cool mod, was hoping to see all the other classes from other mods in here, definitely needs some refining but im playing it and so far so good
howdy 
thank you. at this point i will not add more classes, but we will see what the future brings
alot of synergywork and balancechanges will be added first and then i really would like to add bows and maybe the content of the leagues, if there is a chance to do so
we will see… another big balance update is coming at sunday i guess, mainly focus on the D3 Gambling mechanic and the Shadowmend Exchance NPC’s, really alot of work but great outcome i suppose 
Cheers.
An update will be ready to test out in a few moment, enjoy it
Any feedback is welcome!
→ 0.4e:
- CHANGE: Notes File → has now a Table of Contents! hyperlinks ftw
- CHANGE: adjusted D3 classes → mainstat totalvalue has been adjusted to be on par with vanilla classes → mainstat totalvalue has to be 500 on skilllevel 50 → Barbarian (-> less Spirit), Demonhunter (-> less Spirit), Monk (-> less Cunning);
- CHANGE + NEW: added 2 stats to ALL classtraining → one resistance increased, one resistance decreased → to make classes more unique and make classchoices a bit harder → added to descriptions → balanced elements as good as i can for all classes; furthermore added an increasing lightradius stat to ALL classes;
- CHANGE: pets got a global balance update → increased lifemodifier + increased defensiveabilitymodifier, added dodgechance + added armor → should help to keep your pets way better alive especially on Ultimate difficulty, i hope it is not too much of a buff, tested a few rounds, but clearly needs further testing;
- CHANGE: Portable NPC completionbonus → added bleeding resistance, adjusted configs → EXCHANGE and SHATTERING Blacksmiths will grant greater statboosts now;
- CHANGE + NEW: Portable Gambling Blacksmith II (Diablo 3 Mod) → the gambling mechanic on this Portable NPC has MASSIVLY changed → alot of new affixes have been created and adjusted → for example: new affixes for each gambling cluster → Classless: 12; Barbarian: 24; Crusader: 24; DemonHunter: 24; Monk: 24; Necromancer: 24; WitchDoctor: 24; Wizard: 24 → alot more to come, prepared the structure as good as i could, created a new TEMPLATE for this to work much better, especially for the synergy with basegame rare lootdrops
→ for more details on this see the “Gambling” section in the pdf-file; → and yes, nearly forgot, you WILL loose all previous D3 rare affixes
sorry! - CHANGE + NEW: Portable Exchange Blacksmith I: Yizla Shadowmend → finally completly filled up with all basegame gearitems, 2550 available gearitems added;
- CHANGE + NEW: Portable Exchange Blacksmith II: Amaranth Shadowmend → finally completly filled up with all Diablo 3 Mod gearitems, 839 available gearitems added → no special Diablo 3 items that ONLY can be aquired from D3 Bosses in the Shattered Realm!
- CHANGE: global minipet limit increased from 3 to 6;
- CHANGE + NEW: ComboMod Mini Pets → created minipet02 → a miniature of the Mad Queen as your personal pet → grants Mad Queen Aura → The Mad Queen surrounds you with an aura that increases poison resistances → added to first questreward and Devils Crossing factionvendor on friendly status; added tag to Mini Pets for max amount of active minipets at the same time; all Mini Pets can also be aquired from Xartoz the Masterstyler; INCREASED the given amount of resistance received by the pet aura to +15% and +3% max resistance of that according element;
- CHANGE: Immortal Mercs → removed offensivestat “convert” and changed to sleep/knockdown/confuse offensivestat; → yes it was a bit too annoying
Happy sunday.
EDIT1: the “GrimInternals.ini” is now configured to 1440p because of a hardware change;
EDIT2: quick run on AoM final boss with REequiped D3 Wizard, nearly on Ultimate now, not played for some time, finally can enjoy this great game on a good machine
→ Grim Dawn 2022 10 02 21 29 - YouTube
Havent gotten very far. Love what you did with pet tamer merc. Like the idea of boosting pets for tough fights. lol not that its hard atm.
Is there 6 diff mini pets? or u can just have six of them up at same time?
Yes that “mind control stat” was really a bit too annoying at various places
better have this skill only as a skill of choice and more of a fun gimmick
anyways, cool you like it too. the 6 diff mini pets is to show the new max amount globally to have up at the same time yes, more mini pets will follow in the next updates, 1 for each element as usual, any wishes for the leftover elements? chaos, fire, lightning, cold, vita, phys and pierce are available and i have not thought any further which too pick
Cheers
SR is really f**k madness. never seen such hardcore SR like this MOD, but I like it .

But how can I get Shattering Essences to enhanced equipment. 
Very cool
He is cruel isn’t he? xD Yes will adjust some balance aspects, already have and will dive deeper into the bosses in the next days
finetuning everyday, we will get to a good spot
it is like a puzzle xD great you have some fun! the Shattering Essences (normal/veteran) + Epic Shattering Essences + Legendary Shattering Essences are only available via the Shattered Realm when you end a shard after speaking to Mazaan a lootorb is spawning which will grant accordingly the Essences, in Ultimate you get em all as intended to not fall back to lower difficulty just for that 
EDIT1: craft yourself some FOOD, these buffs will help you a bit aswell especially for those evil encounters, furthermore try to swap in the block mechanic for these encounters and check if that helps as this tiny mechanic was mainly intended for such encounters ;D
EDIT2: i see the change about pets not dying that mega fast anymore should have worked or what do you say?
