use the crafting npc’s in devil’s crossing and conclave of the three. they’re the blacksmiths. there’s no portable blacksmith anymore.
looks like i missed lots of changes
alright thanks for info, also is it just me or the mod is now much easier (except for those random boss with huge shield that doesn’t take damage at all)
the game is at its hardest when you’re a beginner and your 2-hour megabuff runs out. then as you acquire awesome gear, the game gets easier until you try for high SR waves. also if you pick powerful classes, the game is much easier. the game is in a bit of a rough spot when it comes to balance, so your class choice makes a big difference.
i see, no wonder that i have to do save edit when playing as certain class, especially the melee-based ones since at the beginning its just impossible to endure more than 3-4 hits at the beginning
huh, didn’t expect to reach level 100 in a day with this mod. pretty dang fun~
although few things i have to mention :
- GDM feature caused infinite loading when i set it to T3 and double density
- some ONB seems too OP to the point that i don’t even deal any damage to it
- maybe give items from Diablo mods a label to differentiate between vanilla?
fun is the maingoal thank you for feedback!
yes that can happen and i have not further investigated this after the last adjustmentsession a while ago but for sure could be anything on a wide range, just take it as a fun addition atm which might cause this issue the future will show what will happen here, i am not that sure about it and if i can fix it at all, tbh
yes that can happen for sure, really depends on character build and the usual stuff, but tell me please which did you encounter and found had this op behaviour then i can check explicit for this with some characters to bring a bit more balance to that specific one <3
not a bad idea at all, i think about that <3
Cheers
nil-version got an update, which gives the Grim Souls mechanic a huge overhaul in terms of spawning and fx, also some more champions have been added and the loot should be more worth the hunter’s time now global lootoutput for Exotic gearitems has been drastically reduced to decrease overpoweringspeed a bit more. Yes for sure - this section needs a revisiting overhaul in terms of statvalues, affixes and overall balance, and aswell it should be extended with D2 affixes overtime for sure! Furthermore a needed fix for the bugging lightradius at max-zoom-level has been implemented.
https://www.mediafire.com/file/k0e9q1iw1vaa441/ComboMod_preupdate_testingAIO_nilVersion.zip/file
Cheers.
which onb? if you get strong enough they should all be a cakewalk
Hey !
Can where help. I beginn this mod but can not summon Emissary
Howdy
you can quick video on how to do this, you can do that at any time BEFORE you have killed the Warden on the regular trip → https://youtu.be/rm-SVy4Y7T8
Cheers.
Ah k big thanks <3