I understand sth like Seal of Blight but with 4.5 flat and 50% Vit damage more yet 6% Crit damage removed would be ok for you?
this i feel is a âtrapâ component for beginners, straight up.
While it might not be widespread, so many times iâve seen new players use this on fire gunners (famously firestrike purifier levelling), thinking the lifesteal granted skill will carry them/their survival
And yes this is just obviously a perception issue/mechanic and build misunderstanding and their builds always turn out to be easily fixed, but for whatever reason really seems like the wording or just having lifesteal on the skill seems to trick them
Personally only use if for greedy slightly high dmg than flintcore + phys fire conversion, otherwise i probably donât bother during levelling
never understood the point of this, it feels like a trolly comp for lightning melees, unsure if because Primal Strike levelling is perceived so strong no better option was deemed necessary, but the granted skill then becomes an additional joke when we coast on fireblast or chillspike by comparison.
these are good, donât understand your issue with them? - unsure what negative perception is there?
- hell haunted steel is straight up used in end builds because lack of better choices for Vit sometimes, specially now with Seal of Might changes perhaps
- Whetstone is straight up necessary for some pierce builds, itâs sad but the AP carries it when Nadaan is straight up not an option or Sinister either isnât enough or likewise not available.
Likewise for bleed or extra granted skill is actually good during levelling - Severed Claw stonks levelling phys dmg comp - my only beef is itâs single target where Shell is multi target (shield builds always gets the good stuff ) - heck the granted skill is better than Amber for melee lightning builds early game
- Oleron blood is expensive to craft but imo underrated if youâre rich, itâs really good during levelling, and iâve even found use for it in end builds where DR was just not an option otherwise while still benefitting from the speed and small bonus dmg etc
- Resonance CC res and health should be obviously speaking for itself on anything but phys builds⌠- how did this make the list?
- considering how many âmetaâ builds or âtoxic gangâ builds slots Corruption i have 0 clue why this would be on the list, even remotely - heck even if i donât appreciate the granted skill for the same reasons iâve still used it for the greedy OA, itâs a solid Seal
- Seal of Shadows might get the least use, but it can better than Seal of the Night for some pierce builds that must use a spamable, likewise the castspeed can have worth of Acid builds. - Dont underestimate a skill granting a build the ability to suddenly apply a bit of leech if the caster otherwise has no real option.
sole issue this has is it canât be used in shields, so shield wearing fire/cold casters canât benefit from fireblast/chillspike
Fireblast/Chillspike is good, so imo the component is good
Aethersteel Bolts
iâve not yet to actually do it since iâve often found myself using the more expensive Blessed Steel, but iâve looked at the flat RR like it might have decent utility early game. Thatâs the only consideration iâve given to this comp since otherwise i donât see the point of it
Venom-Tipped Ammo
Void-Touched Ammo
these are used to craft other stuff arenât they?
alot of those are for leveling I thought? Like deathchill specifically?
yes, which is also imo why many of them are fine or even good as is
I understand sth like Seal of Blight but with 4.5 flat and 50% Vit damage more yet 6% Crit damage removed would be ok for you?
flat from Chilling Weapons and from the component is not the same, one is global another one is only applied to the weapon that has it slotted in.
Also I am not advocating for removing or changing Seal of Blight, I just want a coldstone like component for Vitality (and Lightning, although lightning has one but for ranged weapons, ironically lightning pistols gameplay is the one that is least supported).
ironically lightning pistols gameplay is the one that is least supported).
maybe thatâs why it gets the good lightning aura comp
[Used in leveling, therefore fine]
I donât think âI use it in leveling sometimesâ makes a good case for a component.
So you exclusively use it for some low-level content, but you donât want to see itâs utility expanded?
I think none of those components were originally designed to be âleveling onlyâ, they just kinda fell into that niche, as the game moved from early access to launch to AoM.
maybe thatâs why it gets the good lightning aura comp
I just want some pistol giving proper Fire/Physical/Chaos conversion to Fire Strike. For some reason despite Fire Strike being the ranged AA while also having Lightning part there is no support for ranged Lightning Fire Strike.
