Great feedback as usual mate. Yes that skill from Adria should have “reduction in life%” as offensivestat, can really be cruel, and i will see what i can do about it Shall be hard fun but not instakill with these stats we already have :))
For Zoltun and Asmodan → i have already adjusted them and tested out, main reason for that big portion of damage from Zoltun Bloodspike was simply that i linked it (out of laziness xD) to a basegame skill which definitly is not balanced for that boss, now it should be! Tests running good, testing atm various upgrade mechanics for the D3 items, works good, only heads should be left for next week, will try to write patchnotes even today and upload this for you, as this will make balance AGAIN much different
Also, really important to know, i have overhauled the Gambling Part → NO more epics + legendary gearitems from that, ONLY rares, as we have now access to ALL epics + legendarys via the Shadowmend NPC’s via Blood Shards and additional Combo Orbs, that seemed to be obsolete to me, also i think this way we can give more weights again to epics + legendarys as they can come out completly different with the new completionbonus. in addition you can then upgrade nearly all items vie the Shattering Blacksmiths to even increase their power on top! Should be more then enough and also HARD enough to get this all balanced in the end, but we will see Great fun with an even greater game, still so in love with it :)))
Cheers!
1 Like