Build Compendium X (Forgotten Gods)

New rules
Builds with out char screenshot can’t be post in compendium

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Now you will make Sir something depressed a lot :rofl:

Yeah, that’s why I like your idea.
I was suggesting a weird (mi) / (mi+) system before because just differentiating between (mi) + (non-mi) seemed a little insufficient to me; but your one looks way better :slight_smile:

Hey, c’mon, taking a screenshot in-game & throwing it into a post takes, like, 30secs :stuck_out_tongue:

Edit: and this new rule only goes for new additions, anyways. It’s not like he has to update all of his past build guides now

@omnitrio: man. I’ve got 0 screenshots on all my guides…does that mean I’d have to delete all of them?

P.S. In all honesty, I hope no one thinks I’m posting builds different from the ones in my GT :confused:

EDIT: @cinder - if that’s the case, then we can just go (P# | S#), where p = prefix, s = suffix

The rule was put into place because GT was down for more than a week a while ago, and people didn’t really have any way to see how a build looks in-game withouth a screenshot at that time :wink:

So we only have to add screenshots now in case that ever happens again, not because they think you forgot to reset your 9999 spirit back to normal or sth :stuck_out_tongue_winking_eye:

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rules is rules

for new and updated builds must be a screenshot

is it difficult for you to make a screenshot and post it in your thread?

Oh! I thought it was a suggestion you were making, I didn’t realize it was a new rule. No. it’s not difficult at all. i thought I’d have to go back and edit all my guides, which isn’t possible because some characters have been deleted/changed.

Sorry for not reading posting rules

Sure, I’ll add in the screen shots later.

EDIT: omfg. lol. sorry, I have no idea how to use this forum

2nd edit: screenshots added

Pending builds processed.

This is correct, thank you for explanation.
It also serves as a minimal proof of character’s existence, since performance videos are optional.

Thanks for your input, but I’m going to reject that because it has “needs” in it:

To elaborate - it’s beyond my power to arbiter on what counts as “needs” and what not, especially since I’m 100% sure now buildmakers will argue with me about that due to buildmakers arguing with me that gear tag system is unfair and their build deserves lower rating.

There’s also myself being unsure whether an item resulting in some overcaps, useful proc and 500 more hp should count as “needs” or not. Technically it may be not necessary for the build to function, but the high end performance could be drastically different.

Not a problem, noone does :rofl:

Among other things that changed is you don’t have to mention component buffs like Electrifying Weapons anymore since I’ll remove them anyway. You also could omit WPS Skills: none line if you want since I’ll remove it anyway too.

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By need I mean…:

  • necessary skill points
  • &/or otherwise gamechanging resists

e.g. getting an ‘incorruptible’ on a ring may allow a build to go for crazy offensive items/devotions.

EDIT: Anything else is just icing on top imo. But you’re the compendium keeper. You decide!

2nd EDIT: to clarify what I mean by gamechanging skill points…let’s use mortar trap. @24/16, you get an additional summon limit to mortar trap.

Rolling an ‘elementalist’ on a medal with +2 to mortar trap so that a build may hit that 24/16 threshold is gamechanging to me because it’s basically a second conduit.

3rd edit: Yup, let me edit my submissions.

I already edited them for you, they are in compendium.

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I’m late to the discussion, oh well. Imo there are threee levels of gear dependency. 1) is faction + random MIs farmable within several hours (usually aiming for magic affixes with the right resists to complete the build). 2) includes legendaries and everything from the first. 3) includes conduits with specific combinations of prefix+affix(+craft) and MIs with specific stats - without them the build just doesnt work

I think these are hard deviders because 1) is available to every newer player solo 2) you potentially have to trade with someone but it will be easy to trade for 3) hard to get even through trade

Most common builds will be 2) anyway so i think optional tag of (g1) - for the 1) - and (MI) - for the 3) will do the trick.

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Disagree on this. Farming conduits is very doable, albeit tedious. It’s like farming kriegs or dark one’s. Getting a double rolled kaisan eye is a whole other story

Furthermore, conduits are relatively cheap to craft.

