Build 11 Changelog

Look under alpha bugs/ know issues also the best place to post bugs is in that area, the dev looks there more often

I feel dumb now. It’s there. I missed it the first time.

Ugh, hate the inventory change guys. We really don’t need it. What with the different colours at the merchants too, the whole thing’s being overdone. Leave it as it was.

I agree it could be more subtle, but in general it’s a welcome improvement. When I visit a vendor and all I want to do is check out his green items, I can easily do so now. Before, I had to go through ALL his stuff to find them.

Having at the merchant’s is okay, but not in the inventory. The lettering tells you what colour an item is, that should be enough.

The higher your level the more different enemies will start to appear.

Examples would be Harbingers, and those thornbeast dudes.

I like the new borders. Having to mouse over every item at a merchant was incredibly tedious. If the choices were remove or keep, definitely keep. A toggle option would satisfy all parties.

No way. could they make them a bit more transparent? Sure. But overall they colors are a huge improvement.

I agree with the side to keep it the way it is now. I personally think the old way just added tedium to searching for items at the vendor, and having the borders on items I have equipped, allows me to sell items faster to the vendor a bit faster.

Yeah I like the rarity indicators too. It’s color effect could be toned down some though.

oh i see in steam a little update for grim dawn right now 4.8mb is there some bug fixe?

http://www.grimdawn.com/forums/showpost.php?p=107435&postcount=133

http://www.grimdawn.com/forums/showthread.php?t=8797

Thanks,
Good job!

Great changes, guys. Been out awhile, and come back to upgrades already! But suddenly my awesome system can barely play the game. Not sure what’s up, but I went from max settings to mid? Everything’s fine, as long as I’m standing still when I fight. Running? A different story altogether.

I need more time to figure this out. Suggestions welcome and appreciated.

Keep up the good work, Crate!

The only thing I can suggest is a few basic things. First go to the game on Steam, right click, click properties, click local files, then click verify integrity of game cache. After that do the usual PC clean up stuff. First do a full system scan with your virus protection software (just to clean up a bunch of random BS), reset your computer, then do a system defragment and reset the computer again. All this really does is cleans your pc and helps make it run smoother and faster so I figure it may help somehow. Not sure if this will help you with your problem, but hey at least your pc will be cleaner lol.

Could be connected with this too:

http://www.grimdawn.com/forums/showthread.php?t=8797

Dear developers,

I would like to report one small thing that is a little bit annoying.
I like playing GD on my laptop, on resolution 1600x900. When I’m in the game, and when I open my inventory/map, it covers my health bar, and can’t see clearly how much my health is increased/decreased with new item, so I must place a mouse on health bar to see it.

As I said, it’s a small thing, but it would be nice to move inventory up a little bit.

cant wait for build 12 :slight_smile:

best regards

Praise the grave of Lovecraft!

GUI doesnt scale up(or down) to resolution, this seems like a design

I found this on google, shows that it doesnt scale either in TQ. Dont get your hopes up

Dear Developers,

I put my positive thoughts to Alpha already. I would like to vote and again for not monster level scaling at all. I accept somehow monsters scaling with limited mantinels in current Alpha, but the longer I play and also with different characters, I would like to vote loudly to cancel any monster level scaling at all. In TQ it does work and I think a lot of TQ players come to GD to have this experience repeated with new environments, characters, story etc. For me, one of main reason I liked TQ so much and come to GD was… there was no monster level scaling at all. I discovered, that I even do not like small scaling with mantinels. Please, do brainstorming again and re-discuss it. Thank you