Well G6 is plane, so you can’t go higher than that
I’M SERIOUS
https://www.grimtools.com/calc/D2p8qOp2
Now @Zantai can we have some green relics? I know deathstalker is technically MI but I want greeeeeeeeeen
I’M SERIOUS
https://www.grimtools.com/calc/D2p8qOp2
Now @Zantai can we have some green relics? I know deathstalker is technically MI but I want greeeeeeeeeen
Looks pretty budget.
I’M SERIOUS
That res overcap though
It’s beautiful! Does it work, too?
And why Milton’s over Chosen Mask (maybe even with Celestial prefix)?
I know this is just a meme build, but I can’t… hold back… the urge… to min/max…
On topic:
Well it’is explained in the thread, I am talking about short description. But Idk, no gear tag will do the same job, cause people will still go in the thread and will see the GT link.
I would be ok with this as well; but you’d probably have to somehow standardise those descriptions again, and that sounds like exactly the kind of mess Stupid_Dragon is trying to get us out of here
That res overcap though
Gotta prepare for pvp with players having 150 RR
It’s beautiful! Does it work, too?
Haven’t even played yet
And why Milton’s over Chosen Mask (maybe even with Celestial prefix)?
I know this is just a meme build, but I can’t… hold back… the urge… to min/max…
cause 0.5 seconds cooldown on box doesn’t really do anything once you’ve already stacked 3 tethers, electrocute isn’t really the best thing in the world and aetherial damage is always useful for lightning since valdaran is a bitch.
Looks pretty budget.
I mean, MIs are easier to find than legendaries!!
I mean, MIs are easier to find than legendaries!!
Hey, Stupid Dragon, this time it’s a really complicated hard to play build!
- [Melee] [g3] [c+] [sr] [1.1.4.1] Spinning Opression: 6:20 150-170 Crucible, 8 seconds Mad Queen, Shards 65-66 viable no greens EoR Opressor (Mad_Lee)
- Damage: Physical, bit of Internal Trauma
- Active Skills: Eye of Reckoning, Ascension, Judgment, Vire’s Might, Displacement, Bone Harvest, Mark of Torment
- Passive Skills: Summon Guardian of Empyrion, Spectral Binding, Presence of Might x2, Presence of Virtue, Divine Mandate
So, x1, you gonna add that build to the compendium properly now or what?
This kinda proves my point on the (mi) tag possibly needing at least a (mi+) extension, btw…
Sure, a 13 double rare MI build is not the norm amongst what currently counts as g5, but some builds can really only be played by people with several hundreds of hours worth of end-game farming. And then there are even some builds can’t be played by anyone, ever – at least with ‘legitimate’ gear (not that I’d be against a GDStasher-only category of builds in the Compedium :P).
Hey, Stupid Dragon, please add my new builds!
[DW Melee] [1.1.4.1] [g3] [c+] [sr+] Physical EoR Warlord (Nery)
- Damage: Physical, Internal Trauma
- Active Skills: Eye of Reckoning, Ascension, Vire’s Might, Displacement, War Cry
- Passive Skills: Summon Guardians of Empyrion, Presence of Might x2, Presence of Virtue, Oleron’s Rage, Field Command
[DW Melee] [1.1.4.1] (g4) (c+) (vid) Cold Lol Deathmarked Blademaster (Nery)
- Damage: Cold, Frostburn
- Active Skills: Cadence , Amarasta’s Blade Burst, Shadow Strike, Ring of Steel,Pneumatic Burst, Blade Spirits, Reaper’s Mark
- Passive Skills: Coldstone x2, Veil of Shadow, Field Command, Oleron’s Rage
- WPS Skills: Execution, Whirling Death,Belgothian’s Shears, Amarasta Quick Cut, Markovian’s Advantage
Tavabunga, @Stupid_Dragon
Vindicator
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[Ranged] [1.1.4.1] (g3) (sr+) (vid) Evelyn Trunch Barrelsmith’s Destroyers Gunslinger (No Greens) (omnitrio)
- Damage: Lightning, Electrocute
- Active Skills: Savagery, Wind Devil, Word of Renewal, Inquisitor Seal, Storm Box of Elgoloth
- Passive Skills: Mogdrogen’s Pact, Aura of Censure, Deadly Aim
- WPS Skills: Bursting Round, Storm Spread
Maybe the (mi) tag could be extended upon a little bit with a (mi+) for ‘needs 1 rare affix’ & (mi++) for ‘needs 2 or more rare affixes’?
The concept of “needs” is something I won’t implement. E.g. my build uses Stonehide Kuba’s of Dranghoul but I could say that you don’t really need “of Dranghoul” and you could replace it with “of Readiness” for a small drop in performance. That’s a relatively easy example.
