Classes/Masteries Nerfs and Buffs thread

@Duck_King: I’ve demonstrated why the brimstone interaction needs to be nerfed.
http://www.grimdawn.com/forums/showthread.php?t=77741

Read the 2nd section of my post if curious.

I actually agree with this because I’ve tried all 3 of the nukes on LMB and they’re actually really fun to play. But screw having a damage penalty. What’s there to gain from that? To make the build work you need to have good energy management skills and that applies to all 3 versions specially Grenado.

Please remove the 10% Physical converted to Fire on Ulzuin’s Chosen. This actually hurts any build that isn’t going fire as their main source of damage. It hurts Stun Jacks the most even though it’s only 10%. We can already get 100% phys to fire from certain weapon mods.

I would prefer that they just drop 6 at one time rather than having to cast it twice.

Nope, canister bomb is fun. Ironically I would prefer they remove thermite mines and make Ulzuin’s chosen a 2 tier skill with the resist reduction bonuses. In other words taking Ulzuin’s Chosen would apply a resist reduction on Grenado, Stun Jacks or Canister Bomb.

It even offers that via Word of Renewal. :stuck_out_tongue:

#NerfInquisitor

#ButAlsoBuffGandarrIGuess (not that I’ve ever used it, but there must be some reason why it’s never picked :rolleyes: )

Regardless, I actually think the damage reduction of aura of censure needs to be nerfed. It’s by far the best exclusive skill in the game.

Its only good if you lack %dmg reduction from other mastery. Or you need %ele RR.
I think its better to nerf %ele RR to release values rather that dmg reduction.

@duck_king: i think a damage penalty is needed because a pure grenado build can grit for 500k unbuffed/unbannered. Goes up to 989k with buffs and banners.

That just isn’t right. :smiley:

@ptir: I dunno…tri-elemental damage needs some love imo. :confused:

I completely see where you’re coming from, but I’m loathe to agree with you on this point. Haha

Well, I average 200K to 300K with my Elementalist on main campaign. I can only hit 500K+ if the enemy happens to be hit by Elemental Storm, Wind Devil and Thermite Mines at the same time (+good rng on high impact). I think I could consistently hit higher with a Purifier but guess that implies that Inquisitor just has it too easy.

Played PoE years ago for about 20 - 60 mins, then quit. Didn’t like it at all.

I was also using a skyfire grenado purifier. So that could explain it. I think I had about -150 lightning RR, with nado doing pure lightning damage.

Regardless, even 200-300k is still quite an absurd amount of damage

A lot of good points made already that I agree with. No need to rehash the inquisitor criticisms.

I guess I am the only person that considers canister bomb to be powerful (huge AoE + single target shotguns)? During levelling it feels better than devastation and is better than doom bolt (which is tiny AoE only) because lower cd + chance at double throw from chosen. I can’t attest to end game but there are items that reduce cd + give pierce conversion + flat fire. It should remain powerful.

I think Wendigo totem is too powerful. The healing per second is cray. Should shaman get heart of wild + wendigo totem? I don’t think so. For the levelling experience shaman gets insane healing that has 100% up time that most other class can only dream about but not attain.

Healing damage per second? I don’t get what you mean by saying that. :stuck_out_tongue: You should’ve said “healing per second”, “healing/s” or something similar to that.

How about we focus more on buffs, and less on nerfs?

blade barrier, blade trap, blade spirit, mortar trap, thermite mines, ulzin chosen, Horn of gandoor, canister bomb, DEE, bwc, ill omen, PRM, AAR, and IEE transmuter all seriously need their mechanics, values, and animations looked at, and changed as top priority in the game.

Most of the things I posted on OP are buffs, rly :). It’s just that inquisitor is too far ahead from the rest. Buffing everyone to current inq levels will result in the game being too easy. We need to nerf inq, while buffing the others to levels that will equal inq after its nerfs. That’s just my opinion, though.

@sigatrev that’s some great insight for pets. I thought skellies were top tier albeit squishy but I’ll always believe the pet master :slight_smile:

@Ptiro I think rune shotgun shouldn’t be removed but just rebalanced. PB is a shotgun but it’s fine. Powerful but not without weaknesses. Hagarrad is just a result of people underestimating shotgun effects. Now that we (and crate) know how bonkers it is, then it can be rebalanced to a better skill.

@spanks and all the other demo/grenado lovers. Demo needs a buff. I’d rather have it on BWC but if it lands on Grenado/canister/jacks/chosen then it would be fine.

@Ptiro I think rune shotgun shouldn’t be removed but just rebalanced. PB is a shotgun but it’s fine. Powerful but not without weaknesses. Hagarrad is just a result of people underestimating shotgun effects. Now that we (and crate) know how bonkers it is, then it can be rebalanced to a better skill.

Single Haggard projectile is fine. ~90k DPS from direct dmg and ~40K from frostburn is more that enough on a screan-cleanser skill with 1 second CD.
If you balance it around 10 projectiles shotgun then the skill will became useless for AoE :rolleyes: . I`d rather remove the shotgun really while keeping current numbers intact.
PB is also Oupie =) I expect at least 20% dps loss for entire line.

PB eats through energy like crazy. I don’t expect it to survive deep realms without tweaking it for energy sustain, which means either less damage or less defense. It’s so good in cruci cause Ulzuin buff, but without it it can’t sustain long battles. Talking about cold here. Haven’t played vit enough but I assume it’s the same considering Occultist.

Dunno , i played Reaper and had no problem with mana. I used 3 ectoplasm, trough. =)

BWC is just fine;)

https://www.youtube.com/watch?v=EsiTD83KMtA

In fact BWC purifier with or without shield is one of the easiest untwinked starter classes in GD. You can farm 90% at 150 crucible in a week if you have spare time then move on at 150+ easily

I’d argue Kalastor does around the same damage as BWC there. Btw you still didn’t share grimtools for that.

Without lag bwc spam would riddle the map with fire:D It’s actually really good and hard to compare.

GT in next patch. it’s nothing big but it’s a slight change.

Kalastor, I like it too and used it with deceiver. I’d do BWC +Kalastor too:)

There’s a patch before FG? Or has testing for FG started already?

No offense Fluff my man, but it’s also a purifier.

I doubt BWC can perform at such a level with any other class combination. So perhaps what’s carrying the skill here is the inquisitor class, and not so much so the skill itself.

For example: https://www.youtube.com/watch?v=LIfo5PBtYxM&t=148s
https://www.grimtools.com/calc/eZPeaOBN

Shoutout to x1x1x1x2 for all the help with the theorycraft. :stuck_out_tongue: