The overhaul of the Druid has been finished, furthermore some other small things happened, patchnotes are not too long as you can see every change on the Druid tagged ingame and i was simply not in the mood to write everything down, yet on the database side you can also find some notes and its pretty much cleaned up and open for some end balance adjustments, also the already existing modifiers have not been touched and maybe need some adjustments aswell lateron. I am pretty much in the mood to do this with the other six classes as the time allows it, was very fun to do and some feedback on it would be nice as usual <3
CHANGE + FIX: D3 classes tags → all skilltags have been adjusted as seen for the basegame classes, especially for their skillboosts at maxlevel, a more general tag for their description as all those statvalues are seen at the bottom of the skill as database values anyway, in this way also easier to change those statvalues without destroying the description tag again lateron, also some minor fixes here and there;
NEW + CHANGE + FIX: revamping + fusing of already inmod D2 classes with RoT content and my own ideas has started!
NEW: playerclass204 → D2 Druid → overhauled so far, every skill has been touched, cleaned and compared with RoT content, some have been synergized with my own ideas, really alot changes which i will not further note down here, simply check it out, everything is tagged accordingly ingame and will be noted in the pdf when i am in the mood for that. Feedback on this first attempt to overhaul a whole class would be highly appreciated as i am pretty much in the mood to do this for all D2 classes step by step <3
CHANGE + NEW: playerclass204 → D2 Druid → added an additional skillboost as usual to all base-skills at maximum level;
CHANGE + FIX: trainingdummys → NOT invincible anymore, therefor their health has been increased by a huge amount → this fixes the behaviour of the dummy not beeing able to receive debuffs and statuseffects for testing out your build!
howdy and wb all the blacksmith vendors have been set to a fixed location in the worldmap, every mainhub of each campaign has some, you will find them if you look closely <3
EDIT1: Haedrig for example is located nearly at the center of the Enclave and can craft the needed items from the D3 mod and for D3 classes.
If you have reached the Coven’s Refuge already you will meet Yizla Shadowmend, she can exchange you most basegame + mod gearitems for Exchange Orbs, found at Devotionshrines, for the most part.
there is an issue with the newly setup trainingdummy, if you have the statvalue anywhere on your gear to “knockdown” enemies, and you attack the dummy anywhere, the game will blackout and crash, this is due to the missing knockdown resistance on the dummy itself, this is easily reproducable, will be fixed asap and further investigated, really wonder if this is modbehaviour or a basegame issue, was stepping over it while integrating upcoming javelins for the D2 Amazon, will take a look soon.
EDIT1: ok it’s a basegame issue, easy to check out → https://www.mediafire.com/file/85pnpnbhu3p85zh/01test.zip/file → simply create a soldier and hit the dummy with cadence, where i have added a chance to knockdown. the dummy itself only has a removed knockdown resistance. this crashing so far only happens on the dummy itself but “maybe” there are other creatures which don’t have the ability to get knockdowned, so the game crashes then, randomly for no reason on first sight, i think this needs to be observed…
First of all,thanks for the mod.But I have a question,is this mod meant to be play by a casual or by a super duper GD veteran?This mod is stupidly annoyingly hard. eg.regen mobs and environmental damage just to name a few.This is not fun.
hahaha I confess that in the beginning I also found this mod very difficult, and in the beginning it may even be a little, but after becoming full level it is worth a lot, it is more challenging and I think you have just started haha you can’t even imagine what you will still find haha
Nil-version got an update, there are now 13 common 1h spears available in six tiers, a mix of RoT + Grimarillion + DoM, all of them are now exotic and can be found at the usual spots for it. Epic + Legendary + MI spears will be available soon aswell, not touched them yet When that is done, the D2 Amazon is waiting for a revamp.
nil-version got an update → added 26 epic 1h javelins from Grimarillion <3 with some adjustments from myself as usual, a new innate skill to throw a javelin now appears in the hotbar to use with javelins ONLY, so modifiers for this skill might appear in the future on javelins aswell to further specialize that skill.
nil-version got an update → fixed a critical levelscaling issue which probably introduced itemlevels sometimes out of character levelrange, fixed and overhauled the Grim Souls mechanic to be more effective on introducing more madness as a new scriptfunction has been setup to let additional spawns only arrive on collecting the Grim Soul itself, furthermore more 1 handed spears are ready to check out and a bigger change on how Blood Shards are aquired has been set up → now ONLY killing of enemies will grant Blood Shards at a chance of 25 percent, the mechanic is now introduced via a fixed new Innate-Skill, seen in your bufftracker, for this act all other sources for Blood Shards have been cleaned out. A real update will take a bit longer as time around xmas is a bit more busy
hello, just coming back playing this mod and i found that the lorenote tell me to go to Ashdim to craft portable blacksmith 1 and 2 but i can’t find it