ComboMod Testversion

Yes, in the gameoptions and/or if you use DPYES there is also an option to extend or shrink it :slight_smile:

Howdy :slight_smile:

Another patch which will target more basegame updates and beyond, it will be available soon after uploading:

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0.9h03:
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  • BASEGAME UPDATE: characterclasses and skills done;
  • BASEGAME UPDATE: ALL materia/components/enchants (also all mod exclusive ones) have been adjusted for their correct gearqualifiers due to the 2h changes;
  • BASEGAME UPDATE: all faction gearitems + basegame loottables + basegame affixtables + needed basegame affixes done;
  • CHANGE: removed levelreq from Elixir of the Dranghoul + Elixir of Mogdrogen + Bleed Res Potion!
  • CHANGE + FIX + NEW: Lost Treasures → removed the scriptcommand to spawn a Treasure Guardian from “d15_oneshotchest_hiddenwealth.dbr” (Rotting Croplands, quest “Hidden Wealth”) to prevent a crashout on this if the quest is not active and a Treasure Guardian is spawning anyway i was encountering a crash 2 times, just to be sure on this! FURTHERMORE the scriptcommand for spawning a Treasure Boss now HAS been added to ALL Devotionshrines aswell (except “devotionshrineb03.dbr” in the Undercity as this already has a basegame quest scriptcommand added at the needed spot!) to give them some more fixed places to spawn and to be grinded harder if anyone likes to do so to lure out the DRAGON :slight_smile:
  • FIX: Lost Treasures → all Unique gearitems and Exiled Skillgems now drop correctly at playerlevel 79+ for endgame only;
  • CHANGE + FIX: all Devotionshrines now show correctly as “Corrupted” ones by their meshlook;

Cheers.

2 Likes

It looks like version 1.0 is coming soon

maybe when gdx3 arrives :smiley:

Thanks for the update ashbrain!

1 Like

Howdy :slight_smile:

After latest patch alot of people report crashissues, EVEN after turning the new settingsoption "New Item Highlight” to OFF, at least less frequent then. Myself already found one particular place where a crash was pretty frequent and solved that one, but for sure that is not the core of the issue, so IF anyone is able to REPRODUCE any crash that is encountered at any place in the world, please let me know so we can solve it, maybe, at least i hope so :slight_smile:

Cheers <3

Howdy :slight_smile:

Another patch will be available in a few moments, basegame is up to date now and updating the D3 and beyond will start in 1-2 days:

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0.9h04:
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  • BASEGAME UPDATING DONE;
  • CHANGE + FIX: ONB Guardian adjusted to be a bit less evil while maintaining a challenge, furthermore balancing adjustments to ONBs “BennJahr” + “Zantarin”;
  • FIX: all basegame enchants → removed Soulbound again, simply forgot;
  • CHANGE: Darknesspiercer Ointment → duration increased from 450 to 900 seconds;
  • FIX: D3 gearitems → Oculus Ring → can now be sold the normal way;
  • NOTE: Lost Treasures → Treasure Guardians now even RESPAWN after a while at Devotion Shrine spots, which makes grinding for Treasure Orbs way easier :slight_smile:
  • FIX: removed leftover Grim Soul Mastertables from common/champion enemies and added more Blood Shards therefor → equals into MORE Blood Shards overall and a bit less Grim Souls → ONLY additional Grim Souls from Vision Bosses on death;

Cheers.

1 Like

hi, the mod look awesome, I just downloaded it and having issue, the game crash every time I picked up a soul and then trying to open the inventory by pressing “I”, I read and remove the “Auto tool tip” from game option, also lower the auto loot range to minimum, is there anything I missed?

I roll up and found your answer about it 4 days ago, yes turning “New Item Highlight” did the work, no longer crashed
thanks you

1 Like

very good :slight_smile:

nil-version got an update which features some fixes, for example to the pretty much OP Ultimate Guardian :smiley: real patch will arrive at the end of the week, already started to update the D3 mod, will pack the new and changed monsters in new D3 enemypacks to NOT remove the basegame ones, therefor also added all pools and filled them in :slight_smile: first pack already in which is an Aetherial one:

ComboMod_preupdate_testingAIO_nilVersion

2 Likes


epic!

1 Like

nice one, you had a meeting with Croczilla <3

1 Like

Howdy :slight_smile:

A patch is loading up and will be available in a few moments:

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0.9h05:
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  • FIX: basegame → “records/ui/character/characterinventory/inventory_grid0.dbr and records/ui/character/characterinventory/inventory_grid1.dbr” → added missing lines for newItemAlpha and Period! it SEEMS that this crashcause was simply fixed, the option “New Item Highlight” can be REactivated, i think…!
  • ATTENTION: ARCHETYPE MERCS HAVE TO BE RECOLLECTED DUE TO AN INTERNAL DATABASE PATH CHANGE, SORRY!!!
  • FIX: basegame updating → minor item statvalues updated, forgot some “upgraded” ones;
  • CHANGE + FIX: Lost Treasures → Guardians → balancing, foremost the Ultimate Guardian and foremost for lower levels;
  • CHANGE + FIX: adjusted Lost Treasures SCRIPT to hopefully fix their doubled and tripled spawns, not 100% yet if this fixes it → needs more testing :slight_smile:
  • NEW: Hero Archetypes → their portals have a slightly changed pfx for better visibility and to differentiate it from the playerportals → red + purple + yellow portals created, more CAN be created down the road to increase diversity;
  • NEW: “Simple Torch” can now be crafted in stacks of 10 and 100 for an according price;
  • CHANGE: XP potions blueprints → prices to craft one of the four potions drastically reduced;
  • CHANGE + FIX: the Omega Officer in The Conclave now is able to grant his quest on Elite ASWELL!!
  • D3 MOD UPDATING:
    → FIX: ALL D3 skills (+ basegame playerclass skills aswell) → qualifying weapons adjusted to be correctly usable with spears;
    → CHANGE: “ENEMIES REMOVED: Corruption, Fleshwarped Butcher, Fleshwarped Troll, Apparition, Chthonian Leech, Chthonian Hungerer” → NOT REMOVED!
    → CHANGE: NEW ENEMY VARIANTS + NEW ENEMIES → ALL INTO “ENEMY_ADDITIONS_D3”, therefor added ALL BASEGAME POOLS and added those additional enemies accordingly → Aetherials are GFN, also features the new MI’s already; Chthonians and Undead additions will follow in the next few patches :slight_smile:
    → CHANGE: spawning a Diablo Boss from a fixed Devotionshrine will not happen here as we have the ONB’s + Treasure Guardians + Vision Bosses already but for the next patch some adjustments to the Vision Bosses are in work :slight_smile:
    → most stuff from the newest D3 Mod has been already integrated and updated but a few things are for sure leftover for the next patch;

Happy weekend.

3 Likes

Where do I find it? In which part of the map?

it can spawn anywhere, if you see the normal croc pack, just kill them and there is a change that it will spawn
the boss system in this mod is awesome, actually everything is awesome

2 Likes

I’m updating everything today but I’m scared of breaking my mods

I have a lot of mods that I play here and I like a lot of them, and I don’t want to miss a single one.

Anyone know where can I find the rune to craft D2 items?

Good morning. The cube to craft D2 gearitems can be crafted at Ashdim in the Conclave of the Three.

Cheers.