Howdy gooseduck
Plains of Strife! I like to test here too very nice you do such a great amount of testing, this is really HELPING me make things better.
Will not tell you anything about the headhunter, just so much that i tried to make it a bit like in PoE yes for sure that was the idea was really not that easy, and also for this mechanic, it is really old, over a year i guess, it IS working, you will see :))) Will for sure take a while to get it, was more then a āplaceholderā back then because i wanted to give something really cool for reaching this; the idea came to my mind that i MIGHT adjust this in a while to bring this cool new item to characters WHILE hunting for ONBās ā that should make more sense in the end and frees up that āplaceholderā seat for letās say, the maybe really needed progressgain items that you can then use on second, third etc. character to speed the Omega Leveling Process up after having it done a single time, what do you think about that? Could also create and implement a NEW CURRENCY, like letās call them āOmega Reborn Orbsā (not soulbound for putting into shared stash), which will be granted AFTER reaching Omega Level 100 and can be exchanged with additional Blood Shards into Omega Orbs for new chars at the Omega Leader to even further speed that process up for newly created characters, what do YOU think?
About the swiftness aura and aether cluster visuals, i aggree partially I guess that swiftness aura really needs a bit of tranparency or simply colourdowntone, yes absolutly, but i think for aetherspawns there is no issue unless it is combined with alot of other archetype spawns and i do not like the small ones really will check both again in detail tomorrow and will see what i can do with it, also will check in for the Regenerator and itās bubble, not sure exactly how to make this better visible but will try some things, itās alot of trial and error to test this but we will get to a good spot at some time
About the 3 added Omega Faction Augments, also simply old and was a placeholder aswell, can be for sure a bit upgraded with additional stats to make it more viable and/or can be swapped for another gearitem piece to be put it on. At the time of creating this, the Immortal Mercs have not even been thought about i think
About the Hero/Boss Souls ā hard to determine an explicit chance right now, but i think the chance to drop one Hero Soul SHOULD be 100% for all heroenemies, even a second CAN drop. The same applies to Boss Souls, every Boss SHOULD drop a Boss Soul at 100% chance, with the chance to drop another one with lower chance. What i might CAN do, is to put Hero/Boss Souls in some amount to SR lootchests, that might help to increase the speed a little bit, what do you think about that?
About the Omega Buffs not REchoosable ā i do NOT think this is possible with the current state of the system itself, i was HEAVILY adjusting and recreating this from the āoldā Omega Mod back then, which was unfortunatly not working correctly at that state, at least not to my liking, but it was SUCH a cool modidea that i could not RESIST to make this work in any good way, that might not be the PERFECT way, but i think it is fine, i was seeing it more then a āroundupā to my given build when i have done everything else I BET if i create what i said above about this mechanic, to speed it a bit up and give this new item for exchanging orbs for new characters, that might look different and might make more sense in the end I can try to find a solution on this when other things are complete, but i really doubt that this might work and will NOT be abusive IF ANYONE comes up with any solution on this, feel free to post here or write me a message
And again, big THANKS for testing this modcompilation, keep it up, things will just get better in the end
ADDONEDIT: after running some quick runs and just checked for Hero Souls, i must admit, NO the chance to get one is obviously NOT 100%, that will be fixed in the next update ASWELL, as this was not intended by me, simply fixed
Cheers.