Buildings radius: predictibility/efficency/desirability ? Harmony?

  • Some buildings as theatres or temple, offer you (when clicking on the lower green bar at the bottom of its menu) the opportunity of learning the amount of buildings affected by its desirability, and in what radius (even though the distance in meters is not clear to me).
  • Sanctuarys give the same information, BUT don’t highlight the concerned buildings.
  • Bakerys, pits, decorations, schools and hospitals… don’t give you the information, nether highlight the buildings.
    They only highlight EXISTING buildings concerned, IF you plan to build a future one.
  • … While future markets and rat catchers allow you to predict what radius they will cover…

I sure missed some, and made mistakes, please forgive me.
Let us have harmony in this wild world…

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You’re wrong in your assumption. It is not desirability what is shown in the Theater, it is the entertainment area of effect. If you have a town with 100 houses and only 1 theater. Effectively they will be boosted with better desirability. However you will read that only 50 out of 100 houses will have entertainment.

Errr… Well ok then !
I assumed that Theater positive effect was entertainment, not food because of the pop-corn ! :rofl:
What I meant, was that the building’s efficency radius is not indicated the same way for all of them. Which may be confusing for new players.

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