Crucible in V1.1.4.1 Discussion

Based on the discussion here, we’ll be making the following adjustments to the Crucible and Shattered Realm:

[Crucible]

  • Updated spawn distribution for several waves above 151+
  • Updated monster Threat generation to hopefully reduce behavior of remaining within spawn areas.
  • Reduced the effectiveness of Fabius’ Veil of Shadows in the Crucible
  • Reduced the effectiveness of Kaisan’s’ Eldritch Bolt in the Crucible
  • Reduced the effectiveness of Valdaran’s Lightning Bolt in the Crucible
  • Fixed an issue where Korvaak would become invulnerable in the air without casting anything, in the Crucible. He will no longer perform this animation at all.
  • Aetherial Ascended and Korvaak’s Chosen now have reduced Elemental Resist scaling with level in the Crucible.

[Shattered Realm]

  • Mazaan now warns players using Celestial Waystones that they are entering incredibly challenging Shards not for the faint of heart. Players that proceed beyond Shard 60+ should be doing so knowing that they will be met with encounters that will test their limits, eventually reaching the point of unfairness.
  • Reduced the effectiveness of Fabius’ Veil of Shadows in the Shattered Realm
  • Reduced the effectiveness of Grava’Thul’s Aura of Oppression in the Shattered Realm (this is already the case in the Crucible)
  • Reduced the effectiveness of Kaisan’s’ Eldritch Bolt in the Shattered Realm
  • Reduced the effectiveness of Valdaran’s Lightning Bolt in the Shattered Realm

There is no way we are adding more Crucible waves. Last time we did so, they were supposed to be a challenge, and the community complained about the difficulty until it became just another farming run. Shattered Realm remains as a supreme challenge.

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