I agree completely, PoE just gets into ridiculous speed at end game (and feels just as slow as GD early game).
GD I feel at end game at least leaves you feeling like you’re doing damage yourself, PoE feels like you press buttons to make everything pop. GD is crunchy.
That’s also a proc build. But yes, that’s as melee as it gets.
I actually consider the building options in PoE one of its strengths. The damage elements actually differ, I like the skill system and passive wheel, and one could have great fun with the proc system. But the base philosophy beneath it slowly kills it.
The developers belief that they need to eventually kill hardcore characters, combined with the fact that players can just disconnect if shit hits the fan, lead to a balance where the things that kill you are mostly reflex tests that end in oneshots, or very nearly so, if you fail them. Thus, mobility is everything, and when I effectively quit, killing the final campaign boss with a self-found character that didn’t have a mobility skill was near impossible without dying a dozen times.
GD has less diverse options, but in turn, it can’t be easily exploited for those ridiculous results you see in those videos. It is ultimately up to the individual to decide whether that’s good or bad.
Also, no follow up from op, trolling?
Possible, but then again, the person asked for a simple answer (maybe a faulty expectation, true), and we gave him/her a thread of discussion.
Not sure they’d want to add anything here. Can only hope they try.
Not sure how long do you play. I played from open beta till Arc trap league.(forgot the name) Only HC, self found most of the time. Never encountered a boss that require a movement skill as long as I have enough dps to kill it before it try some wonky danmaku.
They are numerous problems with PoE right now. First is player dps to creep health ratio. All end-game viable builds do over millions of DPS and this is a major overkill against all creeps. The balance was completely broken with Ascension release, or, it was never adjusted to Ascension powercreep.
Second most death come from on-death creeps effect that you cant even see in clusterfuck of light effects. Worse- you cant even remove or tone down these effect
Third- broken skill of the league. I swear, this shit is pure cancer and the only explanation for such behavior I see is that it help selling MTX.
BTW the impact of most nodes are so low right now, that that skill tree is almost meaningless.
*How to build in PoE https://www.youtube.com/watch?v=UYRHRzhRelQ =)
I don’t know if it’s relevant to the discussion but I live behind the Great Firewall and PoE is unplayable. About 0.5s lag between hitting stuff and it taking dmg so… long live single player.
The more that gets posted in this thread, especially the videos, the more I wonder what on earth the attraction is with that game.
Blasting through soulless, random generated levels so fast that “world” is simply a tunnel through which you zip, never stopped to investigate or admire.
One of the best things about Titan Quest and Grim Dawn are that you are actually encouraged to SLOW down, to enjoy the journey and poke your characters nose in secret areas and under every rock might be a really good shiny thing. Always loved the (albeit exaggerated) perspective shift in Titan Quest (and GD), looking out from a cliff to the beach below before working your way down to it.
PoE just looks like a design project where the aim was “So, how many flashy effects can we possibly get on screen at once?”
Funny story, I tried that build in PoE this league and while hilarious, it does not actually make for a good gameplay experience. It does epitomize what PoE does best: provide a huge sandbox of a complex system to meticulously plan out builds where every minutiae becomes significant…but then the actual execution is often so simplistic when playing characters. Almost every optimized build results in move to pack of mobs -> press 1 button -> destroy screen. Boss encounter? Press 3 or 4 buttons that trigger boss killing optimization mode and move out of the way of one-shots.
PoE is excellent for frantic adrenaline-junkie APRG action, but your brain and wrists get tired of it after a while. GD is by nature slower (can you imagine a faster game than PoE??), but contemplative and not in a bad way. Every action has consequence and it’s the exception, not the norm, to die from one-shot mechanics. Being balanced around single player and having mods available just make GD a longer lasting investment.
That being said, I’ve been alternating between the two over the last few years to scratch different ARPG itches.
I doubt any build make for good gameplay experience in PoE. After ~30 hours in Incursion league I was bored to the point of not paying any attention to whats going on the screen and AFKin in boss-fights. Some ppl swore about exciting boss mechanics, but Ive never seen anything outside of run around in circles cause danmaku kill, wait for invulnerability faze to wear-off (I HATE invulnerability fazes in ARPG, its cheap and lame), run around for some time, collect loot,oops, no, dont collect loot. Leave that crap on the ground, you dont need it. Stricter lootfilter FTW.
It’s been a while since I played PoE, but I would still say it is the best ARPG around. Grim Dawn however is a good place to be, if you want to try something new in the same ballpark.
That’s called typical clear speed in poe. The build is utilizing damaging aura setup, with game breaking skill called herald of ice which explodes everything to **** once they freeze. That’s not melee build btw, not even a caster really. The blue things you see, i’m fairly sure are herald of ice explosions, with a MTX effect applied on them, that costs like 20 euros/dollars.
Now you know where the people come from who complain gd is too slow