GD was a kickstarter, so it had some support at the beginning. After which, it relies on base sales.
PoE’s playerbase is 10+ times that of GD and PoE’s model relies on a large MP playerbase with transactions. The transactions are not P2W, however. Which generally means the players contribute because they enjoy the game (with the exception of a few QoL features).
One thing that is nice about a single-player game like GD is that there are no pita trading scams. :rolleyes: Because trading is irrelevant in GD.
No one ask anyone to buy anything in PoE. The only pay to win adition is map/currency tabs for QoL. Its pretty doable to reach shaper with only 4 starting tabs as long as you don`t bother with trading. Not sure how profitable trading is right now, 3/4 of server population are grind-bots. Probably a huge waste of time unless you jerk on currency flip and other questionable acitivities.
We’re referring to the ignorant folk who think PoE is truly free while ignoring the fact that the moment people stop buying things is the moment you see PoE disappear. All the people bragging about how free PoE is are riding off the charity of the people who do pay. It wouldn’t exist if it weren’t for people paying.
That`s true, but irrelevant for users.
Still, I doubt it make such a massive impact :rolleyes: Never understood ppl with 1k$ PC that refuse to pay 20$ on a game .
BTW, your typical “melee” build in PoE https://www.youtube.com/watch?v=3Y6vyS4iTeQ&feature=youtu.be :roll:
It’s interesting that this thread was started by a PoE player wondering if they should play GD, and it’s managed to make a GD player absolutely certain they won’t play PoE.
I honestly hate how “on crack” PoE is, it’s way too fast. No wonder PoE players then come here to bitch that GD is too slow, but i’m actually glad it’s much slower than PoE.
I never really understood this complaint. I get that upon first experience the game can feel slow with the movement and attack speed but 30%+ movement speed within the first hour of gameplay is easy enough. All class can obtain riftstone movement skill within an hour or two as well. As for attack/cast speed that eventually improves and again with “of alacrity/celerity rolls” and skills a respectable amount can achieved quite quickly.
The max speed in GD is perfectly reasonable and I think it is not considered slow to the average person. If anything max speed in PoE is too extreme imo and the drop rates make me feel compelled to rush.
I remember when we didn’t have any attack speed limits tho and you could get attack speed on almost every item type (including we had component completion bonuses where you could get even more attack speed). I boosted a toon I was making and made posts/screens about it on the Steam forum (nearly +240% attack speed and could have definitely gotten even faster with time). Next patch drops: Attack/Cast now have a speed limit and these bonuses have been cut off a variety of items
Sorry everyone but I think that was at least partially my fault. I feel reasonably certain it would have happened anyway tho. That was back in like March 2014 and I think the level cap was still @25. No more than 30-35 for sure.
Looking at the name of the video, this seems to be an endgame concept where the player employs several temporary buffs that can trigger each other - it requires a first kill, and then the player has to move from one mob-group to the next before the buffs run out. The blue circles might be part of a paid cosmetic.
It’s been a while since I played PoE, so not sure.
But, in theory, the concept itself is actually a good example of build diversity; The sillyness exhibited is part of the game in general.
I think this is a great video to show the differences in gameplay, though:
Everything shown in that video does not happen in GD.
Ah, I remember when I caused a change in balance in a game because I tested for an exploit and just couldn’t resist the temptation of using it once. ^^
Systems are always best tested at their extremes.
Ex PoE player, no messing around trying to get the needed sockets, links and colours just to keep using your skills with better gear… currency and crafting items are seperate… no microtransactions just to look different.
I stopped playing Poe a few years ago. GD is more balanced, the craft and loot system are better-conceived, and the classes are funnier.
No question between the two games imo.
No one said the game was p2w, at least I didn’t, idk why you bother replying this shit to me. Game just requires you to either A) throw absolutely every single item into the trash and keep only maps, fragments, and currency/crafting orbs because there is no way you can hold anything else in your stash except that, or B) pay for more stashes. B is fine, because the stashes are only like what, 5 bucks a stash? If you spend time on the game there’s really no reason not to, but the issue is as powbam said, people like to say stupid shit like it’s free 2 play so it’s the best ARPG. It’s a fallacy, the game is absolutely not free to play. You will not enjoy the experience if you don’t spend the money on stashes. And if you wanna look cool? You have to spend money. So many unique items don’t even have good looking art, IF they even have art… some of them just use the same model as a level 20 common item… lets not even talk about tabula rasa…
That’s not what I’d call a melee build… it’s a proc build.
Someone already replied I think, but basically there’s a few loopholes in build crafting for POE that allow you to infinitely proc certain things. Combine that with microtransactions that make spells even more blinding than GD’s Maiven Sphere.
Dunno, Pitro might follow the current broken meta, as some do. But it’s not much different from Aura of Cheese + the new DW Myth Malakor Infusion,etc that popped up with the last GD patch.
However, since Maya is pet-centric, I thought I’d show what a pet build in Poe might look like, as a comparision: zombiemancer. Somewhat similar, but most char have movement skills. Maybe FG with new move skills…
Well, I can say one thing now. None of this is making me want to play PoE and is only serving to make me love GD more…
EDIT: Just saw the pet stuff. Game is still too fast for me (and I have no idea what is happening in the shaper fight)
Also want to note that the lack of anything fluffy is a big disappointment.
Yea the game speed is pretty intense at endgame but at early levels it’s boring as shit.
Shaper fight… the zombies are wrecking shaper while the necro player runs for his life and spams lightning balls which are most likely socketed with curse on hit gems.
Fluffy… yeah there’s nothing fluffy. Zombies, skeletons, flaming heads, totems, specters (think D2 resurrect), avatars (kinda like specters but …different), a scorpion thingy and a few others from items like a crazy spinning sword.
That’s one of the things that annoyed me most when i gave PoE a shot, some years back. Unless you spend some cash, you char will look like a mad hobo thinking he’s a knight errant :rolleyes: