I don’t think “I use it in leveling sometimes” makes a good case for a component.
So you exclusively use it for some low-level content, but you don’t want to see it’s utility expanded?
I think none of those components were originally designed to be “leveling only”, they just kinda fell into that niche, as the game moved from early access to launch to AoM.
I just want some pistol giving proper Fire/Physical/Chaos conversion to Fire Strike. For some reason despite Fire Strike being the ranged AA while also having Lightning part there is no support for ranged Lightning Fire Strike.
makes absolute perfect frickin sense
this is how gear works, and have always worked…
“we have lvl 75 seals for end stuff where lower level stuff doesn’t offer better”
this is not a case of everything exists therefor it must be able to be used with good or equal value through 1-100, the very notion is silly
a singular argument to make is that it’s “unfair” there exists a disparity among certain types in terms of value low vs high, eg cold stone vs chill bolts, that’s the only half decent reasoning you can make; one which wont apply to many of the components listed…
searing ember and flincore bolts serving the same role is literally the very showcase of this…
basic linear upgrades…
so from flintcore bolts to gd dang seal of destruction you once again have the same linear upgrade, this is not some quantum entanglement concept…
15% dmg+conversion into 25%dmg +conversion into 50%dmg and conversion… basic stuff
whether or not the granted skill has or maintains use will vary hugely… which is, what type of argument if it doesnt’? - 90% of granted player activated skills are meaningless at certain points…
^because Crate doesn’t want us to have “too much” fun with freebie stuff, something they’ve directly addressed several times item granted skills was requested to be buffed, like Pyre? like it gets a ranking below conduits because “free”
maybe to dial it back to ultra basics
you want to change a lvl 15 component: which is already super duper strong “at level 15”, so you can use it as lvl 100;
any changes you make will have to factor in the darn level 15 use, or we lose it entirely…
and it should definitely not get buffed, because most of those listed are already plenty strong for more than 20 levels, some strong even at end…
If you don’t have a need for the fireballs, then you just get a worse version of Enchanted Flint.
That is a severe detriment to fire-pistols, lightning melee, vitality damage based attack builds.
I would like to see a change to that.
But since you have a habit of derailing threads into arguments, I’ll leave it at that.
Edit: This would be almost a non-topic, if there was a “Blightstone” and you could slap Enchanted Flint, Coldstone etc onto ranged weapons.
i’m literally addressing that point too, care to read before you derail your own thread further?
or maybe you need to remember something i already said: “some of those listed components are even used at end”, because SoM is not used to plug every component hole: it’s used to plug a defensive hole, builds without said need don’t use it
→
that’s it, and it only applies due to item restriction not because the buff doesn’t exist(aside from vitality as lee mentioned elsewhere)
plenty cold builds dont use seal of might, nor coldstone, so the bolts v SoM argument is tossed
plenty fire builds don’t use SoM, so the argument is utterly ridiculous - as once again you have fire builds following the linear upgrade to 50% dmg seals
etc etc for every single dmg type/comp you listed
heck i even pointed this out when i literally said most meta “toxic gang” lightning builds use a seal of corruption despite you somehow thinking it’s not quite there in utility…
Go ahead and throw Runestone in here. Prismatic Diamond exists and means Runestone kinda isn’t good. It could probably be fixed by just letting us put it in the chest, similar to the Sanctified Bone.
yes
depending on the cold build it might want the OA on seal of the Night, or cast speed on Seal of Skies, lots of cold casters notoriously low on either or both.
Then again depending on build, tho feels a bit less prevalent after 1.2 lifesteal nerfs, some cold builds might likewise want the granted skill (chill spikes or chainlightning) to apply lifesteal (or just a devotion trigger),
Latest additions to the changelog for upcoming playtesting.
Component - Bindings of Bysmiel: added 25 Offensive Ability and removed % All damage
Component - Blessed Whetstone: increased Bleed damage on the granted skill
Component - Bloody Whetstone: increased Bleed damage on the granted skill
Component - Devil-Touched Ammo: replaced chance of % All damage with 6% Attack damage Converted to Health. Increased % Weapon damage on the granted skill.
Component - Haunted Steel: reduced Cooldown and updated bonuses on the granted skill
Component - Hollowed Fang: increased % Chance of Bleed damage to 100% on the granted skill
I guess runestone is OK for level 1 to 55. I just don’t see why it can’t be put on your chest as well? Then it might have some use for later levelling.