ComboMod Testversion

Howdy :slight_smile:

Quick checkin on the Wizard going straight towards Log to finish that part on elite difficulty, boss itself was a bit underwhelming, the way itself was a pleasure, MAYBE some love has to be shown to some bosses in the near future :slight_smile: Also quick sneakpeak on the 2 new NPC’s that are coming for you :)) You WILL be able to aquire ALL available items via a new currency that is dropping at various places, be prepared for this madness :smiley: will take some time but already alot is finished for the next update :slight_smile:

Cheers.

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Streamed playing the second half of Act 7 on my Aether Ray Spellbinder. Normal, Hardcore, level 75.
Hero spawns x2, Density x5

Some minor feedback:

  • Heart of the Wild has no death animation in the Sandblown Ruins when summoned by totem - likely other zones too.
  • Etched Sigil: “+2 to Tag not found: Invalid skill profile”
  • Colossal Defender: Second skill is also an invalid skill profile, as above.
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Howdy :slight_smile:

Very nice to see this, thank you!

I am hard working on the next update to push it out tomorrow, ALOT has changed, a full database restructuring has happened right now, this means that you WILL loose alot of stuff because of this rework, as a small excuse i have just created a first small new MINIPET for your adventure :slight_smile: Just a side note xD

About your feedback, which is GREATLY appreciated → those tags will be checked and fixed, shall not be the problem :slight_smile: About the “Heart of the Wild”, i do not understand, this isn’t the shaman skillmodifier for Mogdrogen’s Pact or? how does it have a death animation? i am curious about this ;D or do you mean the boss Garga(mehl)? :smiley: this one → Gargabol, Heart of the Wild - Official Grim Dawn Wiki i bet so :smiley: will look into this, i think i have not touched his deathparameters, but who know LOL :smiley:

As said above, BE PREPARED for the next update, do not grind too much and DO NOT SAVE ITEMS until next patch, after that update this will not happen again. It should be time for 0.5 IF everything is running as expected after this massive restructuring LOL. But LEARNED alot in the last few day :slight_smile:

Thank you alot for testing, will check the whole video later when i am on the couch! Have a good hunt, cross fingers for update tomorrow, already looks VERY promising!

Cheers.

EDIT1: need more informations on the Colossal Defender, which affixes please? because the base rare is fine. fixed Etched Sigil already, was only wrong typus.

2 Likes

Today is sunday, if today can update we can do some test. :smiley:

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Yep, that’s the one. I forgot his name and I forgot there was a skill by the same name lmao. I believe the lack of death animation is because you normally only fight him in one specific location (Ancient Grove)

Luckily I wrote that down. It’s “Aggressive Colossal Defender of Fortitude”.

edit: I’m going to take a break from the mod to try out Season 4, but I’ll be back to it at some stage. Looking forward to what changes you make between now and then ^^

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I will try to do it, already noted most things from dailysheets, just need a bit more time for playtesting, as this change is really a MASSIVE one :smiley: be prepared to start over OR take your time getting to know the UPGRADE blacksmiths better :smiley: Few more hours, and i am just awake now :smiley:

Good morning!

Yes that is true about the enemy, normally he is just in Ancient Grove, maybe this is the cause, will be investigated :slight_smile: Maybe some scripted actions here.

Thank you for providing the info about the affixes, THIS will help and lead to a fix, which will be applied to the patch that i really try to push out today :slight_smile:

Cheers.

And have a good time in Season 4! I really would like to participate aswell, but i have too much to do atm with this mod and other things also need “some” attention :slight_smile:

EDIT1: i think i fixed all mentioned issues. the Gargabol was spawned by GDM so i just had to adjust this, also gave this as a function to Crazy Mike, tested and seems to work as expected, as expected the deathparameters were the cause, as noticed many many times xD i “think” i have playtested enough for now, will go out for lunch, when i am back, i will write the patchnotes and load this up :slight_smile: Looks promising!

As promised, the update will be packed together and uploaded in a few moments, MASSIVE changes are coming for you hunters to test out :slight_smile:

→ 0.4d:

  • FIX: UPDATE THE GRIMCAM.INI! → changed a value previously which could lead to various issues (H+VSensitivity setting → DO NOT CHANGE THIS xD);
  • MASSIVE CHANGE + FIX + NEW: an internal RESTRUCTURE on the databaseside of the mod has happened, this has a HUGE impact on EVERYTHING:
    → all available Portable NPCs need to be recrafted or relooted!
    → all new skills need to be rebound to the hotbar!
    → you will loose a huge amount of stats due to this rework because most if not all rare affixed gearitems should have been gone from your inventory, if not they will massivly be downgraded → absolutly expected UNFORTUNATLY → use Crazy Mike to get Blood Shards to gamble you back what is lost, or simply start over, this mod is STILL in TESTPHASE, as the title says :slight_smile:
    → you will loose all D3 items due to this database restructure, also all illusions, everything need to be looted again, i am very very sorry for this! but it had to be done :smiley:
    → styleitems/illusions have to be REAPPLIED because of restructuring aswell!
  • NEW: Combo Mod Minipets → a bit of an EXCUSE for RESTRUCTURING :smiley: → new minipets are soulbound and have a MINIBUFF to their according element → +4 resistance +2 maxResistance statvalues; added first new minipet to first questreward from The Emissary, also added to factionvendor in Devils Crossing on friendly status for existing characters;
  • CHANGE: enemybalance → REMOVED characterDodgePercent globally= 5; REMOVED characterDeflectProjectile globally= 5;
  • CHANGE: enemybalance → ADJUSTED characterOffensiveAbilityModifier globally= -12.0/-12.0/-12.0/-12.0/-8/-8/-8/-8/-8/-8/-8/-8 (vanilla) → 15/15/15/15/45/45/45/45/65/65/65/65 (old modvalue) → 8/8/8/8/12/12/12/12/16/16/16/16/16 (new modvalue) → +20% (+24% for Ultimate ONLY!) → old modvalue was simply overdose globally seen at many places;
  • CHANGE: enemybalance → ADJUSTED characterDefensiveAbilityModifier globally= -15/-15/-15/-15/-8/-8/-8/-8/-8/-8/-8/-8 (vanilla) → 10/10/10/10/20/20/20/20/30/30/30/30 (old modvalue) → 5/5/5/5/12/12/12/12/16/16/16/16 (new modvalue) → +20% (+24% for Ultimate ONLY!) → old modvalue was simply overdose globally seen at many places;
  • CHANGE: enemybalance → ADJUSTED defensiveConfusion + defensiveFear + defensiveConvert + defensiveTrap + defensivePetrify + defensiveFreeze + defensiveStun= added +50% to all values, added defensiveKnockdown + defensiveSleep values for all difficulties according to the other defensive stats, added +10 maxResist where it was available;
  • CHANGE: enemybalance → ADJUSTED defensivePercentReflectionResistance= 0/0/0/0//8/8/8/8//16/16/16/16 (vanilla) → 5/5/5/5//12/12/12/12//20/20/20/20 (new modvalue);
  • CHANGE: adjusted Innate Skill “Sprint” → simple skill that grants 50% runspeed over 3 seconds with 3 seconds cooldown and 25% + 150 energy needed, grants 3% dodge and deflect;
  • CHANGE: D3 Class Wizard → skill “Ray of Frost” → changed targetFxPakName → looks smoother in my opinion and the previous “fx.dbr” caused some issues as i saw this in the gamelog…!? → also feels much better when playing with it as you now see where the beam ends;
  • CHANGE: massive AFFIXCHANGES in the works → by far not all but started to adjust D3 + Vanilla affixes, a good bunch of prefixes are fine for now, will take alot of time and will add bunches over the next updates;
  • NEW: Portable Exchange Blacksmith I → Yizla Shadowmend(portableNPC09) → levelreq. 25, can be crafted for 3 Shattering Essences and 25k iron, is consumable and will summon the blacksmith on use (INFINITE usage) → grants the ability to aquire ALL basegame gearitems with an additional boost via Blood Shards and Combo Orbs; prices for exchanged items → 1 Combo Orb + 10 Blood Shards for normal gearitems, 2 Combo Orbs + 20 Blood Shards for empowered gearitems and 3 Combo Orbs + 30 Blood Shards for mythical gearitems;(-> work in progress, mainly gearaccessories are available for now, the rest will follow over the next few updates!)
  • NEW: Portable Exchange Blacksmith II → Amaranth Shadowmend(portableNPC10) → levelreq. 25, can be crafted for 3 Shattering Essences and 25k iron, is consumable and will summon the blacksmith on use (INFINITE usage) → grants the ability to aquire ALL D3 Mod gearitems with an additional boost via Blood Shards and Combo Orbs; prices for exchanged items → 1 Combo Orb + 10 Blood Shards for normal gearitems, 2 Combo Orbs + 20 Blood Shards for empowered gearitems and 3 Combo Orbs + 30 Blood Shards for mythical AND legendary gearitems;(-> work in progress, mainly gearaccessories are available for now, the rest will follow over the next few updates!)
  • CHANGE: → “completionbonus_portablenpcs01.dbr” → added resistance and damage stats, adjusted all stats again and CREATED 2 new completionbonusfiles → 1 for Exchange Blacksmiths to be a bit stronger and 1 for Shattering Blacksmiths to be even more strong → this is infact a GREAT overall balancingfactor to be aware of!
  • CHANGE: Omega Immortals Summon Stone I → levelreq. set to 5;
  • NEW: currency → Combo Orb → needed for the exchange at Portable Exchange Blacksmiths → added to Crazy Mike currencygain function; → added to loot: bosses on elite+, nemesis bosses on elite+, ONB’s, Treasure Guardians, D3 Uber Bosses, devotionshrineloot and oneshotchestloot;
  • NEW: added Fresh Meat as loot to all basegame bounty enemies;
  • NEW: created mastertable for Nemesis Souls to optimize their lootoutput;
  • NEW: created mastertable for Treasure Orbs to optimize their lootoutput;
  • CHANGE: optimized and increased lootoutput from D3 Bosses;
  • FIX: boss&quest enemies from the basegame got a cleanup → removed Boss Souls on various unneeded enemies, exchanged some for Hero Souls on Hero enemies;
  • FIX: “Vortex Stone” necklace will now correctly show the Shattered Affix again;
  • FIX: missing Minor D3 Setitems have been added to Cha Lee - Minor Exchange Blacksmith;
  • FIX: various D3 tags and wrong displayed skills on various gearitems and affixes;
  • FIX: Omega Stun Protection Enchant → changed defensiveStun statvalue to the correct one :smiley:
  • FIX: GDM → adjusted boss “Gargabol” deathparameters to solve the issue of no deathanimation when spawned outside in the world; → added to Crazy Mike to test it → seems to work;
  • CHANGE + NEW: added various new testfunctions to Crazy Mike;
  • CHANGE + NEW: added 4 more loadingscreen → NOT working :frowning: → also added to SETTINGSFOLDER → NOPE, only 3 are working :frowning: will let them in, maybe there is somehow a solution to show more then 3…?! IF anyone knows, please let me know, but i bet this is some kind of hardcoded limitation :frowning:

