Component Completion Bonuses: RIP

I will admit that I am disappointed but it is what it is.

A quick look at my primary character, a Stormcaller Druid, shows a nerf:

Lightning Nova -226 Peak damage Revised -369
Wind Devil - 76 Electrocute damage Revised -70
Trozan Sky Shard -8 Cold damage +48 Peak lightning damage Revised -6 Cold -26 Lightning
Storm Totem -126 Peak Lightning damage Revised -268

HP -135
Energy -30 Revised -72
Armor -13 Revised -16
OA +47 Revised +128
DA +50
Cast Speed -14% Revised -16%
Critical Damage -8% Revised Critical Damage -16%
My Aether, Chaos, Vitality and Bleed resist also took pretty big hits but I had made a couple changes recently so I do not have exact numbers on them to compare. The first three are all 0 now and they were at least 10 before. Revised Resistances Chaos now 19%, Vitality 18%, Aether still 0%

I have not looked at all the gear to see what changed there so this is just an initial impression and may not be entirely a result of the loss of component bonuses.

I am not complaining, just providing factual data based on one character that I have put a lot of time and effort into so I have base numbers to compare the new numbers to.

Edited: As I try to restore some of the resistance that I lost due to this change, I continue to lose valuable stats in the trade-off. I miss the bonuses.

Honestly, it’s refreshing to not be paranoid about using the wrong Corpse Dusts for Royal Jelly Balm anymore, among other similar crafting woes.

I’m deeply sad by the loss of competition bonuses. GD vault would solve the space problem for me when game is out, or so do I believed. I love you guys, and I believe in your ability to judge best what is good for your game, but I still miss the bonuses very much. The components have lost big part of their magic. As I’ve been saying I’ll have to play the game to see how it all works out now (always play from the beginning, no twinking), so there I go…

ps — Even though I’m sad about components, I’m much more happier to see your long, looong work on this gem are nearly complete! :slight_smile:
Yours is a wonderful team, and I wish it all the best! Regards.

This, 1000 times this.

It works for me! I was happy to see the extra space when I consolidated all my components. I think this was the right way to go!

I like that you all can reconsider something, make the change, and go forth!

I supported this then and I support it now. Glad you ripped off the bandaid. :slight_smile:

As one of the long time complainers on this topic, you summed up my thoughts on the topic. The bit about how reviewers would see it is spot on. Not just professional reviewers, but also forum goers and steam reviews. It would have continued to show up as a “CON” endlessly, even in otherwise very positive reviews.

R.I.P :frowning:

/10char

While I am going to miss the bonus for some reasons I think this is an important change.

Simplifying these is an improvement because it makes managing components much easier and the added simplicity when crafting just adds to that. It’s basically a quality of life improvement that makes things easier to deal with all around.

Worth losing the bonus for if you ask me.

My only real complaint is that ring components were really good for getting aether and chaos res. But eh, I’ll live

I had voted no back then, in favor of completion bonuses that is.

Having some more bounties (which we hadn’t seen yet), and some more inventory space didn’t seem a good trade-off then, to me and some others. Of course, I couldn’t know beforehand what Devotion would be like, neither the balance changes along the way.

Also, I had a secret hope that completion bonuses would eventually work like TQ, that is complete a component in the item and always get the same guaranteed bonus, or complete it in your inventory and test your luck from a pool of random bonuses.

I didn’t care for farming the “best” completion bonus per se, but I enjoyed that moment when luck would be on my side and I’d get a really good one. On the other hand, from the time we got Devotion I feel like I am not a hostage to RNG for little boosts here or there anymore.

So, yes. I’ll miss those moments when the “right” one drops, but other than that… it’s ok. Will be using even less stash space now.:stuck_out_tongue:

I love that the blacksmith takes from your stash, but I’d love it even more if it showed how many of each ingredient I have =)

As is I can guess by looking at how many I can make, but for recopies requiring multiple components it’s not so easy.

Are there no static completion bonuses now besides the skills granted? I remember voting yes for static bonuses over random ones in the poll…

Nothing more glorious than clicking combine and seeing a full stash of components get compressed!

It used to work like that in the early builds. But that bug got squashed. You’re welcome.

Are you sure? I never remember it working like that in Grim Dawn, but I do remember a thread with you and Shalie where we determined that they are always random by completing in items, out of items, on different slots etc. Not that it matters now, it must have been 2 years back!:smiley:

And why a bug:(, I like how I had a choice to put 1 piece in an item straight away knowing that I’d get the guaranteed bonus, or to complete in my inventory in case something awesome (or horrible) rolled! Loved that feature in TQ!

It does, at least in the stash - there’s a number up in the top right corner tells you how many completed components you have. I have something like 30 Polished Emeralds for heaven’s sake. Can you nerf their drop rate a bit please for something more useful? It’s the most useless component of them all. Something with poison and/or pierce resistance would be nice, I’m always struggling to find those resistances.

Overall, I find components way less useful than the relics/charms of TQ. They just don’t seem to give me what I want/need so I mostly only use the ones I can put on weapons/shields/jewellery. I also don’t care for the skill granted by item, much prefer the skill that activates on attack but there seems to be far fewer of those compared to the granted by item ones.

Honestly, apart from the inevitable DPS loss, my issue is that right now there is exactly one component, Sanctified Bone, that grants chaos/aether resists without a %conversion to either.

And it only goes on chest armor.

If you’d make it able to be applied elsewhere (legs/head?) or made 1/2 others that can apply on 1-2 armor pieces and give those resists (enough so that I can get 10-20% each) I’d be happy.

I can pick up plenty of vit/bleed/pierce/poison/elemental resists via other components and devotion, but for chaos/aether I’m stuck with Empty Throne (10%/10%) and Spider (8% Chaos), unless I want to go into constellations that also gives bonuses to those damage types.

Right now those 2 are pretty much mandatory at higher difficulty levels, and that doesn’t feel right, and chaos/aether resist augments are disproportionately valuable for everyone except chaos/aether builds.

Pretty much this. there need to be a few adjustments.

Beside this i think devs should get now rid of completion of materials at all and adjust drop rates for Components. Also crafting values need to be adjusted which is no problem with stacked components. I really hope devs can see that there is no real gameplay value to see a modifier going up 1-2 % each stack during these maximum 10 minutes of material collecting in a normal playthrough… It’s already annoying to do this thing which has no real sense any more. Let’s get rid of it!

Who cares, really?

I more disappointed that feature of item granted skills was not polished good enough.