ComboMod Testversion

I have a hotkey to toggle loot showcase (hides/shows item on the ground) to lower the visual clusterfuck while doing shrines/totems. But all the new currencies, like grim souls, blood shards, mythical ore and others-all that stuff goes through ‘items hidden’ anyway, making it hard to see actual fight-related mechanics.

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hey Lady :slight_smile: oh this is strange, i tested that particular Shrine at least 4 times on all difficulties and had no issues, i wonder what has happened :smiley: will check this and will get you an update if i messed it up SOMEHOW xD

yes, there is a possibility that this item can drop anywhere in the world, where i added the new “global mastertables” :slight_smile: you think it is better to let this item stay exclusive for Ravager? would be no problem to rip it out globally, already did this to Shattered Realm Ward, Shattererd Realm Mantle, Shattererd Realm Armor, Shattererd Realm Mask and their Ceremonial Style Items, as i got informed about those items aswell, and absolutly true that these have to be exclusive for SR, so they have been already ripped out from those “global mastertables” for the next update :slight_smile: not a biggi but absolutly worth mentioning, thank you for letting me know.

ah good to know this, i think the reason is, that most of these items are questitems, will investigate this as i never disable loot at all, so i have never seen this behaviour :)) thank you for all your feedback, will not have time alot today to check for the given issues, but when i am done with hangover tomorrow, this is the first thing to do :)) next update will need a bit longer this time i think, because the thing about affixes mentioned yesterday might take some days to complete, and i do not want to rush/mess it up (again) :smiley: anyways, have a happy new year and party on! :slight_smile:

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It makes sense to make it a boss exclusive loot-makes game more interesting and it’s a powerful piece after all, not for the character that beats the Ravager, but for the alt toon that is gonna wear it as soon as it hits the lvl reqs. Or rather it used to be like this in DoM a year or two ago. Right now in omega idk, maybe some crafts/gambled rares are much better? I’m yet to see.

absolutly agreed :slight_smile: i will exclude this item to let it stay unique then, if you think there are other items that should be excluded from this “lootmechanic” feel free to tell me aswell, the baseidea simply was to get a chance of getting ANY ingame epic/legendary item, but yes there are definitly some exceptions :slight_smile:
i am at least happy that it seems to NOT crash anymore, at least for the majority, this is what the aim was looking for :slight_smile: still alot of stuff to fix, adjust and fill up, but yes we are getting there at some point :slight_smile: stay tuned for next update and as said, thanks alot for feedback :slight_smile:

had a bit time to check this, ran it twice on 2 different chars (basegame + D3) and no issue on my end, i really do wonder why it was not working on your end :frowning: bit clueless atm about it :frowning: also checked all links again to be sure, found no flaw, very strange xD if you can and want, please try this shrine again (can be reverted via GDstash to test it out, i bet you know this :)) and if this behaviour happens again just tell me, “maybe” it has to do with the “delay” i added to all shrines, somehow, but unsure at this point. also, if it happens on other Shrines, simply write it down here :slight_smile:

Are omega skill gems supposed to be soulbound? They don’t have the soulbound tag. I made a bunch of them on one character only to then realize that I can’t transfer them to my other characters.

In item data, the key values that limit transfer are not only “soulbinding”, but also “untradable”.

if an item is “untradable” it can still be transfered into shared stash, anyway, i made the Omega Gems all Soulbound, wondering why no tag showing up, all those gems are extra rewards for a single char only, just for endgame and was not intended to be shared, as we have more then enough gems to share → Reskill Mod with their Skillrunes. btw, great that you have reached that level to make use of them, integrated them long time ago, could for sure be adjusted and sorted aswell… :smiley: but not now, more then enough on my todo list for the next weeks.

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Sounds good, thank you so much for all your work and fast responses. This mod is easily the most ambitious and has the most potential to be even more incredible in the future. The focus on deep and rich end-game progression systems is exactly what this game needs, and this mod provides.

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Thank you very much :slight_smile: a big shoutout also have to go out to all modders who provided the source for this compilation, amazing work that we have here that comes together by these people. What started as a tiny funproject just for myself became something playable and yes i will put my best effort and time into it to make it even better over time :slight_smile: Wish you a happy new year and when my hangover is done (its pretty hefty this year… xD) i will continue with D3 updating and affix completion. Cheers.

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moved to Ultimate, got a crash in a act 1 chaos cultist den, the one from ‘the strange key’ quest. Killed a treasure quardian, opened inventory, learned an epic pattern (and tried to hover onto other item? maybe)—>got a crash.Notable items right next to that pattern were 1.blade of olympus 2. ring of royal grandeour

I got 2 similar crashes yesterday in SR. Right after I opened my inventory and my mouse was already hovering on one of the items in the inventory, it crashed. I tried to manually reproduce it outside of SR by hovering on every item in the inventory and no crash occurred.

Found a bug where Mantra of Conviction isn’t an exclusive skill (Monk). At least I think it’s a bug.

that is strange, did you try to reproduce the crash afterward by hovering over it again? else it could be something random and it might be something totally hidden :smiley:

somthing like this randomness :smiley: really hard to track down such random crashes :frowning: difficulty was ultimate?

(ultimate) yes ofc I did try to hover on everything right after, nothing happend. So can’t tell for sure what was that, other than it being with inventory open

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will look into it today, unsure about it atm, just woke up and need to work a few hours in a new job now :slight_smile:

alright, thank you for this feedback, will put this on my “suspected” list :smiley: yes, is pretty hard to track down, sounds like something random but we will see :slight_smile: at least the crashbehaviour seems to be way less.