Hi Crate team,
I noticed an inconsistency in how the building arrow navigation / cycling buttons (“Next/Previous building of same type”) work for extraction buildings.
The Issue:
- Clay and Sand Mines: Clicking the next/previous building arrows while inspecting a Clay Pit or Sand Mine correctly cycles only through buildings of that exact same type (e.g., Clay Pit to Clay Pit).
- Gold, Iron, and Coal Mines: However, when inspecting an Iron Mine, Gold Mine, or Coal Mine, clicking the next/previous building arrows cycles across all three different mine types (jumping from Iron Mine → Gold Mine → Coal Mine).
Question & Suggestion:
Is this shared cycling pool intended for metal/coal mines, or is it a category grouping bug?
It creates unnecessary clutter when you want to quickly audit all your Iron Mines to check production or staffing, but keep getting interrupted by cycling through distant Coal or Gold mines instead.
Proposed Fix:
Please split the cycling logic for Gold, Iron, and Coal Mines so that each specific mine type only cycles within its own building class—matching the clean behavior of Clay and Sand extraction sites.
