Content Ideas

  • Chicken coups. Raising chickens can contribute to protein count as well as produce eggs, and player could set priority for either. Feathers could create opportunities for clothing and other non-food luxury items. Calcium from egg shells could contribute to fertiliser, as well as chicken poop. Chickens would be fed on grains.

  • Recyclable spent grain. Spent grains from breweries could be cycled through to use as cow feed.

  • Corn. Another option for veg growing, can also feed cows and chickens and boost animal health, as well as potentially boost fisheries too as they could use as bait.

  • Horses. Raise horses to use as an upgrade for production. Could be raised through a Barn-type stimulus, then fed as upgrades through buildings, or perhaps just universally through Wagon shops. Horses could also be used to upgrade infantry, as well as be armoured themselves.

  • Vineyards/More alcohol customisation. Perhaps introduce vineyards to grow grapes for both food and wine. Could introduce a mixture mechanic similar to farming where you set different variations to create different products. This can affect value of the product through quality to sell or provide varied levels of happiness. Mead could be made with Honey, also.

  • Potatoes. More veg diversity, as well as can be distilled into vodka.

  • Sheep. More protein diversity, wool to make clothes/luxury items.

  • Silver, tin, copper mines. Could use variations of these to create other items. Weapon upgrades (Iron to Bronze to Steel), as well as possibilities for a jewellery shop to create luxury trade goods.

  • Ceremonies. Perhaps create town-wide events which boost happiness and productivity or other boosts depending on type. I.e. Putting on a melee (boosts soldier readiness/effectiveness for a time with a small boost to entertainment for villagers) or a feast (huge boost to villager happiness), etc

  • Knighthood. Soliders that survive battles gain experience and can eventually become knighted. Knights can be given land/a hall of their own but involve gold costs to upkeep. Knights deployed boost surrounding forces/act as leadership.

  • Ballistas/catapults for boosted defense opportunities.

I’ve probably got many more ideas tucked away, but a lot of these I’d love to see in future versions.

2 Likes

Adding more complexity won’t necessarily make the game better. We have beer, so why add wine and spirits? Same with metals. The step from Iron to steel seems to be already included in the foundry with the ability to make swords and heavy machinery.

2 Likes

I think when one of the draws of the game is detail, considering the market is drowned with settlement builders, adding things like this is necessary for deeper immersion and prolonging playability. Also most of these aren’t just adding in something, it’s varying the components of play to affect overall results and efficiency of the in-game dynamics. I think these things, as well as combat particularly, need to be given further depth before games like Manor Lords, etc, come in and steal the wonderful thunder that this game has created. I already love the game as is, but from my wants and desires I feel these additions would make me crave it even more.

PoV: 3k population city (with Add Villager mod)

Some alternatives to Cows will be nice to have, I agree. Cows produces too much meat which cannot be processed properly, and I have about 20-30% meat spoilage. IMO there should be additional T3 / T4 options to process meat, it will be a better thing to have than another type of barn.

I don’t see any issues with grain and breweries.

As a software engineer I think implementation will be way too much complex tbh, and there are more critical and major priorities currently developers should have, especially performance and multi-core support. It could be a great option for DLC tbh and there must be more options to upgrade military units, as far as dealing with 600 people raid cannot be performed currently w/o losses with infrantry only

It will be just another beer, I don’t think it’s worth it to spend time on it.

I don’t think that developers should import all known crops. FF is not a clone of Colonial Charter mod for Banished lol.

Some additional options could be there, but it doesn’t really matter now.

Agree. There should be more options for winter clothing in game.

This is an idea for T5 / T6 and could be a whole DLC.

Also, it may sounds strange, but from my experience if the largest map may be not enough for additional resources chains.

The land is mine, sorry. But I like an idea of Experience for soldiers, more HP / Damage / Movespeed or anything else will be great, and experince should be both for staying hired as soldier + battles experience. It also should stop people to cheese strategy for hire / fire soldiers only for raiders.

It will be too OP tbh.

1 Like

Agree with you on about 95%, the only thing I’d disagree with is the wine. Or at least it doesn’t have to be wine purse, but I do like the idea of a bit more variety in the luxury goods. Especially if you add different conditions for those crops to grow to make them more or less successful thereby making it harder to make and making it more luxurious :P.

I would like to see the addition of an explorer, someone that wanders the map and reveals it for you. This person would need to be pretty hardy to withstand wild animal attacks.

I would like to scan the map but select which icon to display, like only coal mines or only reeds, this would make it easier to find things.

I would like the app to remember a specific camera position+angle, save with Crtl+letter, then be able to jump to it with Alt+letter. It would make it easier to jump to specific locations.

Turn off the sound every time you click on the trading post.

Have a different sound when you are being raided.

Have the info popups off to the side or at least remember the last position. These popup are usually in the way.

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