Custom loading screen

@Darius

After some messing around with this I’ve realized that you don’t even need to convert any of the files to .tga nor do you even need to use the AssetManager. Everything can be done via the TextureCompiler.exe.

You want to copy two files from your GD install folder:

  • TextureCompiler.exe
  • freeimage.dll

Copy them to wherever you want to work from - lets say C:\New Folder:

You will also want to place your images in this location as well. Now just open up PowerShell at this location and type in:

.\TextureCompiler.exe .\NameOfYour.jpg -nopoweroftwo "C:\Users\powba\Documents\My Games\Grim Dawn\Settings\UI\loading\loadingbackground01.tex"

^Naturally, make sure you set the user path to YOUR own user path.

…and that’s it. TextureCompiler will happily handle and convert jpg, png, and bmp wallpapers no problem.

image


To use a regular old command prompt it’s only slightly different:

TextureCompiler.exe KymonChrisYuen.jpg -nopoweroftwo "C:\Users\powba\Documents\My Games\Grim Dawn\Settings\UI\loading\loadingbackground01.tex"

^And again, make sure you set the user path to YOUR own user path.

image


And yea, from what I can see you don’t need to sweat the width/height of the image much - seems that GD takes care of that end of it.

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