0.5d:
- NEW: integrated new mod “Blade Vortex : 6 different skill Effects - Faster than PoE” → added to “Lost Treasures”, 2x new gearweapon 1h sword (Left + Right Blade of the Exiled), new lootset → Blades of the Exiled; 1x new component (Exiled Skillgem) to put on belts ONLY → grants new skill: Cold Blade Vortex;
→ lootset grants a new skill: Lost Exiled → summons an invisible playerscaled pet that can cast the Blade Vortex (in a weakened version) aswell;
→ added both 1h swords + the component to loot from all Treasure Guardians + Ultimate Treasure Guardian;
→ added to Crazy Mike to test out and further optimize, simply added to existing function in Lost Treasures; - CHANGE: D3 Demonhunter classskill “Vengeance” can now be used with all weapons;
- CHANGE: all new affixes → changed all values “lootRandomizerScale” back to default 0 as it is for all other basegame affixes, to rule out crashes because of this;
- FIX: various minor gearrelated stuff accross all databases;
- FIX: various optimizations for Portable NPC’s → created “…/combomod/portable_npcs/npcgear/” → ALL gear from these NPCs in here now, changed “attributescalepercent” to NONE and removed all classaugments + modifiers + itemskills from these items, furthermore adjusted all this gear completly to be just a basic styleitem for the according NPC; all Portable NPC now have their “styleauras” added to their according folder to avoid crosslinking, furthermore all auras have been adjusted to “just” do this one thing without any buffstats or links to class skills / modifiers etc.;
- FIX: all new tiered base gearitems → changed “attributescalepercent” values from 100 to 30.0 → this should make rare items less overpowered;
will be ready in a few