You’re absolutely right. I mispoke.
But nerfs do tend to center around sub 6 clear times, as opposed to SR X+ specs.
You’re absolutely right. I mispoke.
But nerfs do tend to center around sub 6 clear times, as opposed to SR X+ specs.
That´s because you nerds do not play enough SR.
If you would make a build which would breeze to 90 without struggling, Z. surely would have a look which mechanic allows this. You remember John Smith´s Cyclone Archon?
TBH, this entire thread has made me curious about SR. I’ll PM you a video of my latest invention as soon as it’s done processing
Carefully there, M8. You gonna get it nerfed before you can actually level your char to be able to use it!
Nah, I actually don’t think it’s OP. Definitely no where near the same level as john’s cyclone archon
It’s OP when it comes to consistency. Which in my view is way more important.
Fair point
Not really, man. There’s a difference between RNG that makes stuff interesting and RNG that makes stuff unplayable.
It’s more like buying Forza Horizon and having 15% chance of starting a race with no wheels.
But leave aggro abuse as it was? This makes absolutely no sense. I suspect that the people who say so never really tried it, don’t know how it functions and don’t really know what they’re talking about.
It’s not some buggy exploit like finding a precise spot on the map where you don’t take dmg from some bosses when they are at a certain angle (this is actually a thing, too). It’s everything you already do when you tiptoe towards the nearest boss hoping they aggro and not the others - but it works better. And no, it doesn’t work every time. You still have a chance to aggro two bosses, or misstep while kiting and aggro them all. The only thing it 100% fixes to getting bumrushed by everyone at the beginning.
Now, please, PLEASE, come up with a handy argument - not the vague “RNG is good” in general which I heard like a dozen times already - but a specific argument that getting bumrushed at random and dying for sure for no fault of your own is a good thing.
Exactly. They aren’t. So what’s all the commotion?
Don´t think that will be true for every build. I took a look at a few builds ABCBarbecue posted. Some are strange in the sense, that they in my opinion are
a) not very viable for Crucible and even
b) clunky to play in Main Campaign.
There sole purpose: Surviving in deep shards.
It just so happens that I know which build he is talking about. Seen its performance in Crucible and SR. It may not be the fastest, but definitely as close to unkillable as it can get given the SR randomness factor.
How deep will it go? 75, 80…more?
And the main question: Why does it perform like that? That´s the point where Z. might take a look at.
Mate - ain’t no commotion from me.
Like I said, i don’t have an opinion as to what Z does with SR.
I’m just explaining why I personally don’t quite enjoy it.
But to answer your question, it’d be because:
Man, why do I keep getting drawn to this thread? I’m supposed to be farming Gollus rings now lol
Pretty sure it can go above 80 in hardcore. Maybe even higher than my top farming spec which can go up to 85 reliably. Beyond that there’s just too much swaying and spiking to feel safe. But, you need some piloting skill, can’t just facetank every single boss combo above 75. Or maybe you can…
Now the most important question remains:
Why and how does this build achieve this?
And then we can talk about nerfing.
It achieves this by focusing defences around a shield, and supplementing it with every other layer in the order of defence - from damage reduction to flat absorption.
It’s just efficient crafting IMO.
Don’t get me wrong, i’ve died numerous times while piloting the build. But mostly because of game crashes, or just complacency on my end.
Don´t think it is “overperforming” then.
tell that to my beloved bollag tower.
IMHO, they ARE different.
It’s common practice in a lot of ARPG type games to tread carefully on unknown territory, especially if you know your enemies might be strong and dangerous.
If you’re exploring a dungeon or some other area you don’t know well, you normally don’t rush in all guns blazing. You try to get an overview of the situation, try to estimate how strong your foes might be and so on.
And - that’s the most important point - you try not to aggro the whole room and possibly also the next one at once. IMHO, this has nothing to do with cheating. It’s just tactical thinking, or common sense. Call it whatever you will - for me it’s natural gameplay.
So, if I step into SR boss rooms carefully and try not to pull the whole room at once, IMHO I’m just acting in a natural way. I’m just doing what I always would.
Turning the camera to extreme angles is a whole different thing though. That’s something I would never do in normal gameplay. And at least to me it feels very “unnatural”. I tried camera aggro abuse, just to understand how it works. And yeah, it works. But it definitely felt clunky and somewhat “counter-intuitive”.
TLDR: Trying not to aggro everything at once is normal and reasonable gameplay. Rotating the camera to extreme angles you would never use otherwise is a different thing - at least to me.
Extreme angles? Are you talking about GrimCam? You don’t have to use extreme angels to make the exploit work - just turn the camera southwards, that’s it. It’s very normal and reasonable.
Maybe it’s just me but I turn the camera around all the time during regular gameplay too, so it’s not clunky at all and just feels natural.
As @ya1 pointed out several times, Camera abuse makes aggro abuse consistent. If you support “standard” aggro abuse but not camera abuse, you are being inconsistent.
Camera abuse is akin to putting a bucket on your head to prevent enemies from aggroing because the game determines detected/hidden by checking for unobstructed paths between the monster and the player’s head… in a 3rd person game.
The main issue we’d have in patching this abuse would be monsters aggroing from far away unseen on the bottom of the screen. IMO a fine compromise for addressing an issue that is coming to define the way builds are measured and the game is played much like pet snapshotting wasn’t a problem… until it was.