i found it
i need help idk what test version is the latest plz link me
https://www.mediafire.com/file/k0e9q1iw1vaa441/ComboMod_preupdate_testingAIO_nilVersion.zip/file so then this is the test version then
it seems like that one is newer
yes the nil-version is nearly a month newer to the state ![]()
Howdy! ![]()
Due to a flu these days, the completion of boosted basegame class skills will take a few days longer then i had in mind
you can already check the latest nil-version which has this for Soldier, Demo, Occultist, Nightblade and Arcanist, the rest will follow for full version release in a while ![]()
→ https://www.mediafire.com/file/k0e9q1iw1vaa441/ComboMod_preupdate_testingAIO_nilVersion.zip/file
Cheers.
rest easy.
Newest version is uploading and will be available in a few moments:
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0.9m:
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- CHANGE + NEW: modstart with new character OVERHAULED! → a new item is granted, the “Emissary’s Merit” → for entering GDX2 early on at the time YOU want it to happen! the item can be consumed like a consumable energy potion to grant access to GDX2 aka The Conclave! shifted ironbits reward for this from “The Emissary” to “John Bourbon” (-> added “npc_johnbourbon_reversetest_01.cnv” for this, added ironbits and the new “Merit” here at the point where you accept the Burial Hills Cave quest!) After using the new consumable Merit, a SESSION RESTART IS REQUIRED to make this work from now on, also to prevent the initial issues with the Devils Crossing riftgate! furthermore a tiny new supportive Innate Skill has been added which is able to flush out all of your energy at once for better usability of the Emisarry’s Merit!
- CHANGE: “npc_johnbourbon_reversetest_01.cnv” → by accepting his quest you will be awarded with a levelup to choose your first characterclass!
- NEW + CHANGE: all basegame classes → MOST “main” skills have been BOOSTED at maximum level, like in the D3 mod!
- CHANGE + FIX: part “PLAYERBUFFS ARE NOT DISPELABLE ANYMORE” updated for basegame AND D3 classes!
- CHANGE: UI → removed the text for the characterlevel at the top of the inventory screen, it is still seen at the bottom of the hud bar, so NO need at the top a second time, this is also to FIX longer class combination names, to prevent their cutting out due to that areal size!
- CHANGE + NEW + FIX: Diablo 3 Mod updated to version 5.1;
- CHANGE: Archetype Mercs → cooldown of ALL mercs have been reduced to 30 seconds!
- CHANGE: ONBs → Fabius → lowered overall offensive power of the autocasted Blade Nova;
- FIX: D2 class Sorcerer → Frozen Orb is working again → furthermore removed the dependancy to Blizzard!
- NEW: “source/system/textures/black.tex” → shrinked its size by 50% and gave it some transparency;
- FIX: Strong Headhunter Elixir → icon was missing!
- CHANGE: Crazy Mike testequipment → added “+10 to all skills” to the testing amulet for “increased healing”!
- MIXED: cleaned up tags, also a bit of tagefile restructuring, nothing too special here! furthermore all errors found with “GD Modding Suite” were solved, once again;
Cheers.
Will give this a whirl. Been really busy so hard to find time for gaming. Will try to jam a little at night.
tell us your build plan
Howdy
Overhauling and synergizing the D2 Druid these days, very fun workload just needs a bit time, will be done for all D2 classes i bet down the road as an essential thing to do overall. Druid already is pretty nice, just need to revisist the Oak Sage Skill, add a new skill called “Packleader Presence” which has a dependancy to either Werewolf OR Werebear. furthermore a fourth skill (or an autocast) to Poison Creeper will be added for getting a debuf running with it and the Grizzly Bear also will will get a new transmuter which (maybe) will split the big bear into more tiny elemental damage based bears. I think an update can be loaded up at friday-ish this week ![]()
Overall took the RoT files into the the combo equation and as usual added some of my own ideas to it.
Cheers.
It sounds very interesting, changes with pets are very fun.
I think the best feature anyone could ever add to pets is making them permanent and auto-summoning
Make it permanent I agree but invoking automatically I don’t like the idea very much, because maybe while they are activated it could break other mechanics that often added make them deactivate.
i think it depends on the type of pet that shall be summoned, also a bit of personal liking aswell. also i think summoning as a petplayer should not harm your gameplay at all, but could be just me
anyway the overhaul of the Druid is nearly done, i just want to figure out how the Oak Sage determines his appearance in the RoT mod, as i am right now too blind to see it or it involves some thing which i am not aware of at this point ![]()
Huuuu I liked the image, eager to test.
you will be able to test it out already, no patchnotes ready yet, follow the usual link to the nil-version, which is uploading right now and will be available in a few moments <3
Hey Hey, coming back to the game atm and just wonder, where and how to get the Diablo 3 Items? I mean where are the vendors/merchants where i can craft all the items, the only one i found is in the Enclave but he doesn´t give me all the sets/items


