FG is nearing and while we’re all excited for Oathkeeper, pretty sure we could use some time for feedback on the existing masteries, which will pretty much affect how we also play the Oathkeeper once released. It’s no secret that some classes perform better than others while two of them are being left behind in the dust. However, aside from the usual Demo rants, there is no thread that I know of that directly addresses what the classes have that are very strong/weak, especially Inquisitors. I made this thread to voice out the things I think will be good for game balance in the upcoming expansion. I also encourage everyone to share their opinions on the current game balance and/or proposed buffs nerfs to the masteries themselves.
DISCLAIMER: I am not a game dev (and will probably never be one) so I won’t know anything about what numbers should be there. What numbers I’ll propose will probably be inaccurate, but you’ll get the idea that I think this should be nerfed and I want that buffed. Also, this is all based on high-level endgame so if there are arguments for Normal/Elite/non-geared ultimate then they’re welcome here.
Soldier
- Superfluff made some good points here. I agree especially on Warcry. Including Break Morale, skill is Basically Censure for physical with a cooldown, and around double the point requirement. Half the skill effects are either useless on Ultimate (Health reduction, Disrupt) or undesirable for most soldiers (Terrify on Transmuter). This skill is mandatory for most soldiers despite half of it being bad, due to the damage reduction. I suggest buffing it a bit and change the reduction to enemy’s health to simple flat physical damage, like what you see on Warborn mods. This still fits with the skill theme (making enemies weaker and angry at you) while not making you feel bad about the amount of points you spend on it.
I’d also love to revert the nerf on Shield Training but I think we should see how Warlord turns out before this.
Demolitionist
I know BWC isn’t bad, but as Demo’s flagship skill (along with Fire Strike), this seems to be not on par with main skills from other classes. Let me put it this way. Most of the other classes have at least 2 or more Primary skills you can build around that can be in a very good build. Soldier has Cadence, Forcewave, Blade Arc. Occultist has well, Sigil, Doom Bolt (very item dependent tho) and DEE which isn’t bad but like BWC, it’s kinda left out by others, then pets. Will discuss occultist later. Nightblade has PB, the WPS, RoS, SS and ABB aren’t that good but are passable. Arcanist is kinda complex but CT and Devastation all have top tier builds based on them. Shaman has Savagery, pets, lightning/Vit totem. Inq… Don’t even ask me about the most powerful mastery. Then finally Necro has RE, Drain essence, Skellies. Demo has Fire Strike then a VERY LACKLUSTER BWC. The rest (grenado, jacks, canister bomb) are all weaker. I suggest a damage or duration buff for BWC just to make it more competitive. This is a bit biased cause I’m a BWC fan, so for Grenado fans I guess you could use a buff too :p.
Occultist
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I think DEE is also in the same state as BWC. This was once the defining skill for Occultists but now Sigil outperforms it. This probably needs a damage buff/increased dots or a Dreeg set buff.
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Idk anything about pets but I heard Familiar is good while Hellhound is kinda lackluster. Pet enthusiats can comment more
Nightblade
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I’ve seen a thread on this, but can’t find it: Blade Barrier just kills you rather than save you. I won’t be asking for you to be able to move while this is active but I propose increasing the Health Regen here considerably by changing values to %based healing instead of flat so that by the time the 3-second window ends even on a level 1 BB, you’ll have considerable life gain. Something like 10% per second on level 1, increasing by 2-3% per level until softcap and make it scale like shit after that. At it’s current state, you’ll need to pop potions when using level 1 BB at low HP cause you’ll die if you don’t.
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I think Nightfall needs some love. I don’t know how much damage it needs to be good but please do put some. Also, sleep is kinda bad. Freeze would be better but I understand that sleep is kinda thematic.
Arcanist
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IIRC, Crate revealed in a dev stream that Arcanist is sure to receive some changes. I myself can’t comment much on what Arcanist really needs but Pretty sure one of PRM or AAR should be buffed at the expense of devastation.
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Insert AAR fans rant here
Shaman
- This mastery is probably the most balanced one right now, imo. With the rise of 2h during this patch, Shaman has become a frontrunner instead of being on the back foot due to 2h being shit. Also, pet builds are godlike right now so Shaman is a big winner this patch. Can’t really pinpoint what to change for Shaman right now. It’s not too strong, but not weak either.
Necromancer
- Necro’s main damage skills right now seems fine. BH, RE, DE all seem good. Pets are also good from what I see i videos. There’s a bit of overreliance on Decay but, imo that’s okay. I think we need to nerf Mark of Torment’s scaling past softcap, though. The duration should stay at 5 seconds after 10/10, to discourage Mark (and Mirror) + TD chaining. It’s not too popular right now outside of binders but it might come to bite us again once realms come. An okay nerf for Binders too, imo.
Inquisitor
And here comes the star of the show! The strongest mastery in the game. Also the incoming Paladin class is overhyped.
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Roons. Hagarrad obviously needs a nerf, The easiest way is to reduce the damage of the main skill, but imo Chillsurge should also be nerfed too. I think removing the extra projectile at 20/12 and reducing the dots will be fine. The strongest nuke in the game while also having the second best frostburn source is ridiculous.
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WPS, particularly Storm Spread. Currently it (and other similar WPS like Jaxxon) shoots twice the listed amount of projectiles both on DW and non DW builds. I suggest making it do as listed and shoot what’s in there for non DW while making the amount of projectiles shot with DW be 1.5*listed amount, so at 7/10 it’ll shoot 6, and at 16/10 it will shoot 7 or 8, depending on how you wanna round off. A significant nerf compared to the current 8 or 10 at 7/10 and 16/10, respectively.
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Censure. I believe Censure is currently fine as it is, but there are a good amount of people who want Censure nerfed. I’d say we can do it slightly. Just nerf the post softcap scaling on both the RR and the damage reduction.
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Inquisitor Seal. The numbers here won’t be accurate but I think Seal’s absorb values should be cut to around 3/4 of what it is right now. Skill basically makes anyone with lifesteal a full tank as it currently is.
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Horn of Gandarr has a dedicated set for it but I’ve never seen it being even remotely relevant. I guess it could use some buffs.
Please be abit harsh with the nerfs so that the Paladin fans would have their spirits a bit broken
That’s it for now! Will probably update the Op once there are new ideas around.
PS, If you think my ideas are bad, then please do tell me so I won’t have false hopes when FG comes I’d appreciate some discussions regarding this matter.