It is very tedious to press the activation button of the guard tower one by one.
It would be nice to make batch selection possible like the shortcut H.
The moment you have to manually place farmers one by one in each field is very boring. If I press P to place them, they will all be evenly placed, but it becomes annoying when people enter the waste farmland that doesn’t need it.
It would be much more convenient to manage by integrating the farmland interface. Managing distant fields with camera movement is exhausting for me.
In the second half, the number of items increases. However, there are only 2 workers in the exchange, and the limit is 500, so waiting for refills is very boring.
I would like to increase the number of trade center workers and increase the limited quantity through trade center upgrades.
The hunter can carry up to two corpses in his bosom, but every time he catches one he goes crazy seeing it go back to the building.
I have no idea what difficulties making the ai more efficient would have. But I think it’s essential for a better game. If you have something to do, you should be able to act on your own by knowing the purpose and goal of the work and your own limits. As the player starts to control one by one, the pain of the player increases as the population grows.
Although the number of invading forces increases, their equipment does not change and they pose no threat at all. Every moment they come is very boring.
I haven’t tried conqueror mode yet, but I can say this for sure. The enemy has no purpose, only a goal. Also, in the era represented by games, does it make sense for that person to sacrifice their lives for a ridiculous goal without any countermeasures?
I think this is also a part that needs to be changed for a better game. When an enemy is a threat to me, it is when I have a purpose and act smartly to achieve it.
Also, I think it’s a problem to be subjected to too frequent meaningless aggression. The same and repeated actions can be perfectly dealt with by figuring out the system.
In the later stages, the only way to supply and demand stones is through gathering and trading. However, free play in the second half becomes impossible with the amount obtained from the transaction. The way to collect stones is limited, so you have to rely on trading.
If the player can’t free himself from the stone, it will be a boring game and a hopeless future. Give players hope.
Finally, it’s going to drive me crazy seeing the bare-fisted villagers going to attack in small numbers when 200 enemies are coming. they discourage me
We need to think about the meaning of the town hall. About what the bell sounds for and what the building exists for.
If there are not enough builders, you have to manually press the building repair button, which again requires an enormous amount of labor. It gets very annoying.
I also want this to be possible to select in bulk like the H shortcut.
We can’t get away from leather shoes and leather jackets, so we always complain about the lack of leather. I’m sure you guys have an alternative.
Leather shoes are a particular problem. It’s always in short supply unless you ask the merchants for it. If you want to make your own to fit the required number of population, you could make a village out of leather shoes buildings. It seems that we should be able to make new consumables through the upgrade of the building. If you have any flax left over, how about starting with this?
Toward the latter half, the function of the town hall seems to be simply for tier upgrades. Also, the appearance of the town hall has not changed, which is one of the factors that make it boring.
If it is a building that is the center of a village, shouldn’t the residents feel proud when it looks good? If you add an additional event, I would like to have an event related to the town hall.
I came across terraforming while playing this game. This is the labor to get your own CASTLE.
But now I’m tired of playing the game. Terraforming is a series of pains.
The purpose of terraforming is to have your own castle. Then why not let them build castles? What is brick production for? Let’s build a castle with bricks!
In late game this game becomes so booring you just have to trade stone and emptying the compost. And place 700 more woodchopers… No end game target and challenge…
Very true, but your options are limited artificially by the game:
A Population target: 1000, later (hopefully) 2000 or more. But the realistic target is limited by, as noted above, the limitations of the trade system, which on all the maps so far you will have to rely on for one or more necessary Resources: stone, herbs, timber, food, etc.
Defeat the raiders? Not possible. Even if you 100% wipe out a raiding force, it has no effect on the size and composition of the next raiding force nor, as far as I have been able to tell from 1 - 2 occurances, the frequency with which future raids arrive. -And you cannot pursue raiders ‘off the map’ to find their base.
Terraform most of the map? The ‘flatten’ tool is limited and very time-consuming to use for any major work. Not impossible, but also its use is very much dependent on the type of map. The fact that it cannot be used to ‘dig’ down to water level, to build up causeways or berms or platforms for buildings, or even to ‘excavate’ to find more sand, clay, or stone makes the options very limited.
