Hi all.
I will update this topic while playing the game.
- Dogs and cats use too much food for not doing enough. The needed food should be at least halved. Dev implemented a new problem and implemented a solution to it - okay, that is how most games work.
- Ability to block usage of specific materials.
- Ability to cap usage of specific materials.
- Change to the trading post - the merchants should buy more things.
- Change to trading post - ability to set priority targets for the workers what to bring to trading post first.
- Change to trading post - when you choose an item to stock, which is an item that is being used at shelters/ temporary shelter/ hunting cabins/forager shacks, fishing shacks, and markets, the worker will run to these houses and take out these items from all of them to stock the trading post. Implement the possibility to block it, so they would only take it out from the storage buildings.
- Cows/goats/chickens - possibility to choose the feed between hay, root vegetables, and grain. Right now, they go to the closest one, and they take my grain instead of the furthest one with hay.
- Possibility to choose a hunter and click on groundhogs/foxes to kill them and to take them for leather/meat.
- Bear spawn - Villager should instantly run away if there is a bear in proximity. They just go to the bear to do their task and die.
- Fishing - very bad food source. The map should spawn with 50% more fish in the water than it is now on normal. Fishing is very bad, even with this 50% upgrade. The fishing shack should be upgraded to lvl on lvl 2 town center. Fishing boat with planks. Fishing net with flax. Less workers increased fishing output. All these changes would make fishing solid.
- Bread production - just wow, how ultra inefficient bread production is. The amount of workers/time/resources needed to make it is completely stupid. Bread ONLY is made by me for lvl 5 houses, because I have to do it. Perhaps 5 grains make 10 flour?
- Work camp - upgrade - forester camp. You can plant trees. I would want to have the replanting to increase the respawn of the deer and plants. Now it only refreshes the spawn to the starting amount on map creation.
- A new building that has only builders. It is annoying that laborers run like chickens through the map instead of doing what I want them to do.
- Skill tree - I love skill trees. Skill trees from Grim Dawn are amazing. More skill points in the skill tree, increased knowledge generation, and more impactful skill tree progression that you can specialize in early/mid into something.
- More description for things. Ex. Shoes - do they move quicker with shoes? Or is this only about happiness? Soap - does it remove the associated sickness completely or reduces by a specific %? The same with hide coats.
- Farming - even if you go down the rabbit hole. Some of the crops are very bad in comparison to others. Don’t know how to change it.
- Farming - soil mixture - it is such a small impact that I never use it. Once. The amount of clay/sand for the buff is terrible. And the problem is that every crop has different clay/sand usage. You upgrade one to debuff the other - I ultra dislike this kind of gameplay.
- Farming - if you have fields on different parts of the map, then all farmers run like retards through the whole map, instead of staying on their field where they should work. Possibility to not allow the farmers to run to different fields.
- Wagons - they only take care of mines, temporary shelter, and work camps. They should gather everything, instead of everyone running through the map like lemmings.