regarding the summon, both npc are summoned completely different and i hope it won’t break too much with the upcoming patch. really wondering what it could be, but we will see when the time has come
EDIT1: you could try for yourself with your own mod which summons those npcs from hotbar aswell via your script and its functions, it should be non-spawning there aswell, just a guess.
Well, now these three can be summoned, but the other two still cannot be summoned.
In addition, do you know how to delete the three default skills in the red box? Because it already exists in the shortcut bar below by default, it is completely redundant to appear above it.
and no i don’t know and i think letting those buttons stay will simply give an option to rebind them if anyone does not like the standard binding so it will not change at anytime i guess…
the nil-version got an update to test out, further internal database changes regarding the new d2 items, various ui changes, finally got all windows in line, a new CLOSEBUTTON has been created and placed at the right of the hud and is used for most closeactions, so this button seen on inventor, caravaner, blacksmith and vendor does not have any function anymore and will vanish when im in the mood to change that tex aswell ;D feels good furthermore the CUBE is now a new Portable NPC, which can be crafted the usual way… ;D
I was going to say exactly that, it has really nice items too, and this class only has in the D3 Mod Classes, and now here in your mod which is one of the best here.
sorry i don’t know which mod you refer to the D3 Classes Mod by Grimer just got an update and with that and the D2 Mod by Denis added, we now have even 2 Barbarian classes inmod ;D