What if: Farthest Frontier, would have - whatever - building not bind to the grid system…Yeah a “Gridless system”… tadaah suprise. No seriously, other than having the grid system, what if the team COULD, implement a gridless system to the game? Like a “different game mode”.
In this way, it could satisfy those who love “building freedom”, and those who love “things to be well-ordered”.
Personally, i love building systems, that do not bind to a grid… (this doesn’t mean that i hate the counterpart). And I deeply think, Farthest Frontier would benefit so… SO MUCH, from having a gridless system. Given how visually appealing the game is made, to look like… Building without being constricted to “follow” a grid… would make the game look even more natural, than it already is.
Because… Well i do not have to tell you, neither i have to the developers, I’m sure they reflected bout this a lot… I don’t know why they went for the grid system. And i respect that… But i cannot ignore, how good the game would look like, without grids. I’ve been thinking bout this, from quite some time…
And the very first thing that drove me, to think that Farthest Frontier would be EVEN “better”, with a gridless system… Is the very first - gorgeous - illustration you see, when you start the game…
Imagine, if we could build that little town, by ourselves. The way the fields are disposed.
And i’m not asking to change completely the building mechanics, of the game, and get rid completely of the already good system they made… As i mentioned before, it could be something someone choses… Like before loading the map, you chose in what kind of system, “you would like to play”.
I think in this way, it would be “easier” to implement.
But i recognize, that without a grid system… the “rotation mechanic” of the buildings, should forcely change also. Becasue, since buildings are bind to a grid, we can face them, in four directions.
“Nord / East / Ovest / Sud”.
But with a Gridless system, that would change “drastically”, because a gridless system, implies you can rotate a building in whatever direction you want. “At full 360 degrees” lol.
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I dunno for other players… I dunno if you can resonate with this kind of “play-style”, but the thing i love most in sim-building games, is: to make things look as much natural as possible.
I add plenty of roads, to make curves more pleasing, i almost always make road take a curve, rather than positioning them in a squared pattern.
This is an example, of a little town i made, months ago… Some days ago i’ve started the game again.
And i found a beautiful map to “work” with… an amazing seed, i’m glad to share also.
this one => 03F44425BC0
the example town, is from another map.