All mentions of Presence of Might, Whirling Blades, Chilling Weapons, etc were purged.
Given the recent problems with grimtools availability from now on it is mandatory to have a screenshot of your in-game character sheet (gear + page 1) in your build thread. Builds already submitted can stay as is.
I’ll accept build submissions without grimtools link while it is down.
I’m also looking into further improvements on ease of submission and readability front. For now I’m thinking how to deal with WPS Skills: None line - it clutters compendium quite a bit.
@Stupid_Dragon , please keep WPS line if your character have them in the submission!
In current days with the search ability in the forum, the compendium isn’t that mandatory, but is still the easiest to access database for all the builds posted in the forum.
So can we keep the old approach? And WPS just write: None.
It doesn’t really matter to me if you write none or just empty space. But some people might think, the builder forgot to include it, after so much time of being in the compendium.
I think often changes of submissions format, can create confusions for non regular players and more importantly create extra workload for you, Stupid Dragon!
Active Skills: Trozan’s Sky Shard, Sigil of Consumption, Course of Fragility, Aether Corruption, Mirror of Ereoctes, Nulification, Chain Lightning, Blood of Dreeg, Ulthos’ Arrival.
Passive Skills: Star Pacr, Maiven’s Sphere of Protection, Iscandra’s Elemental Exchange.
I’ll be going on vacation for a week starting this saturday. I’ll probably keep visiting the forum, but I won’t be adding builds during this period, since smartphone is inconvenient for edits. During this period I won’t be adding any builds (you’re free to submit them though).
I really feel like something needs to be done about gear tag system, details below.
First of all, to deter all “Why don’t leave it as is” questions. Current system does more harm than good:
It straight up DECEIVES people on gear dependency. It’s easy to assume that the higher the number the more gear dependant the build is, as well as builds within the same category are more or less equal in terms of gear dependency. Both are FAR from truth. Some people swear they are good as guidelines, but they aren’t really.
It is taxing on the new builders since they need to read through existing g-tag rules, which became quite bloated after my attempt to fix the system. Some people just mess up classifying their builds still.
So no, I won’t leave it be as is, period.
Particular problems with current system, by category:
Almost no g1 builds submitted. It’s a faction gear category, and I believe Builds for Beginners section proven to be enough of a pivot to these kinds of build, to the point that most builds in this section aren’t even submitted into main compendium (which I’m ok with).
Almost no g2 builds submitted, for the same reasons as above.
g3 category houses a wide range of builds that have a wildly varying gear dependency:
Builds that could be easily translated into gear-less versions.
Builds that only show a speck of it’s power without some of the used gear pieces.
Builds that don’t make sense without some of the used gear pieces.
Builds that require completely different skill / devotion setup for levelling.
Builds that only use one commonly dropped legendary
Builds that use Conduits you’d spend hours to farm and then tons of resources to craft one with affixes you need
Builds that use gear dropped from superbosses, which a given character may or may not be able to farm
g4 is a MI category, but people kept pointing out that it’s silly because some MIs are easier to get than legendaries
g5 has a same problem as g4 basically, added the fact that two particular MIs do not necessarily make a build more gear dependant than a single one, depending on MIs in question.
Now for the SOLUTION.
My solution is just to DELETE gear tag system from compendium. I said it a couple of weeks ago out of frustration, but I’ve been thinking about it since then, and it seems like a decent solution to me. Current system functions more to differentiate builds that use MI vs builds that don’t, so my idea is to replace current (g4) and (g5) tags with (mi) to denote that they use MIs, and the (g3) tag will be replaced with nothing. (g1) and (g2) I’ll deal with since there aren’t many of them.
This way the current practice of using gear tag system will be preserved, while the confusing arcane facade will be gone.
But well, it’s a community compendium, so it would be unfair if I did it just on my own. You’re free to suggest an ALTERNATIVE. If your suggestion is realistic enough I’ll consider it instead of hard removal. You’ve got at least a couple of weeks to think about it.
No poll this time - you want to object you give me an alternative.