Champions of the pit overtuned

Starting a new SSF game on veteran and the two champions of the pit, Aldric and Rekt are crazy hard for an encounter that’s on the main path.

Most builds haven’t come together in terms of mitigating skills or gearing by the 20s and definitely won’t have much in the way of stun/slow resist. It’s a neat fight but makes absolutely zero sense that its placed on the main path.

Currently playing a PRM spellbinder with a focus on survivability. Think I could probably dps through their healing if I totally respecced as a single target glass cannon and was very dodgy but it would be brutal.

Nerf or gate it behind a mini-quest (fight club, anyone?) or place em somewhere else.

A post was merged into an existing topic: Acedian Aldric is WAY overtuned