Filed as Feedback because I think it might be slightly intentional, but it is inconsistent so maybe there’s a bug in there too. Let me explain.
I took a close look at every person in each home when I had a population of 43 and documented their name, age and profession. Then I took the age groupings as described in the population dropdown screen to determine at what ages people are considered Senior, Adult, Adolescent, Child, and Infant. The first three groups are employable.
With this small sample, I came to the following grouping:
02 Senior (age 51+)
15 Adult (age 26-50)
05 Adolescent (age 20-24)
13 Child (age 4-12)
08 Infant (age 1-3)
NOTE: Gaps in age groups are the result of not having anyone in my population within these gaps.
I noted the month and year number, and then at the same time the following year, took note of each individual, accounting for them moving around between homes (why do this), new births, and deaths over the year. I noted that children and infants may age anywhere from 1 to 3 years in one year while all three employable groups age only 1 year each year. I figure this is to get your children up to age for employment more quickly, but I find it likely detracts from the expected accuracy of this game. Most of them aged by 2 years, and I can see there being maybe a 1 to 2 year aging or 2 to 3 year aging depending on which ones had birthdays in the month that I tested, as if I didn’t catch them at the same time of the month. But to gap from 1 to 3 years is what seems like there might be a bug in this.
I am uncertain at what age adolescence really begins at the moment but I would have thought 12 to 16 would be adolescence as anyone 17 and older would be considered an adult in a period such as this game appears to be set in. Possibly even a year younger.
In my sample, there was one infant that did die, which is to be expected I suppose, but I am surprised only 1 given how early this settlement is (Tier 2 town center in mountain map with no healer).
IDEA: I think there should be an option in the game creation on child aging to allow players to choose weather they would age faster than normal if indeed this was an intended feature.
IDEA: When a child comes of age to join the work force, an information pop-up should tell us this. Before the school is built, there will be no notification like when a child graduates to tell us this. I’m not even sure graduation marks the age of adolescence either.