I never try FOOD, I dont konw have buff for it.
For normal monster is fine, but like below screenshot debuff still will die fast. so only kite way to kill it.
Up to now, 2 characters are dead, so the equipment very poor.
The equipment drop pool is too large, and it is difficult to obtain the desired equipment.
Nothing wrong in general about kiting in my opinion
At least that is good to know that it definitly HAS an impact, now i just need to figure out if it is the armor stat or simply the dodge chance that has to be increased for pets again
good stuff.
about “wanted” gear mate, do you have checked for the Portable Exchange Blacksmiths?
they offer ANY available ingame item in exchange for the new currency Combo Orbs. According to this, some guns are missing, this will be fixed in the next update
Check that out, grab what you like, IF you have the according amount of Orbs as usual
Happy checking
→ you will find these new Portable NPCs at Ashdim in the Enclave, as all new Portable NPC’s (except for Summon Stones obviously xD).
EDIT1: very important to know, in the next update, the dismantling of epic + legendary gearitems will grant Combo Orbs + various other new things aswell for a better itemflow i guess 
Pet more deaths are caused by debuff DOT damage.
Of course, armor and dodge are also important.
need SE, and I cant get SE… cause SR hard to farm.
is this food? feel not very helpful.

You get Shattering Essences in Normal/Veteran as told before. If you start with an imported char you may have to go back to Elite to become stronger, this is even stated in the loadingtips and absolutly indended. Clearly is SR on Ulitmate very hard, but if you do not have a single piece of gear upgraded, that is obviously why
Have tested SR with my D3 Wizard (pretty much NOT OP) on Elite, where i am ATM, and that was pretty much not a problem at all, yes bosses are hard, but getting Essences out of it with ease…
Nearly on Ultimate, just FG Boss leftover which will be slain today, then i can say what it is like with a pure mod char to reach Ultimate,… as said, till now, there are no real issues in difficulty, at least on my end with this char. You can check the chars stats in the latest yt-vid, nothing special, everything gambled or selffound. About FOOD → use the “Elixir of Constitution” of “Potion of Hunger” → “Potion of Hunger” needs a blueprint to be found from the cookquest btw…
The new food you are showing is just fo regain of constitution in between fights… please, there is so much already in mod, you simply have to read
Peace.
Finally understand.Thank you for your patience.
edit: but enhance only for base game item,no any D3 item.
No worries 
Yes atm the Shattering Blacksmith I is ONLY for basegame gearitems as tagged, but guess what? Yesterday i started to setup the structure for Shattering Blacksmith II… xD yes, you are right, this blacksmith will upgrade accordingly the D3 items, alot of prework and fillup work, adjusting prices and so on, will take a while BUT it is already inmod and will be available for at least some items in the next update. The next update will also put an eye critical on the balance, mainly for the Shattered Realm
Things has to be “completable” and at the given state this is simply too hard most of the time, tested a few hours again, so changes are coming 
oh that is bad
i will check for this, not encountered this a while
i guess i can relativly easy fix this issue by slighly increasing common spawns again or changing the progress formula, we will see 
Howdy and good morning 
Did more testing yesterday and finally got my first D3 pure mod character into Ultimate
Balance has been overhauled, in- and outside of the SR, to make it still hard but also FAIR. Captured a quick look with Shard 1, gear is pretty much NOT the best, not even upgraded to the next tier (lvl 65), was not too hard, absolutly doable now (was really a bit too crazy, especially inside the SR), maybe even a tick too weak, let’s see if i can further increase monsterpower partially and some places now again
tell me what you think, update will be available at sunday i guess
→ Grim Dawn 2022 10 06 21 26 - YouTube
Furthermore i took an “old” basegame character, that i loved to play in the past and swapped it into my mod, simply JUST gave him the AP-Buff for beeing on par with modchars, NOTHING else was upgraded and i went into Shard 1 in the SR, see here → Grim Dawn 2022 10 06 21 50 - YouTube → yes, really hard as expected, even died once, but that was due to confusion i think :DD long not played conjurer, build should be nothing too special. Yes now this character WILL need an upgrade, even maybe has to track back a while to elite, as stated and expected
Take a look and tell me what YOU think!
Cheer.
Subjugator Acid Summoner
Almost 20 mins. damage low, wait update for blacksmith for enhance D3 item.
Video:SR 65 - 66
Wow this was great to see! Your “Zoo Build” rockz!
i guess you can reach very high shards with that
will put some more love on my conjurer and will try to do shard 65 aswell, let’s have a look there too
very nice! thank you for showing me/us this! seems the try on petbalance was not that bad, they still can die but are very tanky now, feels good man
also looked good to me
Thanks alot and have a nice day mate.

















