Got extremely excited for the news about the next expansion. But what I’ve always felt was missing about the awesome dual mastery/class system is THE reason you’d combine X and Y instead of Y and Z. Classes do get a cool name that also makes sense once you pick that 2nd mastery, but it’s still “just” those 2 masteries, and the resulting class doesn’t really offer anything other than a cool name. What I’m looking for is once (as an example) you combine Nightblade and Necromancer you get the Reaper class… I want that “Reaper” to have unique passives/actives/procs/ultimate ability? So it’s not just a Necromancer with access to the Nightblades’ dual wielding, but once each of the masteries hit 10, 20, 30, 40 and 50 on both Necro and Nightblade it opens up specializations as the “Reaper”.
Maybe it’s too much depth and wishful thinking, but this has been my wet dream in an ARPG with a dual class system since Titan Quest.