ComboMod Testversion

Hi again,

Tonight i decided to try my hand at some hero- & boss soul farming. I’m VERY curious what’s in the headhunter potion :thinking: I used to play a lot of PoE and headhunter was THE endgame item back then. But getting to Omega level 100 is going to take some days :stuck_out_tongue: A few notes, from my current grind:

  1. Heromonster swiftness aura, and aether cluster visuals are by far the most overwhelming visual effects currently. Not sure if you agree, but i think these could be tuned down slightly. Imho aether clusters could be changed for the small variant, and the swiftness aura would be as easily identifiable even if it was toned down to match the shielded auras. This is also the case for regeneration bubbles, they are very thicc :sweat_smile: Maybe this will already be included in the performance things with the next patch, idk :smiley:
  2. What are your thoughts on Omega Faction reputation farming for subsequent characters? I can see from the doc that you used to have account wide progress, which i agree, is a biit to abusive, but i think a simlple 150% (or even 100%) rep item would be just perfect. This way it’s still something to do, but is not a disheartening farm. Although certainly an argument could be made that you don’t really need it, because all faction items arent soulbound and can be used by any character…
  3. Continuing point 2: The reward for Revered with Omega Faction is… Lackluster :thinking: These augments give a lot of res, sure, but only +8% maxres, to one type of impairment. These are in direct competition with the immortal mercenaries, which are much stronger, i think. I think a lot of people would rather pick [Big buff aura + big RR] instead of stun res. But i think this would be for the future someday, i understand other things take priority currently.
  4. What is the droprate for hero and boss souls? I can’t really estimate this accurately. Also, in line with point 2., having to farm 2500 hero souls for every character if you want omega 100… :ghost: Depends of course what is the purpose; if you want it to be this grindy that’s ok, but feels like it would be a bit rough on second and third characters (depends how strong the buffpotion is). Unless ofcourse the headhunter potion is a recipe that’s account bound, then that’s a non issue. (PS: No spoilers for the potion, i want to find out :smiley: )

I think farming for omega buffs is OK for each character, as that’s a total of 1250 hero souls for the ‘essential buffs’ (unless you want +%maxres), which i think is appropriate. The fact that the rewards each take ~125-250-375 hero souls for buffs i think feels pretty good. I am curious as to whether it’s possible to implement a refunding mechanic, because as is, you can change your skills, devotions and gear to an entirely new build, but you cannot change omega buffs to experiment. I can imagine this being difficult to implement though…

As always, thank you :star_struck:

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