ComboMod Testversion

Howdy :slight_smile: Took a bit more time then i thought but guess what, here comes an update :))

→ 06e:

  • CHANGE: D3 Gambling → rearranged statvalues on gearitems, accessories + armor → mainly da + oa;
  • CHANGE: D3 Gambling → optimized and rebalanced all weapons; 2h weapons have 2 more fixed statvalues overall to make them more viable especially for endgame; → do not worry about the already added petboni, there will be more added via affixes and some more new petbased gearitems, and also the already given will have get a rebalance and adjust aswell, in one of the next updates :slight_smile:
  • CHANGE: D3 Gambling → removed attributescaling on all basegearitems completly, it seems to me the best option to let their values stay in the wanted valuerange, no more absurdly high modifiervalues AS IT SEEMS, please report if you see or feel anything is NOT correctly scaling to the given difficulty!
  • CHANGE + FIX + NEW: started to use the tool “GDModSuite” by Ceno (-> “[Tool] [Modding] Grim Dawn Modding Suite”) and instantly found thousands of errors xD → alot of them are infact related to deactivated TAGs, which is no problem at all, at least i think so → absolutly GENIUS tool to have! big help this is! BIG THANKS goes out to Ceno for this! → fixed various broken and missing links (over 400 issues have been resolved, maybe some crash causes terminated xD); GDModPruner → furthermore deleted UNNEEDED files that are absolutly equal to basegamefiles and NOT needed in the modfiles!
  • TEMPFIX: D3 Classes Mod, missing skill found in petskilltree for Witchdoctor Frostspiders → wait for the new file from Grimer → created placeholder by copypasting the one from the skeletons;
  • CHANGE: “Omega Summon Stone I” is now called “Exotic Summon Stone” and is NOT soulbound anymore! furthermore optimized spawnmechanic and increased updating speed of this vendor, so be quick on choosing your new gear :smiley: → no need to make more “Summon Stones” for epic or legendary gearitems as we already have the “Exchange NPC’s” which is absolutly fine in it’s core, only prices have to be adjusted in another update down the road;
  • CHANGE: updated the pdf a bit, mostly the first part → yes, it get’s heavy xD

will be availabe in 10ish minutes, just on my last testrun, cleaning up and packing together :slight_smile:

Have a nice weekend!

2 Likes