/woosh in the same breath
![]()
His cool and unique build already doesn’t exists because it relies on modded gear. You can’t possibly argue about balance changes when you play like that, lmao
except it didn’t, and i’m not quite sure where you got that difference from
“before set had aether seal modifier, this modifier was used/appreciated, now it doesn’t” it’s that simple
and it’s amazing you can’t see such basic notions
it’s has nothing todo with GDstash or performance, but simply that the existing was used and appreciated for existing
The OP doesn’t say what the Aether seals actually do in any of the 5+ builds that “rely on them”, so there’s no way to discern what the OP actually wants. Is it the damage? Is it the Aether visual effects? Is it the skill points that give the player flat damage absorption? There’s no way to tell from the OP alone.
The WoP mod is not another button to press because you’re already using it for the Aether RR that’s baked into WoP. Aether color seals can be done by using the Nacrathan medal, but as gutten_morgen pointed out, you can’t stack damage on the seals. OP can help by posting Grimtools of the builds that are affected by the change; otherwise it’s all guesswork.
this was removed too
,
moving modifiers would haven been a simple solution for the few that enjoyed the green seals or whichever aspects, but seal mods was stripped allaround
Well this thread makes nearly no sense. Thank you Gnomish for your understanding. Not really sure what to say other than i am strongly against this change. Something lovely has been destroyed and it’s not only about build performance and damage numbers or clear times, it’s about enjoying the game, a concept lost on many players.
I feel like this and Legrad are the voices of reason here, while OP is being vague with his feedback for no good reason. While Gnomish is devil advocating again, I mean, are we really defending those useless damage to Inquisitor Seal mods now just so the seals can be of a different color?
I would only say that having +3 to Seal on Nacrathan medal was definitely more valuable than its current +3 to Steel Resolve.
I want the set to be good, but since Seal mods are more or less useless, there’s also not much of a balance reason against letting them stay for flavor.
I’m all for maintaining creative meme stuff where it makes sense, but in this case this is an endgame set, where sets are generally supposed to be blueprints for viable build ideas. Short of pumping seals full of nuclear powered modifiers, I’m not sure Bonemonger would deliver on that promise.
Not sure if this is addressing me or the thread at large. What I meant is that the set could be balanced around actually good effects, but alongside those it could have some negligible Seal mods & VFX that are basically just there for retaining flavor. The main question there is whether the flavor effects can fit in without tooltips being crowded.