Any feedback will be appreciated and is welcome!

Cheers.

3 Likes

Quick video with Wizard running towards Steelcap District, already restored my lost equipment and got even some upgrades :slight_smile:

Grim Dawn 2022 09 18 10 36 53 01 - YouTube


In barrowholm now, but wish everytime update will not lost any item. I dont like to use crazy mike get any item back.

about IM pls delete mind control from T1 and advise increase live time for T2T3 same as T1

Its pretty impressive how much you have fine tuned the mod since you began with it. Thank you!

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About Mind Control → can be, not tested this too intense, is it too strong…? About T2-T3 IM → this will not change, because i DO NOT want them to be up like T1! T2 and T3 should really be something special to pull out just for the most intense encounters to counter them…!
Working on another BIG update that will massivly rework the affixes on the D3 gambling part, will take some time but in the end this might be worth it → already created over 100 new affixes just for armor :smiley: I think 1 more week until another patch will be uploaded, you WILL loose some affixed D3 items then again, but that should be the last time, as structure gets better every day. Be prepared! :smiley:
Cheers.

Thank you too! :slight_smile:

Yes, always control, and need wait 10~15s for control finish, then can kill monsters. and in control time monster will follow character to anywhere, then Mutiny.

mind control doesn’t really help, is uesless skill.

look at character panel, already discardall D3 item and D3 character .

Im the same. I wont use the mind control pets I hate waiting for it to wear off so I can kill them.
Got a new char through warden working good. I dont really gamble so cant say anything there. I tend to make due with what I find especially low level stuff. I like finding stuff vs cheating. I do use the starter buff even when it goes off so yea I do use crazy mike for that. But thats pretty much all Ive used him for so far. Havent even tried the crafting seriously yet. I find enough loot just going through campaign.
Though I do think that too many grim souls drop. One time I think I got hit with like 6 or 7 at one time.

Great find, yes can be a bit annoying, enountered this a while back aswell but not further investigated how it would behave on longer runs → will be investigated in a while. Next update will take a bit longer as usual as i have just received my long awaited new machine, which i am currently setting up :slight_smile:

Just to be clear, are D3 classes viable after the current changes, and moreso, after the future patches?

Dropping alot of Blood Shards is infact intended :smiley:

As this mod is still in version 0.4 and testphase, i would not say “viable” to anything xD in my oppinion some of the D3 classes are a bit too OP, especially the WD as it is at the moment, but as you might expect i am TRYING to synergize and balance everything that there is to a good level so that everything in the end will be viable, at least i hope so :smiley: I can just quote and repeat myself: “Balance is an ongoing process, participating in the process of synergizing will bring it to a good state much faster” :slight_smile: Alot of work is going on to accomplish this goal :slight_smile: Working on a full rework of the Gamling mechanic on the D3 side atm and will finalize the Shadowmend NPCs, this alone is a big phat balance factor that has to be considered.

Cheers