So any kind of such a system will use strict “has” rather than “needs” if I’m to implement it.
Please correct me if I’m wrong, but I mean, showing people how easy a build is to complete is the whole point of gear tags, right?
Initially yes, that was the purpose of g-tag system. Moreover, I think before it was a 100% subjective system when it was up to buildmaker to decide how he feels about gear dependability, on a scale of 1 to 5. My guess is at some point people started to demand for guidelines or even clear rules, and that’s how we ended up with a system that no longer fullfills it’s purpose.
Changing it from (g4) to (mi) is, as far as I understand it, just a way to tell newer people that builds using MIs aren’t neccessarily harder to complete than others.
The whole (mi) tag idea is just to keep some people happy. I don’t feel strongly about it, but it would keep the only thing related to g-tags people cared about. It’s also easy to implement.
Do you think it’s worth it to have short description of gear under active and passive skills instead of tag?
Eisprincessin started tagging build threads based on sets used, and while I love it I’d rather not implement it in Compendium. Part of the reason is people want to type less stuff, not more.
You can explain it like full random drop legendary items or legendary+ 1 MI green without must affixes or legendary gear+conduit. Instead of checking gear and head bang which is your tag, you can write short explanation. I mean people will have idea what is the core of the build and it will not be even that bloated.
It doesn’t answer the question whether something is hard to obtain or not, and it would still need to be explained. Initially g-tag system was designed to relieve the reader from research on what’s easy to get and what isn’t - because they could just check the g-tag and say “ah-hah, it’s g3 so should be average”. Here’s the quote from Compendium V (last vanilla):
g# : The build is dependent on specific gear with a value ranging from 1-5. The higher the number, the more gear dependent it is.
And that’s it.
But Idk, no gear tag will do the same job, cause people will still go in the thread and will see the GT link.
Basically yes, that’s how it is. The only benefit of your idea is that people won’t have to open your thread and/or your GT link to know what kind of gear they will find inside. That’s not a bad thing, but I think allowing a tweet-sized description just for that would be an overkill.
I would be ok with this as well; but you’d probably have to somehow standardise those descriptions again, and that sounds like exactly the kind of mess Stupid_Dragon is trying to get us out of here
Probably, but not necessary. Standartization is needed for using search, if description is to be read by human rather than search engine then the free form is possible.
This kinda proves my point on the (mi) tag possibly needing at least a (mi+) extension, btw…
I think this build is a one of a kind extreme, which doesn’t really justify the split of (mi) into subcategories.
I mean I don’t really see the difference between a build with one double rare MI and three double rare MIs, so I’m not sold on this.
Poll time. Do you think a (no-mi) tag for current (g3) builds would make more sense rather than (mi) for current (g4) and (g5)?
- (no-mi) for current (g3)
- (mi) for current (g4)&(g5)
0 voters
Oh shit I accidentally voted. I’m in full support of just removing all g# tags. Let people ask in the build thread how hard farming the items willbe.
This kinda proves my point on the (mi) tag possibly needing at least a (mi+) extension, btw…
I think this build is a one of a kind extreme, which doesn’t really justify the split of (mi) into subcategories.
I mean I don’t really see the difference between a build with one double rare MI and three double rare MIs, so I’m not sold on this.
Yeah, I agree, arguing with a 13-mi meme build really isn’t helpful to this discusion
But what I meant with my (mi+) suggestion was actually that it might be helpful to differentiate between builds that need an MI without any specific green affixes (e.g. ‘fixes resists/of gives OA/DA’ ones are enough) and those that need e.g. ‘Stonehide/of Kings’ as the only way to properly fix both primary & secondary resists.
But I totally understand the arguments you made above, too.
Maybe there won’t be a way around people having to actually click on a certain guide to find out if they can actually put it together or not either way…
And maybe that isn’t so bad. Every gear collection is compiled randomly after all, anyways.
I vote for (mi) instead of (g4/5) over (no-mi) rather than (g3), btw.; negatives are usually somewhat threatening to people and might cause them to steer clear of builds they really wouldn’t have to – at least according to the logic of me, kitchen psychologist.
But what I meant with my (mi+) suggestion was actually that it might be helpful to differentiate between builds that need an MI without any specific green affixes (e.g. ‘fixes resists/of gives OA/DA’ ones are enough) and those that need e.g. ‘Stonehide/of Kings’ as the only way to properly fix both primary & secondary resists.
Problem is this is kind of hard to verify and it’ll just have to take people’s word for it then. I don’t want to argue over each case, and if there’s anything I learned when trying to improve the g-tag system it would be that people would try to bargain out a more favourable rating for them - one they feel their build “deserves”.
