Crop infection won't stop

A crop infection specific to a grown type of crop should no longer be around,
when that crop isn’t being grown throughout the entire season.
I consider this a bug

edits Reloading after restarting the game doesn’t fix it.

It’s not a bug, because you’ve got four things that fall for the same disease. You’ve got +4 for worsening the disease. The maintenance is for removing rocks, it doesn’t help to recover the ground. You need other crops that are immuun for that disease.
Some examples of how fields are best managed:

This disease disappears in the next year, while clover recovers the ground and flax is immuun so, when the the peas are planted is gone.

However I would recommend to remove the peas and beans until the disease is gone. Here is an example:

It is even beter to have the clover between the two maintenance.
Change the flax with a clover to have a faster recovery.
The buck wheat is really important, because it removes the weeds (Do not use two of them or a wheat disease will come.) Buckwheat can also being used by the mill and then the bakery. Some examples after recovering:


The two times clover, is for recovering the field after a heavy crop for fertility.

The next one is a recovering field and the end of preparation:

I hope this helps.

Sorry, but a disease or infection needs a body (plants) to survive.
Could leave the field empty for years as well and the crop infection should no longer persist.

If the way you describe it is meant to be the way to go, it’s broken.
At least it needs a very good update on a mechanics / info description,
so players won’t get stumped on this.

In my experience leaving the field fallow (nothing growing) for one year sorts out any disease

How did it get there in the first place then ?
The infection stays around in the soil, other plants but not necessarily a problem for those, etc …
If it has no beans (in your case) to “feed” on, it will go away and you can start growing beans again.
The longer you keep doing beans, the longer it will take to remove the infection.

That’s why there is crop rotation in real life (not only diseases, but also ravagers). And why you need pesticides when planting the same stuff year after year.

So you always need 3 same sized fields close together
that do the rotation for a constant output?
Okay if that’s how it works …

What about wheat fields?
I got 2 for brewing beer and 2 for baking bread on the other side of town and that’s nothing but wheat.

Seems like a lot to me. I don’t have that many fields, but then it depends on your field sizes.
Looks like you do 5x10 (which is the best ratio yield per farmer since 0.7.5F). 3 10x10 fields was enough for me (city of 300). Produced wheat, beans and turnips. And having less fields means that I can fertilize all of them quite often.

The soil can be infected. This is a common issue with things like powdery mildew in real life. There are also microbes and other organisms in the soil.

The game guide mentions crop rotations in order to prevent diseases, and they market the farming as based on medieval practices.

In terms of wheat I’d recommend each wheat field to be 2 years grain, 1 year something else. There are some diseases that affect specific grains as opposed to all of them, so it’s possible to switch to other grains in the case that your fields contract that disease.

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Okay I’ll try growing buck- and regular wheat (rye) in turns.
So what can we do about flax though, other than adding clover in Spring on every year?
My farms are tied to supply chains / location based.
Can’t grow veggies for making beer or clothes lol

Okay just noticed thread was moved to here.
So field maintenance won’t cure crop infection, as in WAI

Can we please have some tool tips for dummies then?
i.e. what counter-measure is needed to get rid off it

Leave the field with nothing growing on it for one year

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