Beauty Building. Just make the city as good looking as possible. Even this, though, is limited by the built-in placement requirements of the game: you Need Composts and Rat Catchers and Markets and Storage well-sited to make the village/town Work, so any purely visual construction takes a back seat to those placements - and, of course, Compost is so disgusting that in a large settlement in late game, you are constantly balancing distance for desirability versus the ability of the Compostier to reach all the residences. At least give the Compost an Upgrade with a Honey Cart to gather the waste faster and at greater distance!
As many have posted all over this Forum, the game needs some serious work on the Late Game, high Tier levels to keep it interesting or at least give it a Culmination Point(s) to strive for besides simple survival of as many villagers as possible.
I’ve been able to trigger a raid by keeping track of raid years, by saving the game before the 3rd month of the third year and then reloading that save if a raid has not occurred by month #6. Every third year becomes a raid year, I’ve only had one raid which came after 4 years and wouldn’t budge.
The most important thing I felt while playing this game was the lack of content.
If you want the game to let users create their own content, you shouldn’t lock it in a frame and control it. There is a limit to what can be created within a set framework.
Since it is an early access game, it is understandable that it is the stage of finding bugs in the game and completing the game. But this is not a free game.
Before I first encountered the game, I looked at all the comments on Steam. I saw some comments from people who seemed to have played a lot of city building simulations. All they said was the same. They say the game is unfinished and not worth $30 compared to other similar games like frost punk, Civilization VI, etc.
But that’s just their opinion, I think differently.
Unlike frost punk and Civilization VI, this game gave me the feeling that I could go further than the feeling of being stuck. I think that is the charm and future value of Farthest Frontier.
I don’t know how much more content the producers will produce in the future, but I’ll wait. I’ve enjoyed all the contents you’ve shown me, but I don’t have the fun of changing the difficulty, so Farthest Frontier seems to have ended here.
Thanks for making a good game. I really enjoyed it, and I hope to come back and enjoy it in a more advanced game.
Most of the content is locked in T3, when you reach it, you are absolutely overwhelmed, with so many upgrades and options to do. This needs to be more spread out
Play on vanquisher. Raiders do start to get harder.
Play different map types. Alpine valleys have like 100,000 stone. I never run out and have 3 to 4 layers of walls around 1000 pop villas. Never have to trade for stone.
Not sure a city builder genre is meant to have an “end game”. But maybe I’m just a dumb boomer.
End Game does not mean that there is an end, bit that you can play it a long time, and the game shows the gamer some progress and success. What I mean:
One example is: The compost as soon as you have built your compost collector from than you have to empty it until you end the game, so this is a task where for example a game in alater stage (tier 4) should introduce a new “job/task/whatever” which will automatically emptyong the compost and deliver it to one of your fields. So you dont have to care about the lets call it daily routines about your village, the focus of a game should be guided through until you reach something big, this could be a large army, a big building, whatever… and this is totaly missing here.
Other examples are the trader, you have to check year after year if stone, wood or whatever is there (if you have luck its there) to buy instead of “order” this stuff and it will be delivred.
But to achieve this the game has to have some deepness, currentyl I would now know what the deepness would be if this 2-3 tasks would be automated? Buldinf 600 wood cutter and thats it or enhance the city by same building patterns over and over because you have to build a theater around the houses, the houses around a market place, and so on… everything seems predefined, no creativity is possible (look at foundation) - … but lets see where this game goes, 30 euros paid ajd the progess is pretty slow … still waiting for 0.8.1 release, not sure if i will.following.this games progress anymore or just check in 3 years again what happened
Ahh so there’s a bit of a language barrier. What you are referring to is quality of life as you are specifically noting automation. This is different from end game which is generally considered a switch of focus on games. Crate has acknowledged and plans to work on that in the upcoming patches. Which for a indie studio they actually are above the curve when it comes to the fact they’ve had 3 major update patches in the last 6 months. I bet you only have to wait 3 to 6 months for what you are asking for.