My stance on that is if one posts a build with double rare MI’s he should bite the bullet and ackowledge that yes, he posted a build with unobtainable greens, instead of whiffing his way out with “but my build can work with legendaries instead of MI’s” loophole.
Maybe there won’t be a way around people having to actually click on a certain guide to find out if they can actually put it together or not either way…
For a build with MI’s it’s impossible because it’s outside of my ability to rate these builds based on how hard it is to farm certain MI’s (one that requires a 30 sec run and one that requires a search for particular enemy that spawns in a two dozen of random points is pretty unequal, right?), how rare the certain affixes are, and based on your solution - whether the build actually needs these affixes or could do with more budget ones or even a legendary. It would be a 100% subjective thing without any moderation.
Please add my build. Thank you for your work!
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[2H Ranged] [1.1.4.1] (g4) (c+) (vid) Har’Zin’s 2H Ranged/Doooom Bolt Deceiver - Crucible Farmer with 1.600k Crits (3Buffs;1Banner) (poisonman2)
- Damage: Chaos
- Active Skills: Blood of Dreeg, Curse of Frailty, Word of Pain, Word of Renewal, Inquisitor Seal, Rylok Wings, Doom Bolt, Touch of Chaos
- Passive Skills: Possession, Solael’s Witchfire, Deadly Aim
- WPS Skills: Bursting Round, Chilling Rounds, Storm Spread, Burning Void
Hi, please add my build to da list, thank you.
[2H Melee] [1.1.4.2](g3-g4)(sr+)(vid) Non-set Death Knight. SR 80, 2.100k crits .etc (actuanpanda).
- Damage: Physical, Internal Trauma, Bleeding.
- Active Skills: Cadence, Blitz, Blade Arc, Warcry, Bone Harvest, Mark of Torment.
- Passive Skills: Menhir’s Will, Military Conditioning, Decorated Soldier, Scars of Battle, Oleron’s Rage, Field Command, Spectral Binding.
- WPS Skills: Markovian’s Advantage, Zolhan’s Techinique, Reaping Strike, Necrotic Edge.
I’m back, builds added, open to new submissions.
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[Caster] [1.1.4.2] (g4) (sr) (vid) Electrify My Life - SJ Purifier (afanasenkov26)
- Damage: Lightning, Electrocute
- Active Skills: Stun Jacks, Storm Box of Elgoloth, Thermite Mine, Word of Renewal, Inquisitor Seal, Aether Corruption, Storm Shard
- Passive Skills: Deadly Aim, Aura of Censure, Flame Touched, Vindicative Flame, Presence of Might
Hey, Stupid Dragon, can you add this one please!
- [Ranged] [g3] [c+] [sr] [1.1.4.2] Top Gun - 6,5 seconds Mad Queen, 6m Crucible reslient no greens Valdun's Purifier (Mad_Lee)
- Damage: Pierce
- Active Skills: Fire Strike, Flashbang, Word of Pain, Inquisitor Seal, Word of Renewal, Displacement
- Passive Skills: Whirling Blades, Aura of Conviction, Vindictive Flame, Flame Touched
- WPS Storm Spread, Lucky Shot, Valdun’s Clip, Valdun’s Treachery, Chilling Rounds
Hi, Stupid Dragon. I didn’t post here recently in waiting to see how other players will write their submissions. So I will add my builds in the classical way…
[DW Melee] [1.1.4.1] (g3) (c+) (vid) Full Korba set Trickster (Nery)
- Damage: Cold, Frostburn
- Active Skills: Savagery , Amarasta’s Blade Burst, Shadow Strike, Ring of Steel,Pneumatic Burst, Blade Spirits, Wind Devils, Ultos Arrival
- Passive Skills: Coldstone x2, Veil of Shadow, Stormcaller’s Pact
- WPS Skills: Execution, Whirling Death, Belgothian’s Shears, Amarasta’s Quick Cut
[2h Caster] [1.1.4.2] (g4) (c+) Lightnig Forcewave Warder (Nery)
- Damage: Lightning
- Active Skills: Forcewave, Wind Devils, Storm Totem, Wendigo Totem, Chaos Strike
- Passive Skills: Stormcaller’s Pact, Stromcaller Aura, Mogdrogen’s Pact, Field Command, Whirling Blades
[Caster] [1.1.4.2] (g3) (c+) Aether Drain Essence Spellbinder (Nery)
- Damage: Aether
- Active Skills: Drain Essence, Aether Corruption, Ravenous Earth, Devastation, Mark of Torment, Mirror of Ereoctes, Nullification, Callidor’s Tempest, Displacement
- Passive Skills: Harbinger of Souls, Spectral Binding, Maiven’s Sphere of Protection, Iskandra’s Elemental Exchange, Aether-Ward