Canister Bomb

So with sudden rise in popularity of Grenado i tried to get Canister Bomb on some old profiles for testing purposes

Credits to Fluff, JoV and Drizzto for pointing out Canister Bomb’s shotgun ability

I noticed some issues with skill-

  1. Transmuter-

The transmuter doesn’t make much sense, the single target potential of the bomb while decent isn’t a lot
AoE potential is pretty good as it is, but the transmuter is 3 pointer which reduces damage to add more CC (stun)

Stun doesn’t effect some mobs and it certainly doesn’t effect bosses.
Maybe it was good when the crucible or EoR weren’t a thing but now AoE damage is much more needed

This transmuter needs to be removed or modified and the stun should added to the main skill

  1. Damage types-

Fire, Burn, IT and Pierce

I can understand Fire, Burn and IT being there, but pierce looks like the awkward member of the batch

I am not saying remove it or change it. Atleast give us an item set for Pierce/Fire synergies (through Pierce to Fire conversion)

Right now only the Sharpshooter Set is giving us that

  1. Itemization-

This is something this skill sorely lacks, not many good items support it.

Grenado has got some nice support but even it lacks a dedicated set

Both these skills have been awkwardly placed in a pistol set (which i prefer for the WPS)

These are just some problems i noticed, my log in time isn’t as much as it used to be so i didn’t test it enough

Let me know what you guys think

Ive tried Canister bomb, but found it strictly inferior to transmuted BWC in every posible way. Canister has less AoE, less single targed dmg, longer couldown and no usefull debuff.I dunno, this skill is the weakest in the whole Demo line and could use some love from devs. Couldown reduction to reasonable value, like 3sec base and a transmuter that turn pierce/IT to fire/burn would be nice.

I would like to see some % Pierce to Fire or % Pierce to Burn in some future gear for sure.

I don’t use the transmuter. The CD is too high to make the “Stun” viable late game Ultimate.

when the Inquistor comes… then RIP to Canister Bomb:rolleyes:

I hope the other skills dont die along with it:cry:

i use canister bomb on my bwc infernal knight caster, it’s great to proc eldritch fire

You referring to that Inquisitor skill whose placeholder animation is similar to Canister bomb?

Indeed

The transmuter makes no sense

Imo they should just add stun to the main skill

I also prefer BWC with transmuter than CB. It lingers for a reasonable time and it debuffs enemies. The cooldown is a lot lower too. Throwing it at narrow spots/chokepoints is a good way to increase its AOE capabilities.

Imho, for Canister bomb cooldown should be lowered or increase damage. I would also remove piercing damage because, seriously doesn’t make sense to me. Either add more fire/burn/concussion damage or swap it for more internal trauma.

I’d add more damage as opposed to reducing the cooldown, personally. Already there are a few low-cooldown skills in the Demo’s rotation, so it’s always nice to have more powerful but higher cooldown skills. Maybe increase the DoTs massively so that it has a role?

As for the CC, it’s usually the only reason I use the skill. I put 1 point in the base, and 3 in the transmuter just for the occasional stun. While not the strongest, it’s not a bad stun early on, when you can’t 1-shot all non-bosses…

Thing is they should really improve this skill since unlike Blade Trap which is just utter shit

Canister Bomb can be used against bosses, even now it can do major damage to larger hitboxes
Canister Bomb needs some revamp and just like that surprise Grenado revamp i am hoping to get something similar

Sounds more like you’re saying Blade Trap needs improvement more than CB (which is definitely the case).

I, too, frequently use CB at one point for its stun.

I wonder if I’d use CB for damage more if its two modifiers (Improved Casing and Ulzuin’s Chosen) weren’t garbage. The base skill itself theoretically seems fine.

… I can’t say as I’ve ever seen Blade Trap being used seriously, much less anything focusing on it. Good point.

Trapping moves in general are worthless because they don’t work on bosses and trash mobs are already easy to dispatch.

Hmm i just used Blade Trap as an example

Actually, Canister Bomb base skill has a shotgun potential on larger hitboxes, but base skill itself needs more support in terms of itemization and stuff

As for Blade Trap, well entrapment isn’t something i’d bet my chips on. If they want to change it they are free to do so
I don’t use OFF or Maiven, doesn’t mean i want them changed/removed

Maiven itself is fine
OFF works well with trash but since its useless on bosses i don’t take it
Blade Trap, it reduces enemy DA by a shit ton but only as long as the enemy is entrapped, which is sad since most end game builds have either got good OA or DA reduction or both w/o this entrapment stuff

Thematically it works, and the could turn Blade Trap into an on hit proc

You know what fuck it, i’ll make a separate thread about it

Added through

http://www.grimdawn.com/forums/showthread.php?t=53130

campfire crackles

[i]"I once had a Saboteur.

He would first cast Stun Jacks in a crowd, then while they were stunned he would trap them with Blade Trap, and then while they were trapped he would chuck a Canister Bomb in the middle.

The Humanist they called him, and he didn’t get far in his life. But know that in the deepest pits of despair, monsters would frown when struck with the forgotten yet still strong memory of him, and they would change the subject to politics and football when his name would come up; to ward away the painful shame.

He left his mark on Veteran Cairn, and his bones somewhere in Elite. The last thing he saw and heard was the rowdy roll and the sparkling flash of a Canister Bomb. He smirked and croaked content."[/i]

Sorry, I just can’t talk about numbers when it comes to Canister Bomb. :undecided: It’s so much more than the mundane tally of an accountant. It’s art. It’s transcendence. It’s life.

Me <—<3—<< Canister Bomb

I actually made this thread because Canister Bomb is the most coolest skill in the game

And it’s shotgun potential (which was pointed out by fluff, drizz and JoV) is decent, so i am hoping to get it more attention from the devs side, they did a fine job with Grenado to make it appealing now. Canister Bomb needs love

No worries, mate. I just wanted to make a colorful remark on how fun this skill is.

In Elite and above, I drop it to around 6 and get the transmuter. I use it to spread Eldritch Fire, as They Live said. Works nicely and slows down packs considerably. On the other hand why bother with stun when you have Flashbang on a one second cooldown? On a pre-release Pyromancer I lowered my death count by Alot% just by getting one point in Flashbang.

Anyway, I love Canister Bomb too much no matter what. It always allows for quick leveling, herding crowds and then blasting them to smithereens (walls help if that’s the shotgun you are talking about), and later on you can demote it to a wide, sure-fire AoE proc spreader.

With all this canister and blade trap talk I now want to remake The Humanist. I’ll spare him the Hardcore this time, so he can die and die and die again and again prevail through perseverance. :smiley:

I’d love some re-works on these skills

Don’t want, “lol DPS”. But something more sensible would be better

Like removing Stun transmuter for the bombs, might as well add it to the main skill and make the transmuter into something else (reduce CD for reduced damage maybe?)

Another thing I don’t like about CB is that is too deep into Demo mastery line for what it offers. It definitely needs some love.

I have tried this skill, but it has a cooldown longer than say, devastation. Without the massive damage of devastation.

Honestly do not get it. Cooldown should be halved or damage tripled or something. Not worth the points right now.