makes absolute perfect frickin sense
this is how gear works, and have always workedâŚ
âwe have lvl 75 seals for end stuff where lower level stuff doesnât offer betterâ
this is not a case of everything exists therefor it must be able to be used with good or equal value through 1-100, the very notion is silly
a singular argument to make is that itâs âunfairâ there exists a disparity among certain types in terms of value low vs high, eg cold stone vs chill bolts, thatâs the only half decent reasoning you can make; one which wont apply to many of the components listedâŚ
I think none of those components were originally designed to be âleveling onlyâ,
searing ember and flincore bolts serving the same role is literally the very showcase of thisâŚ
basic linear upgradesâŚ
so from flintcore bolts to gd dang seal of destruction you once again have the same linear upgrade, this is not some quantum entanglement conceptâŚ
15% dmg+conversion into 25%dmg +conversion into 50%dmg and conversion⌠basic stuff
whether or not the granted skill has or maintains use will vary hugely⌠which is, what type of argument if it doesntâ? - 90% of granted player activated skills are meaningless at certain pointsâŚ
^because Crate doesnât want us to have âtoo muchâ fun with freebie stuff, something theyâve directly addressed several times item granted skills was requested to be buffed, like Pyre? like it gets a ranking below conduits because âfreeâ
maybe to dial it back to ultra basics
you want to change a lvl 15 component: which is already super duper strong âat level 15â, so you can use it as lvl 100;
any changes you make will have to factor in the darn level 15 use, or we lose it entirelyâŚ
and it should definitely not get buffed, because most of those listed are already plenty strong for more than 20 levels, some strong even at endâŚ
searing ember and flincore bolts serving the same role is literally the very showcase of thisâŚ
basic linear upgradesâŚso from flintcore bolts to gd dang seal of destruction you once again have the same linear upgrade, this is not some quantum entanglement conceptâŚ
I am not the one not getting it.
Some builds used SoM as a crutch to plug a hole where the proper weapon component should be.
Mostly, because some combinations of damage & weapon type do not have a proper component, or the component uses an active skill that doesnât fit the build or the skill bar.
If you donât have a need for the fireballs, then you just get a worse version of Enchanted Flint.
That is a severe detriment to fire-pistols, lightning melee, vitality damage based attack builds.
I would like to see a change to that.
But since you have a habit of derailing threads into arguments, Iâll leave it at that.
Edit: This would be almost a non-topic, if there was a âBlightstoneâ and you could slap Enchanted Flint, Coldstone etc onto ranged weapons.
If you donât have a need for the fireballs, then you just get a worse version of Enchanted Flint.
iâm literally addressing that point too, care to read before you derail your own thread further?
or maybe you need to remember something i already said: âsome of those listed components are even used at endâ, because SoM is not used to plug every component hole: itâs used to plug a defensive hole, builds without said need donât use it
â
a singular argument to make is that itâs âunfairâ there exists a disparity among certain types in terms of value low vs high, eg cold stone vs chill bolts
thatâs it, and it only applies due to item restriction not because the buff doesnât exist(aside from vitality as lee mentioned elsewhere)
plenty cold builds dont use seal of might, nor coldstone, so the bolts v SoM argument is tossed
plenty fire builds donât use SoM, so the argument is utterly ridiculous - as once again you have fire builds following the linear upgrade to 50% dmg seals
etc etc for every single dmg type/comp you listed
heck i even pointed this out when i literally said most meta âtoxic gangâ lightning builds use a seal of corruption despite you somehow thinking itâs not quite there in utilityâŚ
Wouldnât a cold build want to use like seal of storms or the other one thatâs piercing and cold damage?
How could we talk about component change while this exist
itâs rotten, leave it be.
Add 2-3% adcth and would be optional
Go ahead and throw Runestone in here. Prismatic Diamond exists and means Runestone kinda isnât good. It could probably be fixed by just letting us put it in the chest, similar to the Sanctified Bone.
yes
depending on the cold build it might want the OA on seal of the Night, or cast speed on Seal of Skies, lots of cold casters notoriously low on either or both.
Then again depending on build, tho feels a bit less prevalent after 1.2 lifesteal nerfs, some cold builds might likewise want the granted skill (chill spikes or chainlightning) to apply lifesteal (or just a devotion trigger),
Runestone is an amazing levelling component and for much of the game far more accessible to craft than Sanctified Bone.
Latest additions to the changelog for upcoming playtesting.
Component - Bindings of Bysmiel: added 25 Offensive Ability and removed % All damage
Component - Blessed Whetstone: increased Bleed damage on the granted skill
Component - Bloody Whetstone: increased Bleed damage on the granted skill
Component - Devil-Touched Ammo: replaced chance of % All damage with 6% Attack damage Converted to Health. Increased % Weapon damage on the granted skill.
Component - Haunted Steel: reduced Cooldown and updated bonuses on the granted skill
Component - Hollowed Fang: increased % Chance of Bleed damage to 100% on the granted skill
Component - Kilrianâs Shattered Soul: added 5% Cast Speed and 10% Bleed Resist, removed % Damage
Component - Oleronâs Blood: increased Internal Trauma damage on the granted skill
Component - Reinforced Shell: granted skill bonuses updated
Component - Rotten Heart: bonuses redesigned
Component - Runestone: replaced Armor with 12% Poison Resist
Component - Seal of Might: replaced % Physical Resist with 8% Armor on the granted skill
Component - Spellwoven Threads: increased Offensive Ability to 34 and removed % Dot damage
Component - Unholy Inscription: added 3% Attack damage Converted to Health and removed % Vitality damage