Patch Notes 1.42
Skills:
Spirit:
Bonefiend:
+Spirit Breath cooldown reduced from 10 seconds to 8.
+Pound cooldown increased to 4 seconds (previously didn’t show one in the pet config)
+Pound damage scaling adjusted. Now the damage should be more or less similar to Briarthorn Slam, but at half the cooldown. (so it will deal half the damage but twice as often.)
+Spirit Breath damage scaling adjusted. Damage should be similar to Hellhound’s fire breath, plus %HP reduction.
+Bonefiend damage scaling on normal attacks adjusted. Should be comparable to Briarthorn.
-Lowered the health scaling slightly, about (5*Level)^1.29, which is about 2500 HP loss at level 85.
Skeletal Soldier:
+Added sleep immunity.
+Increased per level HP, at higher levels the HP was much too low. It will now scale up to 5000 HP by level 85, as opposed to the 1500ish base HP before.
-Slightly reduced the damage of the skeleton’s attacks, they are now balanced to be equal to a hellhound’s DPS provided you have two skeletons.
*Fixed skill config to include the skeleton’s shield attack.
Skeletal Soldier - Relentless Evil:
+Added 10 - 32 vitality damage per level.
+Added 2-32 health regen per level.
Hunting:
Monster Lure:
*Fixed bug preventing the Lure from working as intended.
-No longer scales on player stats (big deal right?)
Nature:
Thorn Sprites:
+Cooldown reduced to 6 seconds.
+Sting poison damage reduced to a 3 second duration. In addition, the scaling starts lower but ends up slightly higher.
+Sting pierce damage increased at all levels. Almost doubled all the values.
*Yes the damage is very low still, however with cooldown reduction, 30% from Fractal Tear, 14% from maxed nature and another 15% from a staff/offhand, you should be able to get 60% CDR, allowing you to summon one sprite every 2.4 seconds, which allows you to summon almost 5 Sprites. If you use Spirit’s Circle of power you can easily get 9. Considering all these facts, I think they SHOULD be able to do quite good damage. Still needs testing of course but it looks promising.
+Rescaled the death skill, “Poof” and greatly increased the damage. Also, it now scales with the players level rather than the skill level, similar to the Hellhound’s detonation.
Nymph
-Added a delay before the nymph can fire Nature’s Wrath.
-Reduced the chance from 80 to 60% to fire Nature’s Wrath.
+Damage adjusted slightly.
*Still no fix for the weird pausing.
Force of Nature
+Doubled the speed of the spawn animation.
Regrowth:
-Completely rescaled all amounts of heal, % and flat. Overall, huge nerf. That said, healing yourself for 20% of your health every 2 seconds is a little broken anyway.
-Mana cost greatly increased. The cost is approximately 10% of the heal plus 40.
Warfare:
Ancestral Warriors:
+Add playerstat scaling and reduced damage by 30% to compensate.
Battle Standard - Glory:
+Fixed the links to this, should be working now.
Earth
Coredweller:
+Adjusted damage to scale closer in line to the Briarthorn’s damage.
Coredweller - Boulder Toss:
-Cooldown increased to 8 seconds.
+Damage HUGELY buffed. Comparable to Briarthorn’s Slam in damage.
Coredweller - Wildfire:
-Removed Terrify.
-Cooldown increased to 4 seconds.
+Damage HUGELY buffed. Comparable to Hellhound’s Fire Breath, except half the cooldown (so half the damage).
Rupture - Flare:
-Removed Terrify.
Dream
Nightmare
+Adjusted Psionic Beam damage values. Starts lower but ends up at a much higher value.
Nightmare - Dreamsurge:
+Cooldown reduced to 4 seconds.
+Damage HUGELY buffed. Comparable to Briarthorn’s Slam in damage, except half the cooldown (so half the damage).
Storm:
Storm Wisp:
+Hugely buffed the attacks of the storm wisp.
Storm Wisp - Static Nova:
-Cooldown bumped to 8 seconds from 7.
+Damage hugely buffed, comparable to Briarthorn’s Slam.
Items:
+Crystal Ring missing skill link fixed.
+Unique spears bad skill links fixed.