ComboMod Testversion

hopefully can see DOM classes added and then i can move over to this mod , having a blast in DOM but trying to merge the omegamod but failed

I think he won’t add the DOM classes to the mod, other people have already asked and he said he wouldn’t, only the diablo classes are added.

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To be fair, Diablo classes are more than enough, I myself tend to do “vanilla” builds when playing modded to see how much different I can make them be when compared to unmodded. I believe DoM would make ComboMod worse (I do like DoM btw, played a lot already)

2 Likes

After a long timeperiod of checking various other arpg’s, observing and getting impressions by other players about it, finally i come to a conclusion about the HUDBAR and it’s amount of buttons we have. Yes, still messing with it xD Especially after the last update about potion-classifications and with an eye speculating into the future of Grim Dawn, and also trying to keep in mind a very wide spectrum of players, i now come the final conclusion that an amount of (2 * 10)+2+dodgebutton+potionbuttons really is NOT necessary by any means, it even can not be bound fully perfectly to a “normal” gamepad so why messing with that high amount of button? No reason! So from now on, still testing it until the next real update, this mod compilation will feature TWO BUTTONS LESS on BOTH HOTBARS, so in the end we stay on a (2 * 8)+2+dodgebutton+potionsbutton featureset, which seems to be the perfect spot, still featuring more then MOST other arpgs that are on the market, and until now while testing it, it looks very promising and NOT compromising any build or characterprogression mechanics AT ALL. A first look on this will be available with the updated nil-version in a few hours and you can check the screenshots below to get a first overall impression about it.

Cheers.




EDIT1: the nil-version is uploading to test this out, it furthermore provides a preconfigured “keybindings.txt” (Xbox-Pad as reference) to make life a bit easier :slight_smile:

4 Likes

Attention: i have to stop the development of the ComboMod for NOW, at least until the new expansion arrives, because there are several other projects and things i need to put more focus on right now and tbh i am not on that same level of enjoyment while modding Grim Dawn at the moment as it was and as i want it to be, so the conclusion is simple :slight_smile:

Thanks all for participating in this journey, i hope i can get back to it with the same amount of enjoyment :slight_smile:

IF there is anything really buggy before the expansion comes up i might update the nil-version, still!

Cheers.

3 Likes

I would like to make a request, could you create for me a mod with just the NPC of the pet summoning medals you have in your mod?

Actually I would like to add this feature to the reborn 3.0 mod, is it possible to add only this feature to it?

No sorry i am pretty busy at the moment and also not in the mood for Grim Dawn modding these days tbh, but that task seems to be not one of the hardest to do, it “just” takes a bit of copypaste work and some link recalibration with np++, i think you can do that by yourself, simply check for it and try it, i really tried to bring some structure to it so you can find it a bit more easy. If there are questions while progressing further, don’t bother to ask again :slight_smile: You might even simply put all those medals to the DC factionvendor or similar to save the process of (re)creating the NPC for it.

1 Like

Thanks for replying, I will try to do as you said…

Hi there, i try to translate your mod but have this issue
i did use the ConversationEditor to translate, after that i save and pack into new text ARC file “text_vi.arc”. But when i change language to vietnamese, there is a diffirent and i cant find where the Note ATTENTION (like the pictures) is. If this is not hard and complicate, please teach me how to correctly translate your mod

When translating conversations and quests, please strictly maintain correct line numbers. After exporting the conversations to a TXT file using this tool (Quests and Conversations Extraction Tool GUI v0.7), please translate the content within the TXT file without modifying the line numbers. To display line breaks in the game, please use {^n}.Also, The txt file may end with many blank lines; please do not modify them.
Oh, and don’t change the filename of the txt file either.

1 Like

You are right, im just check the total lines, its diffirent between my translate and original file. Thank you, i try redo later

I’m sorry, this tools may not be able to help you solve this problem, because TT300 told me that he also encountered the same issue. The cause is currently unknown.
If you solve this problem, I hope you can share your experience here.

Hi you laozhang, sorry late reply. I still got that error issue even did correctly the text line( e.g: total, position line…) But i just chose [no.1 answer] and keep playing. Really good Mod for me to enjoy. First i really want to translate then share on vietnamese FB group, but now i enjoy this mod myself smile:

Hello and thank you for all the efforts made, which still allow us to play Grim Dawn today, surely the best hack and slash. I am French and I speak basic English, I apologize. I have a problem in the game with the dialogues and item tags. If I leave the game in French, I no longer have the dialogues that appear with the emissary, I only have the ulles written with conversation but nothing else. I have a lot of items that do not appear or are not explained either. How can I play this mod in my language? Do I have to play in English? Thank you for your answers.

where is spirit guide

does anybody know how to get the d3 blacksmiths and traders where you can get any item from the game? i cant find it, i only remember that it was a consuamble where you can summon them all?!

This post hasn’t been updated for a long time, I guess nobody remembers it. I suggest you ask in the D3 MOD thread.