Bleeding damage limits briarthorn too much. It wastes most of it’s elemental damage potencial, makes full damage conversion impossible and RR more complex. Internal trauma would fit much better.
You never played Bleeding pets it seems , stacking bleeding stacks with two Briars , Hard capped Primal bond and Devouring swarm destroys all content ,so yes bleeding it’s just naturally better than Trauma
I am not sure it still works like that. If I curse many units at the same times or cast Wendigo Totem on them, they just start chasing my character. Bleeding only stacks if the enemy stands in front of the briarthorns. I usually only cast curse of frailty if my character is already been chased by a strong enemy, and I keep the skill’s main node in a low level to prevent it from affecting too many enemies. And bosses are immune to taunt, so I am really not sure bleed briarthorns still work so fine.
Bosses are not immune to taunt they are resistant ,also aggro is tight to debuffs more debuffs more aggro on you , but as you can see Briarthorn holds the aggro against on of the Celestials , nothing personal but you didn’t play the game long enough if state bleeding pets didnt perform well when in fact they clear whole content ( I link 1 min Ravager kill without any issues )
Not sure how having another damage source on their attacks “wastes” their potential to build around other damage types.
Also Bleed pets are absolutely a thing.
bleed on Briarthorn is great, mix well with poisons with Ghol or trauma with Beastcaller when going for DoT pet
I didn’t mean to be rude. I am sorry.

Bleeding Damage is the least resisted type in the game - it’s fantastic to use against almost anything!
Don’t be afraid to try mixing damage types to make a Dual Damage build… Bleeding pairs really well with Physical, Piercing and Vitality. ![]()
hah, many people here still think the weakest pet set (beastcaller) and the second weakest pet build (bleed pet) in the current version is a thing. ![]()
Ravager in 30 seconds is a easy and common thing for strong pet builds.
Yes, the strongest full pet set rn (beastcaller) with the second version (max damage, #4 test version) of my strongest full content build (bleed) in the current game version can only do this:
Give me the same amount of flats (bleed) that any “full damage strong vit skeletons” has, and another 10+ pets to bodyblock da red deerhound, or OA/DA/Attk speed from Primal Spirit, then it will be sub 30. And I know what I’m talking about![]()
Also show me not-beastcaller, not patricular boss tunned
Ravager in 30 seconds, strong pet builds
with similar Cally time
If it a “strong pet builds”, it can do that as “an easy and common thing”. Otherwise, a build that can’t kill all content can’t be considered strong by my personal standards.
Update:
P.S.: Also I rejected this version cuz it’s tooooo glassy. By my personal standards ![]()
similar time, you call 40 and 1:10 are similar, or 40 and sub 30 are similar?
40 and 30 are 33% difference in dps.
this link has 3 builds with sub 30 ravager. And here is my video of 19 seconds: https://drive.google.com/file/d/1R1Wup4Lv5BvFC-CUnzXM_5IbnfMj9smd/view?usp=sharing
Cally, I admit that skeletons perform bad against Cally, but what does this prove?
It means skeletons are bad? Don’t forgot dot (bleed) also perform better against super bosses but worse against SR and Crucible, as you have enough time to stack more dot on super bosses. Skeletons have higher dps, Briarthorns are more tanky.
It means not kill all content? why don’t you play SR 80. It is also part of all content. Ghol Ritualist SR 60 (hardcore) and non-set Ritualist SR 80 (hardcore)
Expand the scope of discussion, not only pet. Many builds cannot beat Cally. Are they all bad builds in your theory?
And, some of them are not completely unable to cope with Cally. They can sacrifice damage to exchange survival. Just during most of the game time, no need to do this exchange. Cally and other super bosses only count very small part of game time. SR and Crucible are much more. Higher dps and moderate survival version are more comfortable for most time.
Therefore, my standards of builds will consider more of SR 30-31 and Crucible, but not Cally or killing all content.
Build with ~30 sec Ravager and ~1:11 Cally
This proves that the skeletons have more damage due to skeleboiz mech. And that they can’t show stable performance vs everything. “Bad against Cally, but what does this prove?” doesn’t work here, cuz either the build is strong in general or not. Cuz if you choose only a specific and convenient boss, then I can also make that the build above will kill da Rabagur in 30 seconds, but it will not be able to kill Cally so fast. But why? ![]()
Skeletons are also ranged-aoe (and don’t tell me you won’t spawn all mages before run
), and less affected by total speed=run speed nerf. That’s why. And don’t forget that a skeleton-mage also has a burn DoT on his auto-attack and nova.
Did you kill the Ravager in 30 sec or sub 3 min Crucible with this deep-SR-tunned Ghol or what? Deep SR builds - that’s a completely different topic, cuz those are target content tunned builds.
No, cuz we talking about pet. It’s obvious, that Crate is the Big NO for 99% melee, Cally - for low sustain builds. But if you say “perform bad against Cally, but what does this prove?” just cuz the build will kill Cally not in 30 seconds, but in 3 min, and then it not possible to advertise it as a “strong” - it does’t work like that. Skeleboiz will suck vs Cally, cuz it’s the skeleboiz’ and Cally’s mech, not cuz the build is bad or something.