EDIT: Forgot to mention, with the huge influx of augments, the resist suffix on conduits don’t quite matter anymore. Acid, chaos, aether, pierce <— all interchangeable

Hi there and thanks for your work. This is my first build ever, please be gentle with it :slight_smile:

  • [2H Caster] [1.1.4.2] (g3) (sr+) (vid) Elemental (Not Really) Forcewave Tactician (StavoR)

    • Damage: Elemental, Fire
    • Active Skills: Forcewave, Word of Pain, Inquisitor Seal, Arcane Devastation, Blitz
    • Passive Skills: Word of Renewal, Aura of Censure, Field Command
1 Like

If you need a conduit with only a specific prefix - yes, but if you also need that one big resist value in a specific spot its a 2% success rate in crafting. You will have to sit through potentially days of farming to craft it. It’s not fair to put it on par with a common legendary.

////10char

Hi Stupid_Dargon!

Would you please add these build to the compendium? Thank you :slight_smile:

  • [2H Melee] [1.1.4.2] (g5/g3) (c+) HAMMERTIME - Witchblade ARC 417k Sheet DPS (poisonman2)

    • Damage: Physical, Internal Trauma, Bleeding
    • Active Skills: Blood of Dreeg, War Cry, Curse of Frailty, Upo Rylok Wings, Blitz
    • Passive Skills: Oleron’s Rage, Field Command, Solael’s Witchfire, Presence of Might
1 Like

Hi Stupid Dragon, please add this build to the collection!

[DW Melee] [1.1.4.2] (g3/4) (c+) Vitality DW melee Death Knight (Nery)

  • Damage: Vitality, Vitality Decay
  • Active Skills: Cadence, Ravenous Earth, Vampiric Shadows, Siphon Souls, Mark of Torment, Bone Harvest
  • Passive Skills: Harbinger of Souls, Field Command, Spectral Binding, Counter Strike
  • WPS Skills: Markovian’s advantage, Reaping Strike, Necrotic Edge, Direwolf Claw
1 Like

Hey, Stupid Dragon, can you add this immortal caster, please!

2 Likes

Please add this in the compendium whenever you get the chance bud! <3

  • [Caster] [1.1.4.2] (g4) (C+) (vid) (L) Dark one’s Ritualist MegaTANK - naked farmer, C+ (sir_spanksalot)

    • Damage: Vitality, Vitality Decay
    • Active Skills: Ravenous earth, Bone Harvest, Mark of Torment, Biting blades, displacement, Wendigo totem, Devouring swarm, Bloodthirster
    • Passive Skills: Mogdrogen’s pact, Harbinger of Souls, Blood rite, Spectral binding

@Stupid_Dragon: Right. Sorry bout that :stuck_out_tongue:

I’ve changed the link!

3 Likes

Hi Stupid Dragon, please add my “green monsters” to the compendium! Thanks in advance!

[DW Melee] [1.1.4.2] (g5) (c+) (SR+) (vid) SR Set+Chillstrifes Infiltrator (Nery)

  • Damage: Cold
  • Active Skills: Beronath’s Fury, Amarasta’s Blade Burst, Shadow Strike, Ring of Steel, Pneumatic Burst, Blade Spirits, Inquisitor Seal, Word of Renewal, Displacement
  • Passive Skills: Veil of Shadow, Aura of Censure
  • WPS Skills: Execution, Whirling Death, Belgothian’s Shears

[Caster] [1.1.4.2] (g5) (c+) (vid) Lightning AAR Mage Hunter with no set pieces (Nery)

  • Damage: Lightning, Electorcute
  • Active Skills: Albrecht’s Aether Ray, Storm Box of Elgoloth, Aether Corruption, Inquisitor Seal, Word of Renewal, Nullification, Mirror of Ereoctes, Ravager’s Deathgaze, Displacement
  • Passive Skills: Aura of Censure, Iskandra’s Elemental Exchange, Maiven’s Sphere of Protection, Prismatic Aura