ComboMod Testversion

i found it

i need help idk what test version is the latest plz link me

RELEASE#09l - MAIN (mediafire.com)

https://www.mediafire.com/file/k0e9q1iw1vaa441/ComboMod_preupdate_testingAIO_nilVersion.zip/file so then this is the test version then

it seems like that one is newer

yes the nil-version is nearly a month newer to the state :slight_smile:

Howdy! :slight_smile:
Due to a flu these days, the completion of boosted basegame class skills will take a few days longer then i had in mind :frowning: you can already check the latest nil-version which has this for Soldier, Demo, Occultist, Nightblade and Arcanist, the rest will follow for full version release in a while :slight_smile:

https://www.mediafire.com/file/k0e9q1iw1vaa441/ComboMod_preupdate_testingAIO_nilVersion.zip/file

Cheers.

1 Like

rest easy.

1 Like

Newest version is uploading and will be available in a few moments:

#############################################################################
0.9m:
#############################################################################

  • CHANGE + NEW: modstart with new character OVERHAULED! → a new item is granted, the “Emissary’s Merit” → for entering GDX2 early on at the time YOU want it to happen! the item can be consumed like a consumable energy potion to grant access to GDX2 aka The Conclave! shifted ironbits reward for this from “The Emissary” to “John Bourbon” (-> added “npc_johnbourbon_reversetest_01.cnv” for this, added ironbits and the new “Merit” here at the point where you accept the Burial Hills Cave quest!) After using the new consumable Merit, a SESSION RESTART IS REQUIRED to make this work from now on, also to prevent the initial issues with the Devils Crossing riftgate! furthermore a tiny new supportive Innate Skill has been added which is able to flush out all of your energy at once for better usability of the Emisarry’s Merit!
  • CHANGE: “npc_johnbourbon_reversetest_01.cnv” → by accepting his quest you will be awarded with a levelup to choose your first characterclass!
  • NEW + CHANGE: all basegame classes → MOST “main” skills have been BOOSTED at maximum level, like in the D3 mod!
  • CHANGE + FIX: part “PLAYERBUFFS ARE NOT DISPELABLE ANYMORE” updated for basegame AND D3 classes!
  • CHANGE: UI → removed the text for the characterlevel at the top of the inventory screen, it is still seen at the bottom of the hud bar, so NO need at the top a second time, this is also to FIX longer class combination names, to prevent their cutting out due to that areal size!
  • CHANGE + NEW + FIX: Diablo 3 Mod updated to version 5.1;
  • CHANGE: Archetype Mercs → cooldown of ALL mercs have been reduced to 30 seconds!
  • CHANGE: ONBs → Fabius → lowered overall offensive power of the autocasted Blade Nova;
  • FIX: D2 class Sorcerer → Frozen Orb is working again → furthermore removed the dependancy to Blizzard!
  • NEW: “source/system/textures/black.tex” → shrinked its size by 50% and gave it some transparency;
  • FIX: Strong Headhunter Elixir → icon was missing!
  • CHANGE: Crazy Mike testequipment → added “+10 to all skills” to the testing amulet for “increased healing”!
  • MIXED: cleaned up tags, also a bit of tagefile restructuring, nothing too special here! furthermore all errors found with “GD Modding Suite” were solved, once again;

Cheers.

3 Likes

Will give this a whirl. Been really busy so hard to find time for gaming. Will try to jam a little at night.

2 Likes

tell us your build plan

Howdy :slight_smile: Overhauling and synergizing the D2 Druid these days, very fun workload just needs a bit time, will be done for all D2 classes i bet down the road as an essential thing to do overall. Druid already is pretty nice, just need to revisist the Oak Sage Skill, add a new skill called “Packleader Presence” which has a dependancy to either Werewolf OR Werebear. furthermore a fourth skill (or an autocast) to Poison Creeper will be added for getting a debuf running with it and the Grizzly Bear also will will get a new transmuter which (maybe) will split the big bear into more tiny elemental damage based bears. I think an update can be loaded up at friday-ish this week :slight_smile:


Overall took the RoT files into the the combo equation and as usual added some of my own ideas to it.

Cheers.

2 Likes

It sounds very interesting, changes with pets are very fun.

I think the best feature anyone could ever add to pets is making them permanent and auto-summoning

1 Like

Make it permanent I agree but invoking automatically I don’t like the idea very much, because maybe while they are activated it could break other mechanics that often added make them deactivate.

1 Like

i think it depends on the type of pet that shall be summoned, also a bit of personal liking aswell. also i think summoning as a petplayer should not harm your gameplay at all, but could be just me :slight_smile: anyway the overhaul of the Druid is nearly done, i just want to figure out how the Oak Sage determines his appearance in the RoT mod, as i am right now too blind to see it or it involves some thing which i am not aware of at this point :smiley:

1 Like


Polar Bears incoming <3 maybe today, i think at latest tomorrow :slight_smile:

1 Like

Huuuu I liked the image, eager to test.

1 Like

you will be able to test it out already, no patchnotes ready yet, follow the usual link to the nil-version, which is uploading right now and will be available in a few moments <3

Hey Hey, coming back to the game atm and just wonder, where and how to get the Diablo 3 Items? I mean where are the vendors/merchants where i can craft all the items, the only one i found is in the Enclave but he doesn´t give me all the sets/items